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Author Topic: True Use For Venture Class Scouts  (Read 7175 times)
8_of_11

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« Reply #30 on: July 21, 2006, 06:23:35 PM »

I definitely have used Ventures and such as combat ships before, mostly for base defending, but they never really seemed to do quite as well as a single capital ship plus a bunch of cruisers and support. *shrugs*
Oh, and don't the scouts get attacked less because of that line in the .odfs that gives the attack value of ships? Maybe it's really small for them, or something. That'd explain why ships set on cruise rarely attack them or how the AI entirely ignores them. Of course, a human player probably wouldn't ignore them quite as much or be tricked as easily.
On the other hand, like hypercube said, they'd be nasty as a rush attack. Maybe also for taking out their farther resource areas in small packs, I think someone else said that here.
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Acidpunk
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« Reply #31 on: September 20, 2006, 03:09:15 AM »

I can see the use of Ventures For fighters its a great idea and can work if u control them through the battle and get them to manual target but

U send ventures again any fleet of mine and they are dead a couple of rhiens with mutli disruptor will take em out from miles away
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-=B!G=-The Black Baron

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« Reply #32 on: September 20, 2006, 12:44:30 PM »

1 bug ram would **** them up to...
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Tyler
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« Reply #33 on: January 25, 2007, 10:08:10 AM »

I use Ventures to explore the map usually.
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« Reply #34 on: January 27, 2007, 12:40:17 AM »

i saw 1 guy building like 20 fleets of ventures once
i had a cube scouting the map and i warped into that fleet and they all opened up on me
its hard to assimilate them all and target them all at once
(this was in regular a2)
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Mortographer

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« Reply #35 on: February 01, 2007, 08:41:55 PM »

I think the main reason ventures are worth building at all is because they build from the main starbase so you can have them building at the same time as the rest of your fleet.  Otherwise, I'd agree that your resources are better spent elsewhere.
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Rhaz

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« Reply #36 on: February 02, 2007, 02:50:08 AM »

Ventures FTL.

The only one you need, is the one you start with.

Put the resources into ANYTHING ELSE and due to the speed of most online players, you'll need the resource base early on, and every small fraction of a resource counts as one extra second, which expands midgame to one extra ship, which extends late game to one extra fleet.
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Pappy63

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« Reply #37 on: May 19, 2008, 08:03:23 AM »

I use ventures to protect  mining and other bases  as cleanup  taking care if what the Star bases miss. Or I use them to supplement the Phaser and torpedo platforms.   Venture's  can be also used  to wear down a opponent defenses giving time for your other ships to repair.
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Dawnrazor

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« Reply #38 on: May 29, 2008, 02:33:55 PM »

Newbie here. Sad

Has anyone played the whole game making nothing but Ventures??

I have on several occasions against the AI (2 Romulan AIs on hard) and it is possible to win against fleets of warbirds etc.  Worked against the Klingons too. The last game I played, I built about 1500 Ventures.  Lost most of them but won pretty easily just a lot of micro management to build in those numbers, and coordinate attacks.  It wasn't a rush game either.  I ended up building 11 starbases maybe more.  No other ships were used so the ventures were targeted.

The feds actually help in this strategy, because of early ship upgrades.

I don't know if it would work against a human player.  I have only played against the AI, but numbers do seem to mean something in Fleet ops.

Also is there a link to a post on HOW to actually play against a human.  I tried once a few years ago and when I joined the game, the originator asked me to leave because I was eating up his credits or something.  All I did was join.

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Dominus_Noctis

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« Reply #39 on: May 30, 2008, 04:46:04 PM »

Hmmm... well there are a bunch of strat tips floating around in this forum; you could search strategy, and that might get you something. Basically the most effective methods for any race tend to be building lots of low cost ships that balance out their costs well. Fed sabre's at the beginning for example... followed by their so-called free ships  Cheesy
Full v3 promises to be more balanced however. In the end the best way to learn is too play and imitate 
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Dawnrazor

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« Reply #40 on: June 01, 2008, 08:48:03 AM »

Hmmm... well there are a bunch of strat tips floating around in this forum; you could search strategy, and that might get you something. Basically the most effective methods for any race tend to be building lots of low cost ships that balance out their costs well. Fed sabre's at the beginning for example... followed by their so-called free ships  Cheesy
Full v3 promises to be more balanced however. In the end the best way to learn is too play and imitate 

Thanks for the response.

I guess I wasn't too clear.  I have played a ton of Fleet Ops but all against the AI...I can figure out the strategies and I agree with you about spam...venture spam works too, at least against the AIs.

My second question should have read something like: " How do I actually join an online game" or something like that. 

Sorry for the confusion.
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Dominus_Noctis

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« Reply #41 on: June 01, 2008, 08:15:51 PM »

Sorry about the misunderstanding  Azn Anyway, to actually join a game, (I'm sure you know how to go online), try and write something in one of the "Game" threads that are in the forum... or you can PM someone here or email or whatever really. There are people around, I swear  (I will be available myself once my schedule calms down). I did realize you were talking about against humans actually, and unfortunately those strats that I mentioned do work against us humies ... almost as effectively as against the AI 
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Frodo

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« Reply #42 on: July 01, 2008, 10:27:29 AM »

i use my ventures for what they are - scouts. i don't waste lots of resources on them but 5 or 6 are usually anough to keep an eye out and serve as early warning.

the cloaked scouts of rommie and klingons - same thing but in bigger numbers - i tend to use them to raid resource mines of the AI and as a distraction. 
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