NCC1701Z
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« on: February 16, 2004, 11:59:16 PM » |
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Use it as attack fighters, to draw away fire from enemy ships so that your main fleet will not be attacked as much as it would normally be. And I realized that having 1/4 of your entire fleet as being Venture class helps a lot since their pulse phasers give tremendous damage in large numbers. I once destroyed 2 Romulan D'Deridex Class warbirds and 2 Rheinn Class phaser refits with 16 Ventures alone.
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"No matter where you go, there you are..." -USS Excelsior NCC-2000 motto.
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NieKnight
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« Reply #1 on: February 17, 2004, 12:09:48 AM » |
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i took on a romulan base with 6 fleets of ventures 5 and 3 quaters where destoryed and the whole base
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NCC1701Z
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« Reply #2 on: February 17, 2004, 12:42:06 AM » |
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I realized that if you are under attack while on an enmey base, that ship is dead. no way in surviving. But for Ventures, you die in one shot, so there is really no point. Its really hard to explain this.. lol
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"No matter where you go, there you are..." -USS Excelsior NCC-2000 motto.
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Stylsy
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« Reply #3 on: February 17, 2004, 10:34:37 AM » |
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I sometimes use Venture class ships to draw away fire from enemy defending battles, but I must admit I use them most for exploring the map.
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Arecibo
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« Reply #4 on: February 18, 2004, 11:52:23 AM » |
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Ok, I'm hooked. I never dreamed of using spare dilithium to build strike fleets of ventures as fighters. 1 fleet can turn the tide against an AI attack, 2 will give a definite advantage. And blended strike fleets give even better mellee runs, with several long range sabers, maybe 1 or 2 monsoons mixed into the ventures. All very fast ships, they provide great mellee coverage with the sabers and monsoons coming in quick with their enhanced engines, taking fire as targets, then the ventures come in and lay down a volley in a quick run. Wow, with a coupla these tailing my regular fleet, even attacking a base they helped. With quick strafing runs along the batlle lines and out again, they can be effective, even with the ventures long recharge rate by being out of range for a second, then turning them back on another run in then out again, without being too badly decimated.  Great Tactic!
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ADuc
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« Reply #5 on: February 18, 2004, 09:37:54 PM » |
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I send in ventures a fighter escorts for construction ships near the border.
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cts006
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« Reply #6 on: February 18, 2004, 10:20:31 PM » |
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I use them for one thing only massive search and destroy, make as man as posible and search and destroy they will find the ship ur after and u can send in bigger ships to kill it.
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cbosdell
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« Reply #7 on: February 18, 2004, 10:36:47 PM » |
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yep. discovered fighters a few weeks ago. GREAT way of damaging enemy, defnding base and drawing fire from capital ships.
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NCC1701Z
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« Reply #8 on: February 23, 2004, 01:55:12 AM » |
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Oh, and I found out that Klingon's scoutships are useless, because Klingons have BOPs as their fighers, and BOPs are really strong, and should be constructed in large numbers.
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"No matter where you go, there you are..." -USS Excelsior NCC-2000 motto.
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cts006
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« Reply #9 on: February 23, 2004, 10:24:51 PM » |
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I use them only for search and destroy, or when i want a masive army, just massive to ocupy the entire map.
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ADuc
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« Reply #10 on: February 25, 2004, 02:19:44 AM » |
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Oh, and I found out that Klingon's scoutships are useless, because Klingons have BOPs as their fighers, and BOPs are really strong, and should be constructed in large numbers. Very large numbers-I beat out an entire feddy base with like 2 fleet b'rel and k'vort, most of them were cannon fodder(stupid engine overload) but they let my vorchas+negvars work wonders.
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NCC1701Z
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« Reply #11 on: February 25, 2004, 02:58:39 AM » |
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The Engine overload is annoying when you have Klingon ships, and most of their ships don't have 360 angle arcs, BoPs, K'Vorts are typical examples,
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"No matter where you go, there you are..." -USS Excelsior NCC-2000 motto.
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cts006
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« Reply #12 on: February 25, 2004, 04:47:52 AM » |
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I dont like to use teh scouts except for a few tricks i tend to pull off.
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Acidpunk
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« Reply #13 on: February 25, 2004, 11:10:21 PM » |
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well Bops for me are the best vessel with klings combined with the torpedo ships forgot the name now those are excellent hit and run cloak em wait ambush and get the hell out of there those torp ships can kick the hell out of captital vessels and bops are strong keep moving em and they dont get hit by torps i remember i killed Sthedgehog with a fleet of bops and a squad (  vorchas and a couple of negvars
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8472pinkblobs
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« Reply #14 on: February 26, 2004, 01:17:09 AM » |
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Never underestimate the power of scouts Especialy Ventures
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Now im number 26 poster. wagg!!
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