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Author Topic: B2:Network - Online Setting  (Read 1126 times)
-Hammerdin-
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« on: March 09, 2004, 12:50:02 PM »

Hello, I start Armada 2 with FO (B:2.03) same weeks ago.

Now I persuade a friend to instal the game - for a little multiplayer game ICP/IP -direct ip (no gamespy),... but we always have out of sync message and the games becomes unplayable because both play a "own" game...

we have tried with:
2 vs 2 (Player&Player vs. NPC&NPC) also
1on1 (Player vs. Player) - work a bit longer, but later  sync msg.

My Q. is - how can I configurate the Netsetting or optimize?
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PREATOR DEFIANT
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« Reply #1 on: March 09, 2004, 02:51:03 PM »

Welcome to the forums. Now that used to happen when you used the tachyon scan on the outposts and starbases but that was fixed. Fleet ops is much better about that then the origional game. I can't think of anything else that could cause that problem.
« Last Edit: March 09, 2004, 02:52:07 PM by TMP Rules » Logged

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DOCa Cola
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« Reply #2 on: March 09, 2004, 03:05:44 PM »

Welcome to the forums

Hm, make sure you both have fixed ip adresses defined like 192.168.0.X range and submask set to 255.255.255.0

DOCa Cola
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« Reply #3 on: March 09, 2004, 04:10:39 PM »

Of course      
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-Hammerdin-
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« Reply #4 on: March 09, 2004, 04:27:38 PM »

First, Thanks alot for your quick answer. I contact my friend and we try out
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-Hammerdin-
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« Reply #5 on: March 09, 2004, 06:18:04 PM »

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Welcome to the forums

Hm, make sure you both have fixed ip adresses defined like 192.168.0.X range and submask set to 255.255.255.0

DOCa Cola
@ DOCa Cola - u mean Lan or? but we play online.
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DOCa Cola
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« Reply #6 on: March 09, 2004, 07:25:29 PM »

yea, i meant lan, online is not nearly not optimizable cause thats related to your isp. the other main reason could be a problem with your computer itself, make sure if you or your friend has a router that it is probably configured to work with armada.

DOCa Cola
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-Hammerdin-
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« Reply #7 on: March 09, 2004, 08:29:49 PM »

I think we make sure that all ports they are given in the "NetHelp.txt"

"DirectPlay 8 Ports

2300..2400 UDP inbound and outbound
6073           TCP inbound and outbound"
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cts006
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« Reply #8 on: March 09, 2004, 10:04:47 PM »

Maybey of they where in there routers DMZ...
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-Hammerdin-
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« Reply #9 on: March 09, 2004, 10:23:23 PM »

hm? pleace explane (also thx for answer)
« Last Edit: March 09, 2004, 10:24:36 PM by -Hammerdin- » Logged
-Hammerdin-
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« Reply #10 on: March 10, 2004, 02:47:27 PM »

So,

We test the game with a other Player (also DSL) without router. First time with some NPCs - but the sync message come after some minutes - so,... it cant be the tachyon scan bug, I think.

Is there a way to host dedicated server?
« Last Edit: March 10, 2004, 02:49:25 PM by -Hammerdin- » Logged
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« Reply #11 on: March 10, 2004, 04:06:41 PM »

Nope, just make sure you have all the patches, im sure Doca has all the technical answers and he can prolly fix.
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-Hammerdin-
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« Reply #12 on: March 10, 2004, 05:59:45 PM »

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Nope, just make sure you have all the patches, im sure Doca has all the technical answers and he can prolly fix.
I instal. Armada2 (ger. version), Fleet Operations Version Beta 2 ("The official Armada II 1.1 patch is included in this package, you don't have to install it seperatly."), then Fleet Operations Patch Version Beta 2 Patch 2 (2.03), then Fleet Operations Mutimedia Pack Version 1 and Fleet Operations Language Pack (choose german)

 
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cts006
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« Reply #13 on: March 10, 2004, 10:05:06 PM »

DMZ is the De-Miltarized Zone, its where you are essentialy outside ur routers fire wall... As long as you have the latest windows patches and an antivirus you should be okay to be in. You need to check ur router settings to change it.
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« Reply #14 on: March 11, 2004, 12:51:32 AM »

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The official Armada II 1.1 patch is included in this package, you don't have to install it seperatly
Well I dont recall hearing that you didnt need to install the 1.1 patch. Did anyone else install the patch on the unpatched game before installing the mod or am I the only idiot?
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