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November 22, 2008, 02:47:45 AM *
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Author Topic: tractor beam and armour mod?  (Read 498 times)
TGO

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« on: May 07, 2003, 02:46:52 AM »

Is it possible for you to change the tractor beams so that they can drag a ship that still has it's engines - or at least hold it in place - without losing its function as a regular tractor?
Perhaps include a counter tractor disabling weapon as a defence.

Also
What about armour for the ships when their shields fail - or remove the borgs shields and armour their ships instead?
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Optec
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« Reply #1 on: May 07, 2003, 05:38:13 AM »

The Klingons can research a special ability called Combat Tractor Beam, which allows all their Heavy Weapon Platforms to hold an enemy vessel inplace, without disabling its shieldings. There is no normal tractor beam at all.
Such "Counter Weapons" do already exist, like thePoint Defence ability of the akira or the Remoores ECM aura.
Every unit has shield HPs and hull HPs (HPs = hitpoints). If the shields go down, the hull is the one to sustain the damage. If the hull is broken (0 hull HPs) the sips is destroyed.
We'ra actually discussing about adding different types of armor to the game, but this is yet undecided.
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TGO

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« Reply #2 on: May 08, 2003, 02:04:45 AM »

I mean armour so that the hull + various systems aren't damaged by weapons fire when the shield fail.
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pantner

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« Reply #3 on: May 14, 2003, 08:04:15 AM »

I think he means ablative armour, like on SFC:3 and now on BC.....but i don't think thats possible in A2......
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