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Optec
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« on: July 28, 2009, 02:47:02 PM » |
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As apart of giving the community a better understanding and a better look into the development of Fleet Ops, you can now visit a development blog run by Zeich. He joined our modeling team a few years back and made many of the new Federation models you saw in the last patches, like the Ambassador for example. I'm quite sure you will find a few yet unrevealed news on his page in the future. This will be a great place for you to find screenshots, renders and other goodies about Fleet Ops. In subsequent blog updates you’ll see posts about his development process, from sketches on paper and pencil, to the modeling of ships, to the texturing. You’ll also get exclusive looks at new ships and stations that are currently under progress and that will be included in new versions of Fleet Ops. So head on over to his blog now! 
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Dominus_Noctis
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Posts: 8348
I have not yet begun to fight! -John Paul Jones
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« Reply #1 on: July 28, 2009, 02:52:32 PM » |
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Most interesting 
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For information on map-making, storyline, gameplay, modding and more: 'Tis braver to live than to die.
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Dukemts
Intrepid Supporter
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Posts: 62
Evasive Maneuvers
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« Reply #2 on: July 28, 2009, 03:17:19 PM » |
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asystematicayhos
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Posts: 83
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« Reply #3 on: July 28, 2009, 06:19:01 PM » |
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Headed there now...
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System: 2 Hard Drives 500gb Running RAID 0, Windows XP, ATI 3870x2 1gb, 4gb RAM, AMD Athlon 5000+ Black Edition. Fan Cooled.
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S'klar
"You must talk to him; tell him that he is a good cat, and a pretty cat, and..." -- Data
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Posts: 502
Evil lurks within!
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« Reply #4 on: July 28, 2009, 06:45:42 PM » |
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Awesome can't wait to check it out.
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Beware, Dominus_Noctis is a ninja!


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ray320
Online
Posts: 1216
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« Reply #5 on: July 28, 2009, 08:43:34 PM » |
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Wow when i saw that seperated saucer i finally thought the war was over.................... dang
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all these stupid rules are stupid
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RYDERSTORM
Earth Alliance FTW!!!!
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Posts: 530
Ivanova is ALLWAYS right.
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« Reply #6 on: July 28, 2009, 10:30:24 PM » |
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I find it really very cool that we are getting more in-depth looks at how fleet opps comes together. And also I see some lil tidbits that Im hoping we are gonna see soon 
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 If it didnt blow up, You did something wrong!
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mimesot
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Posts: 1020
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« Reply #7 on: July 28, 2009, 11:46:45 PM » |
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Indeed very interesting.
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Adm. Zaxxon
So say we all.
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Posts: 3376
Commanding the starships of the Future.
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« Reply #8 on: July 29, 2009, 02:03:37 AM » |
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Cool  , this is a great Idea. 
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 Follow the link to check for updates. The mod is still going!
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Dircome
Admitted Fleet Operations Addict and proud of it
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Posts: 2114
Audaces Fortuna Iuvat
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« Reply #9 on: July 29, 2009, 02:12:24 PM » |
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cool nice galaxy
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Q: When will the next patch be out? A: later this week"Oh my gosh!!! I keep sending my lemmings off the cliff and they keep falling!!!!! Why???" :crybab
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Megaman3321
Also known as Uberman3320
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Posts: 551
I'm everywhere but this Universe
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« Reply #10 on: August 02, 2009, 01:38:49 AM » |
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Neat! It reminds me vaguely of the Dev Diary all those years back...
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Only 50k points behind... gotta work on that 
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Dominus_Noctis
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Posts: 8348
I have not yet begun to fight! -John Paul Jones
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« Reply #11 on: August 02, 2009, 01:47:52 AM » |
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Yeah, that's what I was thinking too... though that kinda petered out
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For information on map-making, storyline, gameplay, modding and more: 'Tis braver to live than to die.
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RCIX
Rogue Labs Founder and Sole Member
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Posts: 966
Rogue Labs - Hacking today for a better tomorrow!
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« Reply #12 on: August 03, 2009, 10:20:02 AM » |
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Just saw the runabout and what can i say...  I have a question if you don't mind answering, how in the world do you convert from maya to SOD?
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years "That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
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Overlord/Zeich
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Posts: 198
Tarken
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« Reply #13 on: August 03, 2009, 02:07:08 PM » |
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Just saw the runabout and what can i say...  I have a question if you don't mind answering, how in the world do you convert from maya to SOD? I actually convert the maya file to an obj file. Then the obj can be loaded into 3D max and can be converted into SOD.
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Enter Daybreak
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RCIX
Rogue Labs Founder and Sole Member
Offline
Posts: 966
Rogue Labs - Hacking today for a better tomorrow!
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« Reply #14 on: August 03, 2009, 02:38:07 PM » |
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Hm interesting... though it must have cost a pretty penny for both softwares.
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years "That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
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