Menu Content/Inhalt

September 03, 2010, 02:32:55 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Pages: 1 ... 3 4 [5] 6 7 8
  Print  
Author Topic: Impact!  (Read 16738 times)
Optec
*
Offline Offline

Posts: 4234



WWW
« Reply #60 on: February 05, 2010, 04:53:53 PM »

there are only minor elements that armada2 and legacy have in common, and definitely its not the core game engine Smiley Armada2 uses a software render for many elements, for example Tongue nobody would use a 10 year old engine.. they just recycled some parts, like ODFs, but thats just the input format, not the engine itself. They are not the same engine and not linked to armada2 exept some makeup on the outside.

To quote the development team:
Quote from: MadDoc
Star Trek®: Legacy and Tactical Assault, are they "complete builds" (new game engine) or are they based on existing gaming engines, if so, what engines are they based on?

At Mad Doc®, we’re capitalizing on our years and years of experience with Star Trek games, and we’ve actually been working on the core graphics engine for Legacy as its own new engine since 2002. Now we have platforms powerful enough to give us a result that looks downright cinematic – it’s why we’re doing the big push on Legacy and the game engine now. And let me just say, it’s paying off, because the game is looking spectacular!

Yep, there are plans for hull damage, but thats not possible at the moment. we would like to do something about that in future engine upgrades, but that still requires a lot of development Smiley we are working on it, though

And yep, the green blob is a torpedo
Logged

Please support Fleet Operations by donating

Send a standard greeting... Full spread!
[EXC] 1337_64M3R
The Forums official Necromancer.

Offline Offline

Posts: 2464


Ehh... Romulan Ale anyone?


« Reply #61 on: February 05, 2010, 04:58:39 PM »

NOOOO 

Klings and Rommis are sharing somehow the same weapontechnology
Rommi:
Disruptor: green (like the Klingons)
Disruptorbeam green
Torpedo green

Kling:
Disruptor :green
Disruptorbeam: a yellow green (later DS9) or red (older ships)
torpedo: red

Fed:
the color of the Fedweapons are all good as they are. Just somehow new effects are needed.

Dom:
Beams: Blue to purple
torps: white maybee with a light touch of blue

Borg:
green



But I don't get I why so much weapons in Star Trek are green.
The Feds needed their own colors but why gree for the bad guys.
Also funny, why the Doms are the only ones who use weapons with the higest energy density in visible light.  huh

The color is be the type of energy or plasma directed into the disruptors. They happen to be green because they use a similar weapon plasma or energy discharge.

Federation Phasers are basically a simple energy discharge. The energy happens to be a faded orange because that is of the type of energy that is discharged. Borg Cutting beams are green because of the energy that is discharged. Poleron Beams are bluish because of the energy that is discharged. It is all a matter of the weapon properties and what is fired.
Logged

Current Projects:
- Fleet Ops: Generations (Pending)
- Warp-in Project (On Hold)
- Cardassian Race (In Progress)
- 8472 (Pending)
Blade
*
Offline Offline

Posts: 1072



« Reply #62 on: February 05, 2010, 05:33:48 PM »

well technically a2 does not need to use odfs you can make it use .txt, .lus (well basically .* as long as u use the odf coding inside and when ever you make a reference to the file attach its extension aswell
Logged
Optec
*
Offline Offline

Posts: 4234



WWW
« Reply #63 on: February 05, 2010, 06:11:53 PM »

yea, as for all files, the extension is irrelevant. its just a freaky invention of windows  LOL

ODF is not a language or coding either, its a mere properties file, a bit like an ini, just with close to zero functionality
Logged

Please support Fleet Operations by donating

Send a standard greeting... Full spread!
LoganKaill

Offline Offline

Posts: 66


« Reply #64 on: February 07, 2010, 03:04:54 AM »

Could the makers of this game fix the save function for the Map Editior. it wont save created maps.
Logged
Dominus_Noctis
*
Offline Offline

Posts: 8348


I have not yet begun to fight! -John Paul Jones


WWW
« Reply #65 on: February 07, 2010, 03:23:54 AM »

Are you running windows7 or vista?
Logged

For information on map-making, storyline, gameplay, modding and more:
'Tis braver to live than to die.
TParis
Armada2Files.com Staff
*
Offline Offline

Posts: 295



WWW
« Reply #66 on: February 07, 2010, 01:44:03 PM »

Any chance of seeing those effects in action? Azn
Logged


FleetOps addicted since 2003.
"Never give up, never surrender." - Commander Taggart
Optec
*
Offline Offline

Posts: 4234



WWW
« Reply #67 on: February 07, 2010, 02:17:04 PM »

as soon as more alien effects are done, i will put a small vid up Smiley
Logged

Please support Fleet Operations by donating

Send a standard greeting... Full spread!
SaberShip

Offline Offline

Posts: 1



« Reply #68 on: February 09, 2010, 04:44:44 AM »

  This all sounds GREAT!  This game has come along way.  I am looking forward to Your Video Clip on the Impacts.
Logged
The Undying Nephalim
Noxter Supporter

Offline Offline

Posts: 395


*Random Electronic Garble*


« Reply #69 on: February 09, 2010, 09:21:47 AM »


Interstate '76 --> Battlezone --> Armada --> Armada 2 --(lots of changes)--> Legacy
It's entirely possible that there is a generation or two between A2 and Legacy that we don't know about.

I remember finding the mission objective files for Battlezone in the misc folder for A2. I was pleasantly surprised to see the connection considering Activision's Battlezone was also one of my favorite underrated RTS games of all time. I'm not surprised they share similar engines... great games operate alike after all. 
Logged

RogueKnight24
Captain of the USS Sovereign NCC-73811

Offline Offline

Posts: 93



« Reply #70 on: February 11, 2010, 03:28:13 PM »

Cool!

I saw this and got so excited!

So I wanted to be the first to remind you guys that while you're working on the sprites that you please don't forget to make a prototype or working Scimitar deflector shield impact.

Another thing that I just remembered, is that all ships have 2 kinds of shields:
-Deflector shield (makes sure that debris, small asteroids, etc. don't damage the ship)
-Main shield (the standard EM shield that protects the ship against explosions and weapons.)
Logged

Starfleet Captain.
---
Looking for new ideas?

Check out some of the ships at A2 Files and the BC Files

[EXC] 1337_64M3R
The Forums official Necromancer.

Offline Offline

Posts: 2464


Ehh... Romulan Ale anyone?


« Reply #71 on: February 11, 2010, 07:10:45 PM »

as soon as more alien effects are done, i will put a small vid up Smiley

Does that mean we'll see a Notexer eating a batch of Sabers? Or an Iconian shooting its virus at a cube making it explode from the inside out?
Logged

Current Projects:
- Fleet Ops: Generations (Pending)
- Warp-in Project (On Hold)
- Cardassian Race (In Progress)
- 8472 (Pending)
Boggz
In Soviet Russia, FleetOps plays YOU!
*
Offline Offline

Posts: 1911


If I had wheels I'd be a wagon!


« Reply #72 on: February 11, 2010, 07:16:19 PM »

So I wanted to be the first to remind you guys that while you're working on the sprites that you please don't forget to make a prototype or working Scimitar deflector shield impact.

  Lol .... I'm sure they haven't forgotten anything they've planned to input ... D
Logged

 

Dom and Mal are A FIRIN' THEIR LAZARS! BWAAAAAAAAAAARRRRR!!!!!
RogueKnight24
Captain of the USS Sovereign NCC-73811

Offline Offline

Posts: 93



« Reply #73 on: February 11, 2010, 08:23:58 PM »

Well, the scimitar isn't in the game (though it should go under Romulan mixed tech/uncommon stuff) and since the devs are making it balanced, things like the scimitar, Species 8472, etc would unbalance the game.
Logged

Starfleet Captain.
---
Looking for new ideas?

Check out some of the ships at A2 Files and the BC Files

Boggz
In Soviet Russia, FleetOps plays YOU!
*
Offline Offline

Posts: 1911


If I had wheels I'd be a wagon!


« Reply #74 on: February 11, 2010, 08:29:55 PM »

The Scimitar has been addressed.  It's not only in the FAQ on the Guide, but it's also in the forums a number of times.

  Literally go into the search bar for the whole forum and type "Scimitar" and you'll get half a dozen threads titled "Scimitar".

 Try that.
Logged

 

Dom and Mal are A FIRIN' THEIR LAZARS! BWAAAAAAAAAAARRRRR!!!!!
Pages: 1 ... 3 4 [5] 6 7 8
  Print  
 
Jump to:  

© 2003-2010 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com