|
Optec
|
 |
« on: February 01, 2010, 10:47:46 PM » |
|
In the recent 3.1 patch we redid the whole user interface, as it was one of the elements in Fleet Operations, that was years old. But hey, there are other parts of the game, which are beyond their golden age, too. Some of them are definitely the weapon effects and damage visualization. If you read the forums closely, you will probably have heard about engine improvements in the past month. The first phase of these improvements will get its major impact in the upcoming 3.1.2 patch. Impact quite literally! We are talking about the weapons, explosions and impact effects. Armada was far away from good show-like special effects and it lacked impact effects at all, except some generic sparkling on the hull, which looked neither Trek-like, nor did it get you any feeling of big badass guns! We therefore completely redid the weapon effects and explosions in general. You will now have detonations, fireballs and pulse blast flashes once a weapon hits. But let's finish the talking, here are some screenshots of the new Federation weaponry. Visit the forums in the next days for more screenshots of alien races.. and their tools of destruction! A Federation battlegroup engaging a Dominion battleship Strike back at the collective! Full spread! Quantums, Quantums and.. more Quantums! Toasting a Warbird Klingon Bird of Preys in action
|
|
|
|
« Last Edit: February 05, 2010, 01:20:16 AM by Optec »
|
Logged
|
|
|
|
Tyler
"Bellum dulce inexercitatus est" - War is sweet to the inexperienced
Offline
Posts: 4424
USS Tewkesbury NCC-49084-A
|
 |
« Reply #1 on: February 01, 2010, 10:52:41 PM » |
|
Very nice, very nice indeed. Especially the Quantums.
Does the shield impact in the first image have an explosion? Not too sure about that.
|
|
|
|
|
Logged
|
|
|
|
Mal
Online
Posts: 1410
Timing isn't everything. But it almost is.
|
 |
« Reply #2 on: February 01, 2010, 10:53:34 PM » |
|
Looking good, Optec. 
|
|
|
|
|
Logged
|
"And just one more thing. On your trip back, I'd like you to take the time to learn the Babylon 5 Mantra. Ivanova is always right. I will listen to Ivanova. I will not ignore Ivanova's recomendations. And, if this ever happens again, Ivanova will personally rip your lungs out!"
|
|
|
Dominus_Noctis
Offline
Posts: 6931
I have not yet begun to fight! -John Paul Jones
|
 |
« Reply #3 on: February 01, 2010, 10:59:09 PM » |
|
Pretty pretty  . Can't wait to see it in game or in a video - static stuff doesn't do it justice 
|
|
|
|
|
Logged
|
For information on map making, storyline, gameplay and more:  'Tis braver to live than to die.
|
|
|
1337_64M3R
A modding obsessed person who is proud to be one.
Offline
Posts: 1825
*My Favorite Commander*
|
 |
« Reply #4 on: February 01, 2010, 11:01:46 PM » |
|
I was wondering...... how long has it been since the weapon sprites got some love? Could I provide with maybe some improvements? Texturing I can do finely.
|
|
|
|
|
Logged
|
"Look in the mirror and see yourself, for I am your last living reflection. And I will be the last thing you'll see." 
|
|
|
Dominus_Noctis
Offline
Posts: 6931
I have not yet begun to fight! -John Paul Jones
|
 |
« Reply #5 on: February 01, 2010, 11:02:50 PM » |
|
Graphics redoes are coming for everything Gamer - I'm sure they've got it well under control though 
|
|
|
|
|
Logged
|
For information on map making, storyline, gameplay and more:  'Tis braver to live than to die.
|
|
|
Blade
Offline
Posts: 817
|
 |
« Reply #6 on: February 01, 2010, 11:03:47 PM » |
|
any chance on improvements of were the weapon is fired from as phasers always seam to look a bit poo when fireing (too blocky)
|
|
|
|
|
Logged
|
|
|
|
Tyler
"Bellum dulce inexercitatus est" - War is sweet to the inexperienced
Offline
Posts: 4424
USS Tewkesbury NCC-49084-A
|
 |
« Reply #7 on: February 01, 2010, 11:06:18 PM » |
|
You mean hardpoints or the phaser flare? Hardpoints are done with the bare minimum required (not really important in the grand scheme of things) while the flares would naturally be improved.
|
|
|
|
|
Logged
|
|
|
|
ISS_Enterprise_D
Galaxy-Class Supporter and Fanatic
Offline
Posts: 210
USS Enterprise NCC-1701-D
|
 |
« Reply #8 on: February 01, 2010, 11:09:00 PM » |
|
The old weapon sprites were among the best ones out there, which is why I added some like the torpedo effects into my "Best of the Best" Armada 2. But these new ones.....beauty. Sheer, absolute beauty my friends. Well done 
|
|
|
|
|
Logged
|
"Let's make sure that history never forgets... the name... Enterprise. Picard out."- Alternate Timeline Picard
|
|
|
|
Optec
|
 |
« Reply #9 on: February 01, 2010, 11:10:25 PM » |
|
Very nice, very nice indeed. Especially the Quantums.
Does the shield impact in the first image have an explosion? Not too sure about that.
Yep, torpedoes have impact explosions, thats what you have spotted on the screenshot. Beam weapons and Pulses have similar but different effects that better match I was wondering...... how long has it been since the weapon sprites got some love? Could I provide with maybe some improvements? Texturing I can do finely.
New weapon sprites? whats this newspost about?  any chance on improvements of were the weapon is fired from as phasers always seam to look a bit poo when fireing (too blocky)
Yep, the flares are on todo too. But the implementation of soft sprites in the engine is a bit more work without the source code
|
|
|
|
|
Logged
|
|
|
|
Dominus_Noctis
Offline
Posts: 6931
I have not yet begun to fight! -John Paul Jones
|
 |
« Reply #10 on: February 01, 2010, 11:11:50 PM » |
|
And I presume the "odd impact angles" for beam weapons will also be improved upon (square impacts...)? 
|
|
|
|
|
Logged
|
For information on map making, storyline, gameplay and more:  'Tis braver to live than to die.
|
|
|
Blade
Offline
Posts: 817
|
 |
« Reply #11 on: February 01, 2010, 11:14:55 PM » |
|
yh i meant the flares
|
|
|
|
|
Logged
|
|
|
|
Boggz
In Soviet Russia, FleetOps plays YOU!
Offline
Posts: 1086
If I had wheels I'd be a wagon.
|
 |
« Reply #12 on: February 01, 2010, 11:23:47 PM » |
|
First: This fuckin rocks!
Second: Do you know how much more strain this will put on a computer during battle? My computer is not exactly a dinosaur but it's showing it's age.
|
|
|
|
|
Logged
|
|
|
|
Dominus_Noctis
Offline
Posts: 6931
I have not yet begun to fight! -John Paul Jones
|
 |
« Reply #13 on: February 01, 2010, 11:35:27 PM » |
|
First: This fuckin rocks!
Second: Do you know how much more strain this will put on a computer during battle? My computer is not exactly a dinosaur but it's showing it's age.
I think things are getting actually smoothed out, so it should optimize performance. Don't quote me on that though - Optec would be able to answer it though 
|
|
|
|
|
Logged
|
For information on map making, storyline, gameplay and more:  'Tis braver to live than to die.
|
|
|
Jan
Offline
Posts: 877
Scientific Agriculturalist
|
 |
« Reply #14 on: February 01, 2010, 11:36:17 PM » |
|
Very nice, indeed. Also a video would be very nice. As stated before I too feel like a vid would display sprites much better. Please? 
|
|
|
|
|
Logged
|
|
|
|
|