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Author Topic: Fleet Operations 3.0: Planets And Suns  (Read 2337 times)
Optec
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« on: June 19, 2004, 02:55:06 PM »

We had a bug in the development version and needed two weeks to fix it. Now everything is working as it should again.

Today we want to introduce you some new map objects.
As in every Star Trek episode planets are an important element and therefore we decided to give the planets known from Beta 2 a complete redo for graphical updates. There will also be a wider spread of planets in Fleet Operations 3.0 then in Beta 2, but we will try to give every planet a unique look.
Here are some ingame screenshots of our new planets:


A blue Class-M planet on the outer border of the Federation


This green jewel can be found in the Neutral Zone between the Klingon and the Romulan Empire


A new environmental element in Fleet Operations 3.0 are suns. These giant, glowing space bodies light up the whole screen. You can see clouds of gas venting from their surface. Till now they are background objects like planets are. Triggered events like solar erruptions or super novas are already planned for future versions of Fleet Operations.


A large orange sun like Sol somewhere in the galaxy
« Last Edit: June 19, 2004, 06:16:48 PM by DOCa Cola » Logged

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Overlord/Zeich
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« Reply #1 on: June 19, 2004, 06:27:42 PM »

I really like them.  I also love the clouds.  
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Sferimao

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« Reply #2 on: June 19, 2004, 06:59:06 PM »

Yeah, planets and suns look great, can't wait to put them on my new maps. Cheesy  
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« Reply #3 on: June 19, 2004, 07:01:08 PM »

Question, can the sun damage ships if they stray too close to the core like in that one episode of TNG when those 2 BoP met their doom?
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« Reply #4 on: June 19, 2004, 07:08:20 PM »

I also asked Optec that on IRC, and he said YES it will, but that's something for V4. Smiley  
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« Reply #5 on: June 19, 2004, 07:10:05 PM »

No luring fleets of noobs into sun for me...yet... Also will planets ever be used for mining/colonization/defense?
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Optec
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« Reply #6 on: June 19, 2004, 07:13:54 PM »

planets won't be used for mining as known in armada2. but we are thinking of a way to make planets "usable" within the neutral-station feature. but that's something for v4, too Smiley
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« Reply #7 on: June 19, 2004, 07:16:29 PM »

I was orbital defense systems! 10 mile long Phaser stripes Smiley  
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« Reply #8 on: June 19, 2004, 08:26:15 PM »

will we be able tpo name the planets in V3?
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Baanis

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« Reply #9 on: June 19, 2004, 09:01:40 PM »

very nice... very nice indeed!!! But I wonder if these new effects slow down fsp rate while playing. U propalby tested them.. how did they run. Did they need any more horse powers from your PC???
« Last Edit: June 19, 2004, 09:04:52 PM by Baanis » Logged

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Optec
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« Reply #10 on: June 19, 2004, 09:16:37 PM »

nope the new planets are even a bit faster then the beta2 ones Smiley
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« Reply #11 on: June 19, 2004, 09:26:05 PM »

well yea, looks nice... but i simply wanna play the next version instead of watchin at screens, what i could do if i would get my hands on it...
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-=B!G=-The Black Baron

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« Reply #12 on: June 19, 2004, 10:44:47 PM »

The planets look great Cheesy
And I also cant wait to play the new version, especially that Dominion Wink  
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« Reply #13 on: June 19, 2004, 10:56:57 PM »

Quote
And I also cant wait to play the new version, especially that Dominion Wink
what the dominion? thought the federation or romulans *lookin at ur signature and the avatar*  Wink  Tongue  cheesy  
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« Reply #14 on: June 19, 2004, 11:04:24 PM »

We just wanna try em, Rommies wont be as new as Dominion since we havent played with them before at all on FO...see differance?
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