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Author Topic: More on turrets...  (Read 2591 times)
Snapshot_9

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« Reply #30 on: November 13, 2009, 01:47:05 AM »

Personally, I'd like to see a photon torpedo turret as a cheaper more cost effective platform than the quantum turret and slighty more powerful than the pulse turret. The phaser turret could also use a slight increase in offense + defense.

I think a Photon Torp Turret is a great idea, get rid of the pulse phaser turret and add torps to the phaser turret... incrase cost and TAH DAH a cost effective non-overpowered turret that cant be overwhelmed by 2 ships.
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Kittamaru

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« Reply #31 on: December 02, 2009, 03:18:12 PM »

I think Fed turrets should be upgradeable:


Platform can go one of three ways:
Phaser Turret
Torpedo Turret
Sensor Platform

Phaser Turret:
Has range of the Pulse Phaser now, a little faster RoF, slightly lowered damage per shot, to keep same DPS.

Phaser turret has two upgrade paths, unlocked by some upgrade (tie it to whatever you like)
-Pulse Phaser turret - mounts dual pulse phasers. Fires faster than current, with current DPS, BUT is a short range weapon (higher damage, short range).
-Type XVI Phaser Cannon - high offense value, very low RoF (one shot every 10-20 seconds?). Able to obliterate large targets with ease, but has problems tracking sub-cruiser ships. 80% base chance to hit, -30% vs destroyers, +20% vs battleships

Torpedo Turret:
Has 90% of the range of the current Quantum Turret. Fires a volley of 5 torpedoes a shot. Each torp does 50% of the damage of a Quantum Turret. Costs 10% less than a quantum turret.

Has two upgrade paths:
-Quantum Torpedo Turret - replaces the photon torp with a q-torp launcher. Q-torp turret has +15% current range, -10% damage, +20% Refire Rate. Yes, the q-torps can fire outside their own vision range IF something is spotting. Attacks all targets in range (as current)

-Burst Fire Photon Turret - as the photon turret, but it fires MIRV photons instead. Each torpedo breaks into a volley of 5. Each "shot" results in five torpedoes, with each volley having 25. However, each MIRV warhead only does 50% of the damage of a standard photon (meaning it does 250% damage of a normal photon if all the torpedoes hit). Definately an anti-battleship weapon.

Sensor Platform -
Has one on-board upgrade:
Sensor Link - able to link 3+ sensor platforms together in order to form a sensor network, providing a visual link on all space between the sensors out to their maximum range. Base sensor range MUST overlap in some form to allow this link.
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[EXC] 1337_64M3R
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« Reply #32 on: December 02, 2009, 03:30:14 PM »

Phaser Turret:
Has range of the Pulse Phaser now, a little faster RoF, slightly lowered damage per shot, to keep same DPS.
Phaser turret has two upgrade paths, unlocked by some upgrade (tie it to whatever you like)
-Pulse Phaser turret - mounts dual pulse phasers. Fires faster than current, with current DPS, BUT is a short range weapon (higher damage, short range).
-Type XVI Phaser Cannon - high offense value, very low RoF (one shot every 10-20 seconds?). Able to obliterate large targets with ease, but has problems tracking sub-cruiser ships. 80% base chance to hit, -30% vs destroyers, +20% vs battleships

Torpedo Turret:
Has 90% of the range of the current Quantum Turret. Fires a volley of 5 torpedoes a shot. Each torp does 50% of the damage of a Quantum Turret. Costs 10% less than a quantum turret.

Has two upgrade paths:
-Quantum Torpedo Turret - replaces the photon torp with a q-torp launcher. Q-torp turret has +15% current range, -10% damage, +20% Refire Rate. Yes, the q-torps can fire outside their own vision range IF something is spotting. Attacks all targets in range (as current)

-Burst Fire Photon Turret - as the photon turret, but it fires MIRV photons instead. Each torpedo breaks into a volley of 5. Each "shot" results in five torpedoes, with each volley having 25. However, each MIRV warhead only does 50% of the damage of a standard photon (meaning it does 250% damage of a normal photon if all the torpedoes hit). Definately an anti-battleship weapon.

Sensor Platform -
Has one on-board upgrade:
Sensor Link - able to link 3+ sensor platforms together in order to form a sensor network, providing a visual link on all space between the sensors out to their maximum range. Base sensor range MUST overlap in some form to allow this link.

I like these ideas... but the  MIRV torpedo is rather experimental to be honest. And of course it would take a lot of coding to make it happen. Though if these are to be burst fired, there should be a big gap between, like 25-30 seconds.

On the other hand, linking sensor platforms would prove useful. I like that.
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mimesot

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« Reply #33 on: December 02, 2009, 03:36:07 PM »

Basicly i like the ideas, but the defensive applications for all other races shoud be adapted too. This would make the game much more defensive and I doubt the defs will like to change the games style that much.
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mimesot

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« Reply #34 on: December 02, 2009, 03:38:03 PM »

MIRVs are only sensible if there were point defense phasers widly in use. They aren't so MIRVs are irrelevant.
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Kittamaru

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« Reply #35 on: December 03, 2009, 04:36:16 AM »

The idea of the MIRV is that it's effective against one or many targets, though against many it looses DPS ability
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Boggz
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« Reply #36 on: December 03, 2009, 04:48:32 AM »

The idea of the MIRV is that it's effective against one or many targets, though against many it looses DPS ability

 So it's like The Quantum turret only more complicated and harder to code.
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Kittamaru

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« Reply #37 on: December 03, 2009, 01:45:27 PM »

Er... yeah 

Not that it'd be a problem for you guys, right? 

I see it more as the Ent-D's burst launcher - 5 torps coming out at once. Sorry if I described it badly Cheesy
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Dircome
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« Reply #38 on: December 03, 2009, 02:35:32 PM »

I think a Photon Torp Turret is a great idea, get rid of the pulse phaser turret and add torps to the phaser turret... incrase cost and TAH DAH a cost effective non-overpowered turret that cant be overwhelmed by 2 ships.
I like this idea the turret could have both photon torps and regular phasers it would make it so i would have a choice between the other 2 and give risner a torp option.
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Pappy63

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« Reply #39 on: December 11, 2009, 10:50:48 PM »

 I  would prefer  If Reisner gets any  torpedo turret   Reisner  would  get a Dominoin styled monitor turret with Photons torpedos and  the options  upgrade to two of the  selected   a special abilities of  either  Critical shot  , Organise defense , precise volley ,cloak detection or a  Klingon Sang styled micro torpedo lancher  upgrade. I won't hold my breath  but  be nice , but can live with out as well.
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silent93

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« Reply #40 on: December 12, 2009, 05:15:30 PM »

Risner doesn't strike me as a turret kind of gal.  Seems like she'd prefer a light, fast ship loaded with Quantum Torpedoes and Pulse Phasers.

Hrm.  Risner needs more Defiants.
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