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Author Topic: A New Development Blog  (Read 17976 times)
Optec
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« on: July 28, 2009, 02:47:02 PM »

As apart of giving the community a better understanding and a better look into the development of Fleet Ops, you can now visit a development blog run by Zeich. He joined our modeling team a few years back and made many of the new Federation models you saw in the last patches, like the Ambassador for example. I'm quite sure you will find a few yet unrevealed news on his page in the future.

This will be a great place for you to find screenshots, renders and other goodies about Fleet Ops.  In subsequent blog updates you’ll see posts about his development process, from sketches on paper and pencil, to the modeling of ships, to the texturing. You’ll also get exclusive looks at new ships and stations that are currently under progress and that will be included in new versions of Fleet Ops.

So head on over to his blog now!
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Dominus_Noctis

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« Reply #1 on: July 28, 2009, 02:52:32 PM »

Most interesting Smiley
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« Reply #2 on: July 28, 2009, 03:17:19 PM »

NICE!!!! Really cool there, good idea....... 
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« Reply #3 on: July 28, 2009, 06:19:01 PM »

Headed there now...
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« Reply #4 on: July 28, 2009, 06:45:42 PM »

Awesome can't wait to check it out.
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« Reply #5 on: July 28, 2009, 08:43:34 PM »

Wow when i saw that seperated saucer i finally thought the war was over.................... dang
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« Reply #6 on: July 28, 2009, 10:30:24 PM »

I find it really very cool that we are getting more in-depth looks at how fleet opps comes together. And also I see some lil tidbits that Im hoping we are gonna see soon 
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« Reply #7 on: July 28, 2009, 11:46:45 PM »

Indeed very interesting.
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« Reply #8 on: July 29, 2009, 02:03:37 AM »

Cool , this is a great Idea.
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« Reply #9 on: July 29, 2009, 02:12:24 PM »

cool nice galaxy
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« Reply #10 on: August 02, 2009, 01:38:49 AM »

Neat! It reminds me vaguely of the Dev Diary all those years back...
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« Reply #11 on: August 02, 2009, 01:47:52 AM »

Yeah, that's what I was thinking too... though that kinda petered out
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« Reply #12 on: August 03, 2009, 10:20:02 AM »

Just saw the runabout and what can i say...
I have a question if you don't mind answering, how in the world do you convert from maya to SOD?
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« Reply #13 on: August 03, 2009, 02:07:08 PM »

Just saw the runabout and what can i say...
I have a question if you don't mind answering, how in the world do you convert from maya to SOD?

I actually convert the maya file to an obj file.  Then the obj can be loaded into 3D max and can be converted into SOD. 
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« Reply #14 on: August 03, 2009, 02:38:07 PM »

Hm interesting... though it must have cost a pretty penny for both softwares.
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years
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