Star Trek Online Weapons Abilities

posted on September 2nd, 2013, 6:41 am
Im releasing this mod and would love to get some feedback. Basically what I did was take some abilities from Star Trek Online and added them to most of the Federation ships of both avatars. The abilities I included are torpedo spread, torpedo high yield, beam overload, beam fire at will, cannon rapid fire, cannon scatter shot.

This is the list of ships that have been modified with Star Trek Online special
abilities.

Sabre - Fire at will.

Monsoon - Dual overload

Intrepid - Fire at will, High Yield

Nova - High Yield

Canaveral - Fire at will

Norway - Fire at will

Akira (normal)- Overload/High yield

Akira (defense patterns) - Torpedo spread, fire at will

ExcelsiorII- Overload, spread

Remoore - Fire at will, High yield

Defiant - Scattershot/rapid-fire

Soveriegn - Fire at will/High Yield

Ambassador (normal) - High Yield, Overload

Ambassador (Emergency power) - Spread, Fire at will

Galaxy (normal) - High Yield, Overload

Galaxy (Type 3 torps) - Spread, Fire at will

Centaur - High Yield

Tactical Nebula - High Yield/Overload

Tactical Nebula (active pod)- Spread/Fire at will

Engineering Nebula - Fire at will

Sensor Nebula - Overload

Rhode Island Nova - Overload/Spread

Excelsior - Fire at will/High Yield

Descent - High yield/Fire at will

Avalon - Fire at will/Overload


Note: These weapons are set up as normal weapons and have 15 second cooldowns
for Area effect weapons (Spread/Fire at will/Scattershot) and 30 seconds for
Heavy damage weapons (Overload/High Yield/RapidFire)

Each weapon has three ranks.

Each weapon rank coresponds will two ship ranks. (i.e. weapon rank 1 goes with
ship rank 1 & 2, weapon rank 2 goes with ship rank 3 & 4 etc)

Each weapon was based on the average damage of phasers, cannons and torpedos (both
photon and quantum) and increased by a small percentage every rank.

Installation instructions: Make a folder titled 'mods' if you don't already have one and put the
'Star Trek Online Abilities folder in the 'mods' folder. You can then play the mod via the mod changer
in the menu.

Known bugs: None that I know of but if you encounter a crash please let me know what happened and I will
attempt to fix it.

Upcoming mods: I'm in school right now so I might not get any mods out very soon but the following projects are
'in progress'
Miranda-class Variants + shipyard. -Planned out, not started yet.(From the A2 Files site, as far as I know I'm allowed to use them in a mod)
Multi-mission explorer (three types, Tactical, Engineering and Science)
Star Wars Addon- I'd say about half-way done. I need to convert the Imperials from
an avatar of the Klingons to their own race, then I want to add the Clone Wars era ships
to both new races. (Imperials get Republic ships (Old Guard), Rebels get CIS (Remnants) OR Republic ships (Loyalists) (possible mini-avatar system on whatever station I use.)

Enjoy this mod, I look forward to hearing your thoughts. You can download it here

https://www.dropbox.com/s/ckr4rknidv9bp ... lities.zip
posted on September 2nd, 2013, 6:43 am
I almost forgot the Outposts get Torpedo Spread, Fire at will and Scatter shot. The turrets also get similar abilities depending on the Avatar. Risner gets High yield torpedoes, beam overload and cannon rapid fire while Mayson gets Spread, Fire at will and scattershot.
posted on October 6th, 2013, 5:54 pm
A very nice weapon collections, thank you.

But, I would like to have some spatial torpedoes or missiles for my ships like in the Enterprise movie or spatial torpedoes like in Battlestar Galactica :-) Thanks.
posted on November 23rd, 2013, 7:21 pm
Looking 4 anyone who has full Battlestar Galactica Converson for Star Trek Armarda2 will pay for a copy make me a offer my email is bgenesis01@hotmail.com.


Thanks 2 Anyone For This
Bernard
posted on November 24th, 2013, 7:27 am
Well, you need some good friends :-)
posted on November 24th, 2013, 11:07 am
Mike do you know anyone
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