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The Dominion Invasion

Posted by Optec on September 02, 2008, 04:02:02 PM
The Dominion is known for conquering and occupying whole worlds, therefore their Mix-Tech feature got a bit special compared to the Mix-Tech of other races. Instead of gaining only one complete new unit for one unique alien technology they will gain their new Mix-Tech vessel for every captured race: The famous Dreadnought! Its basic stats however will be modified dependent on the alien technology you got it from.

V-15 Dreadnought
The Dreadnought is an ultra-heavy Battleship, comparable to the Tavara and other giants. It's quite slow but his devastating armament is able to crush whole fleets. Newer versions of the Dreadnought are also equipped with a Hyperspace Disruptor which will deal double damage to stations. The Dreadnoughts special ability is Overwhelming Presence.
As the Dreadnought costs 6 credits it is a unique tool of war. It's best used within a small fleet to counter and destroy an enemies offense. Its special ability gives you immense control over your opponent, cause his or her vessels won't be able to do much but receiving massive damage. Two Dreadnoughts heading to a base should invoke a Wolf-359 like panic!


Overwhelming Presence
All hostiles within an area covered by 50 percent of the Dreadnoughts sensor range are incapacitated for 8 seconds. Incapacitated targets can neither receive nor execute orders.












And as some additional Dominion info, here comes the complete Mixed-Tech list:


Federation Technology:
  • V-15 Dreadnought
    + 50 Defensive Value
     
  • C-17 Siege Cruiser
    + 3 Defensive Value
    + The EM-Blast special ability will shot down the engines of affected units in addition to the normal effect
     
  • B-5 Battle Cruiser
    + Double-Layer Shields (increased Defensive Value)
     


Klingon Technology:
  • V-15 Dreadnought
    + 50 Offensive Value
     
  • A-20 Attack Destroyer
    + 1 Offensive Value
    + Superiority Destroyer passive ability
     
  • A-26 Bomber
    + 2 Offensive Value
    + Tetrion-Photon Torpedo replaced by Compound Tetrion-Photon Torpedo
     


Romulan Technology:
  • V-15 Dreadnought
    + 50 System Value
     
  • C-11 Interception Destroyer
    + 3 System Value
    + Cascade Feedback replaced by Shield Recharge
     
  • T-15 Heavy Cruiser
    + 2 System Value
    + May be refitted
     


Borg Technology:
  • V-15 Dreadnought
    + 20 to all Attributes
     
  • S-2 Escort Cruiser
    + 2 to all Attributes
    + Alpha Ketracel White replaced by Gamma Ketracel White which will last longer and will not cause crew casualties
     
  • T-15 Heavy Cruiser
    + 2 to all Attributes
    + Assault will fire over long range instead of short range
     
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The Experience System

Posted by DOCa Cola on July 20, 2008, 10:44:01 PM
So, you may have guessed it from the title already, the upcoming version 3.0 of Fleet Operations will feature a completely working experience and level-up system.

So lets take a look into what that means and see how it will work.
Every time one of your vessels destroys an opponent it will gain a certain amount of experience. The amount gained differs from situation to situation. A Sovereign gets much less experience by killing a Romulan Shrike then a Shrike would get from finishing off a Sovereign. Once a vessel gained enough experience it will reach the next of in total four ranks. Each rank increases the vessels Offensive, Defensive and System values. The precise bonuses per rank are different from vessel to vessel.

Rank 1

Rank 2

Officer-Rank 1

Officer-Rank 2

Once a vessel has reached the Officer-Rank it will also gain a new special upgrade unique to them. This might be a new weapon, a passive ability or a change in the behavior of its native special weapons. Of course these bonuses will be more powerful once the vessel has reached the second officer rank.

The rank will be visible for you next to friendly vessels on the game view and on the interface in the selection overview. On a side note: visibility and behavior of the health bars has changed in v3 too.





And to round this newspost up, here are some Federation Officer abilities as a small preview.

Defiant Class
  • Officer-Rank 1: 
    Adds two additional Quantum Torpedo Launchers
  • Officer-Rank 2: 
    The Quantum Torpedoes deal additional damage

Excelsior-II Class
  • Officer-Rank 1:  Strategical Offense
    Weaponrange increased to Artillery
  • Officer-Rank 2:  Strategical Offense
    Weaponrange increased to Artillery and Offensive Value increased by 2

Sovereign Class
  • Officer-Rank 1:  Flagship
    Damage reduced from vessels which did not yet reach an officer rank by 16 percent
  • Officer-Rank 2:  Flagship
    Damage reduced from vessels which did not yet reach an officer rank by 32 percent
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Support Ships, Fighters and Marines

Posted by Optec on June 15, 2008, 03:07:08 PM
Three special vessel types will be featured in Fleet Operations v3. Support ships, fighter carriers and troopships. Special vessel types can be identified by their yellow description text in their tooltip. I want to give you a closer look at them today.


Support Ships
If you have played the Preview Release you should already be familiar with support ships. Unlike ordinary vessels these will start with an initial special ability that doesn't need to be researched. In addition they can gain a Level 2 and Level 3 ability due to their system research.
The special abilities and roles of Support Ships diver greatly from race to race and from ship to ship. Some of them are still the same as in the v3 Preview Release, some have been changed a little, but all in all most special weapons got improved graphics.




Fighter Carriers
Fighters are not often seen in Star Trek shows, so fighter carriers are not meant to play a major role in Fleet Operations, but they are still a valuable asset. In fact there will be only two fighter carriers featured in Fleet Operations v3 which will be the Federation Avalon Class and the Dominion Battle Cruiser.
The Avalon and the Battle Cruiser can launch Fighter squads for a small amount of resources and supply costs. These Fighter squads will then act as seperate units, although you can neither select nor order or attack them. They will patrol between the carriers location at the moment they were launched and the chosen target location, attacking all opponents that come into their range.
Fighters will also not stand still but swarm the target to give you the real space battle feeling!
An interesting fact for building strategies with fighters: Fighters are ignored by hostiles as long as there are other targets around. That means that fighters are a good support for a fleet, but on their own they will suffer from their weak shields and just give you a small fire work made of their explosions.




Troopships
Troopships are as rare as fighter carriers. The Dominion in v3 will get a new vessel, available for all avatars, the War Frigate, and the Klingons may upgrade their Vutpa' Class with the new Call to Arms upgrade, to grant it Troopship status.
Troopships bring back the famous Transporter Assault feature from vanilla Armada 2. In addition they do usually have a larger crew pool and increased fighting strength when boarding themselves or being boarded. Here are some pictures of the War Frigate in action!




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Collective Features

Posted by Optec on June 03, 2008, 03:25:57 PM
Today we want to take a deeper look into the Borg's new game mechanics. As known from the shows the Borg don't invest much in research. Instead a Borg player can chose from a list of Collective Features to empower his or her vessels. Unlike normal research the Collective Features do not cost resources, but will consume credits. Therefore you can only chose a few of them and not all at the same time. Collective Features apply to more then one vessel, many of them are even activated on all Borg vessels once acquired. The effectiveness of a Collective Feature will usually scale with the chassis size.
But now to the complete list of the Collective Features included in Fleet Operations v3!




Devastating Attack
Uses 2 Credits
Fires a medium range torpedo at a hostile target. The torpedo will kill the opponents shielding for swift elimination. The duration increases with chassis size. May only be used once every minute



Sensor Relay
Uses 2 Credits
Places a permanent Sensor Relay nearby this Borg vessel. The Sensor Relay will detect all cloaked vessels nearby



Nanites
Uses 2 Credits
Creates a field of Borg nanites in space. The nanites will cause constant damage to all hostiles within the area. There is also a chance that a hostile unit might be infected with the nanites, causing this players GUI to be disturbed. Special Energy cost decrease with chassis size. Lasts 25 seconds



Partial Adaption
Uses 4 Credits
Increases the damage of all Borg units by 10 percent



Uni Complex
Uses 4 Credits
Allows stations to use an Holding Beam



Slizer
Uses 4 Credits
Fires a high energy cuting beam that will slize the enemies hull apart. Deals double damage to small sized targets. Total damage dealt increases with chassis size



Perfect Logistics
Uses 6 Credits
Allows to install one random module for Supply costs only. May only be used if no other modules are yet installed



Data Mining
Uses 6 Credits
Combine the minds of the collective to double the sensor range of all Borg vessels



Boarding
Uses 8 Credits
Transport Borg drones through the enemies shields. The boarding party size increases with chassis size



Transwarp Drive
Uses 8 Credits
Engage the Transwarp coils of this unit to maximum, allowing it to instantly travel to the target location. Maximum distance decreases with chassis size
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On Screen

Posted by Optec on May 09, 2008, 03:58:31 PM
It has been a while since our last newspost. We had many things to clean up and complete before the Fleet Operations v3 release. As it draws closer most features have been reworked and finished. We will publish a few previews within the next weeks.

We will start today with the new Warpin feature. Vessels do now warpin from the map border and jump to impulse once they reached the destination you ordered. You will be granted control of your new vessel once it droped to impulse. Here is a small video clip of a Descent Class reaching the sector just in time to assist the Fleet against two Borg Cubes. On screen!

<a href="http://www.youtube.com/watch?v=DtKvwF3uVm0" target="_blank">http://www.youtube.com/watch?v=DtKvwF3uVm0</a>

Gameplay-wise Warpin has been split into two seperate abilities. The normal Warpin will only cost 2 credits and grants you either an good old Excelsior, a Steamrunner, a Nebula or a Galaxy, randomly selected. The "Experimental Warpin" allows you to call for aid of an NX-Ship, namely the Descent or the Avalon if you play with Admiral Risner's support.
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