Menu
Content/Inhalt
Home
News
Forum
Downloads
Home
Forum
Fleet Operations
Feature Request
tractor beam and armour mod?
November 22, 2008, 02:47:45 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Overview
Help
Search
Login
Register
Star Trek Armada II: Fleet Operations
>
Fleet Operations
>
Feature Request
>
tractor beam and armour mod?
Pages: [
1
]
« previous
next »
Send this topic
|
Print
Author
Topic: tractor beam and armour mod? (Read 498 times)
TGO
Offline
Posts: 9
tractor beam and armour mod?
«
on:
May 07, 2003, 02:46:52 AM »
Is it possible for you to change the tractor beams so that they can drag a ship that still has it's engines - or at least hold it in place - without losing its function as a regular tractor?
Perhaps include a counter tractor disabling weapon as a defence.
Also
What about armour for the ships when their shields fail - or remove the borgs shields and armour their ships instead?
Logged
Optec
Offline
Posts: 2410
tractor beam and armour mod?
«
Reply #1 on:
May 07, 2003, 05:38:13 AM »
The Klingons can research a special ability called Combat Tractor Beam, which allows all their Heavy Weapon Platforms to hold an enemy vessel inplace, without disabling its shieldings. There is no normal tractor beam at all.
Such "Counter Weapons" do already exist, like thePoint Defence ability of the akira or the Remoores ECM aura.
Every unit has shield HPs and hull HPs (HPs = hitpoints). If the shields go down, the hull is the one to sustain the damage. If the hull is broken (0 hull HPs) the sips is destroyed.
We'ra actually discussing about adding different types of armor to the game, but this is yet undecided.
Logged
Please support Fleet Operations by donating
Send a standard greeting... Full spread!
TGO
Offline
Posts: 9
tractor beam and armour mod?
«
Reply #2 on:
May 08, 2003, 02:04:45 AM »
I mean armour so that the hull + various systems aren't damaged by weapons fire when the shield fail.
Logged
pantner
Offline
Posts: 21
tractor beam and armour mod?
«
Reply #3 on:
May 14, 2003, 08:04:15 AM »
I think he means ablative armour, like on SFC:3 and now on BC.....but i don't think thats possible in A2......
Logged
Pages: [
1
]
Send this topic
|
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> News
=> Star Trek
=> Small Talk
-----------------------------
Fleet Operations
-----------------------------
=> General
=> Strategy
=> Online Gaming
=> Map editing
===> Map exchange
=> Technical Stuff
=> Feature Request
-----------------------------
Star Trek: Armada II Patch 1.2 Project
-----------------------------
=> PP General
=> PP Technical Support
-----------------------------
Miscellaneous
-----------------------------
=> Forum/Site Quality
Loading...