Menu Content/Inhalt
Home arrow Forum arrow Fleet Operationsarrow Ideas and Feature Requestsarrow Peace Talks and Taking Initiative???

July 29, 2010, 03:00:04 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: Peace Talks and Taking Initiative???  (Read 795 times)
Dircome
Admitted Fleet Operations Addict and proud of it

Offline Offline

Posts: 2011


Audaces Fortuna Iuvat


« on: July 02, 2009, 05:03:17 PM »

Currently the federations philosophy of fighting seems to be "Walk softly and carry a big shield" however according to the show their philosophy is closer to "Speak softly and carry a big shield". The federation commanders always try to talk things out before firing photons. But since that would make for a boring game i propose that some elements of current federation alliances be allowed to surface in the game. I think that the federation should be able to warpin vessels from their allies. I have two ideas on how to make this work.

Option 1: at random when you send out a distress call some of your  allies will answer that call.

Option 2: Your Starbase would have an option to add on "guest quarters" to it. By doing that visiting Dignitarys/Ambassadors will visit you and while they are on station you can call on their ships via warpin. after they leave you may retain whatever ships you managed to warpin during that time. After a visiting ambassador leaves their is a "cool-down period" to prepare for the next one. You might wonder why they would want to visit a place that might get them killed but they are not always the most rational people, they might enjoy the harm it places them in. Anyway in the event that the starbase is seriously damaged the ambassador would be evacuated. Some examples of the ambassadors would be Spock for the Vulcans, Garrak for the Cardassions, Major Kira for the Bajorans.... (sorry cant think of anyone else right now)

One other thing the seems to be missing is what made the federations so unique. Its things like luck, taking initiative, and the out of the box thinking that all officers seems to have. While this would be even harder to represent than just simple diplomacy like a suggested before, i propose that this be represented by having federation starships rank up differently than all of the other races.

Option 1: Federation starships have an additional 2 rank up classes. So instead of being able to become a veteran at rank 5 federation ships rank up 2 more levels first and then they can become vets. Of course they gain an additional ability at rank 6 as well as rank 8 (veteran).

Option 2: Federation starships have  2 levels of veteran. Gaining a new ability if they reach the second veteran rank.

Option 3: Federation ships receive a passive ability at rank 2 and at rank 4.

Option 4: Federation ships rank up extremely fast.

Option 5: Federation ships receive much better bonuses for ranking up.

I think that some combination of these ideas would make for more realistic game play. These ideas could also be used to solve the weak Federation late game.

O please comment and developer feedback is even better Smiley
« Last Edit: July 02, 2009, 05:12:05 PM by Dircome » Logged

Q: When will the next patch be out?
A: later this week

"Oh my gosh!!! I keep sending my lemmings off the cliff and they keep falling!!!!!  Why???" :crybab
Borg101

Offline Offline

Posts: 374


Resistance is, and always has been, futile.


« Reply #1 on: July 02, 2009, 05:09:21 PM »

Option 2: Your Starbase would have an option to add on "guest quarters" to it. By doing that visiting Dignitarys/Ambassadors will visit you and while they are on station you can call on their ships via warpin. after they leave you may retain whatever ships you managed to warpin during that time. After a visiting ambassador leaves their is a "cool-down period" to prepare for the next one. You might wonder why they would want to visit a place that might get them killed but they are not always the most rational people, they might enjoy the harm it places them in. Anyway in the event that the starbase is seriously damaged the ambassador would be evacuated. Some examples of the ambassadors would be Spock for the Vulcans, Garrak for the Cardassions, Major Kira for the Bajorans.... (sorry cant think of anyone else right now)

I like that idea.  The rest...not so much....but that's just me.  I'm not a big play for the Feds.  But it would still be a nice option....especially for team play.
Logged
Adm. Zaxxon
So say we all.

Offline Offline

Posts: 3073


Commanding the starship of the Future.


« Reply #2 on: July 02, 2009, 08:24:31 PM »

Peace talks?  That would be cool, and make the game longer.  Like having a treaties for a limited time cease fire, or AI Controlled neutral Zones or even Demilitarized Zones where you could mine and build research, but not Military ships or turrets. This would make for very interesting game play.
Logged


Follow the link to check for updates.  The mod is still going!
Pappy63

Offline Offline

Posts: 323



« Reply #3 on: July 02, 2009, 09:17:43 PM »

I slightly like the Idea of  being able  warp in allied ships from other races, however  I feel you would have to build a "Unity One " type station to use the ability to  warp in vessels that are not of the race you are playing.  The Unity One type station would  function  like present SFC station. In addition you  should have  to have  Research Station counslers upgrade to unlock you diplomatic skill of the station.Station coulnslers abilities should be able to upgrade like  the Romulan intelligence center. I feel if you dont  reasearch it you  may have a chance of  the ships that you warp in may be  3 scouts instead of a more battle worthy  ship class, or   they may sit there  and wait to board you damaged ships as spoils of war.
Logged
RYDERSTORM
Earth Alliance FTW!!!!

Offline Offline

Posts: 530


Ivanova is ALLWAYS right.


« Reply #4 on: July 02, 2009, 10:05:59 PM »

I dont like the Ideas for changing what fed ships rank up....right now the feds are very balanced in terms of philosophy to abilities. I do like the idea of bringing unity one station into the game...Unity station could be a "neutral" station where players could send vessels to dock and negotiate cease fires and alliances....however allies are allready taken care of via the game setup screen. "nuetral zones" and "demiltiarized zones" sound cool but could potentianaly make a lot more games stalemates. Also I belive that curently from what Ive gathered from posts by the devs implementing neutral zones is curently not posible.
Logged


If it didnt blow up, You did something wrong!
Megadroid

Offline Offline

Posts: 116



WWW
« Reply #5 on: July 03, 2009, 08:31:37 PM »

Couldn't a neutral zone be implemented as a special type of nebula, with enough fiddling around? Obviously it wouldn't look like a nebula, but it would have certain effects.
Logged

Not dead, neither is MMM. University work takes priority at the minute though.
MMM forum
lptpsteve

Offline Offline

Posts: 133



« Reply #6 on: July 03, 2009, 08:35:38 PM »

maybe a neutral colour nebula that disables weapons as standard that wud function as perm neutral zone,like the idea though
 
Logged
Adm. Zaxxon
So say we all.

Offline Offline

Posts: 3073


Commanding the starship of the Future.


« Reply #7 on: July 03, 2009, 08:38:08 PM »

yah, Deeming a ship an ambassador ship would be cool. 
Logged


Follow the link to check for updates.  The mod is still going!
Dircome
Admitted Fleet Operations Addict and proud of it

Offline Offline

Posts: 2011


Audaces Fortuna Iuvat


« Reply #8 on: July 04, 2009, 06:08:35 PM »

i understand that most people are not crazy about my ideas of changing rankup but lots of people complain about the lack of federation late game strength so this was my idea to fix it.
Logged

Q: When will the next patch be out?
A: later this week

"Oh my gosh!!! I keep sending my lemmings off the cliff and they keep falling!!!!!  Why???" :crybab
Adm. Zaxxon
So say we all.

Offline Offline

Posts: 3073


Commanding the starship of the Future.


« Reply #9 on: July 04, 2009, 06:14:06 PM »

I think the best way to fix that would be to switch the sovies, and the akiras abilitys(which I thought they were going to do anyway)and Give all vets a really good special weapon.
Logged


Follow the link to check for updates.  The mod is still going!
RCIX
Rogue Labs Founder and Sole Member

Offline Offline

Posts: 966


Rogue Labs - Hacking today for a better tomorrow!


WWW
« Reply #10 on: July 05, 2009, 08:44:40 AM »

With the new strength of the sov's sp weapon, i don't think that will work anymore. Akiras will become the only built ship by virtue of their massive damage dealt from fleets of them with their sp weapon!
Logged

"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years
"That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
Dominus_Noctis
*
Offline Offline

Posts: 8129


I have not yet begun to fight! -John Paul Jones


WWW
« Reply #11 on: July 05, 2009, 01:58:51 PM »

In my opinion the Fed redo should take care of whatever issues exists.... even though I don't think any issues exist  LOL (well, except for Risner's Avalon)
Logged

For information on map making, storyline, gameplay and more:
'Tis braver to live than to die.
KL0K

Offline Offline

Posts: 1225


« Reply #12 on: July 05, 2009, 03:31:04 PM »

what weak federation late game? 
Logged
nathanj

Offline Offline

Posts: 143


« Reply #13 on: July 06, 2009, 04:07:13 AM »

peace talks.....................gaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrr..............this is the one biggest issue i have with the federation.  they are bar none the biggest bunch of pussies in any sci fi universe i can think of.   no sane goverment would agree to give up cloaking technology just to make peace with a aggressive race especially since they were winning the war with the romulans.  which gives me an idea....

what about having the ability to time travel the crews of starfleet past (when they were men with hair on their chests, and not sniveling weenies)  and have them take over some of the ships.
Logged

"And the winner is... taking gold in all categories yet again, the United Federation of Planets.   We hope you enjoyed these Intergalactic Panzy Olympics and hope to see you next year.  Smiley
RYDERSTORM
Earth Alliance FTW!!!!

Offline Offline

Posts: 530


Ivanova is ALLWAYS right.


« Reply #14 on: July 06, 2009, 05:49:01 AM »

How about instead we just crew starfleet ships with klingons yet still call it starfleet and let them go on rampage lol.No wait better Idea with time travel....go back get some nordic or vikings and then put them in command of fed ships....then all fed ships can have the "everything dies" passive ability. basicly same idea as nathanj....
Logged


If it didnt blow up, You did something wrong!
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

© 2003-2010 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com