Hmm, sounds interesting.
My idea:
What bothers me a bit is the "mother". I think the "mother" is at the beginning a princess that will be able to produce only small things. Eggs for "construction" ships that may be changed into a space station.
So you produce an egg out of the princess, and this egg can be converted into a space station. So you need for every "station" an egg. and not like now, one construction ship that can build everything. Every station absorbes a specific amount on ressources right? So when you get out of ressources, the organisms may die out of hunger.
So in order to take advantage of the constant decrease of ressources, you need a constant gain of ressources. Something like a mining station that will cut into a moon and stay there forever while absorbing a constant amount of ressources. So you have no freighters that will deliver the ressources.
In order to build advanced ships, you need to build a 'prince' that will dock on the 'princess'. You can add up to four 'prices' to the princess. If done, it will become a 'mother' that can construct all the ships you need. In order to do 'research' you build up an 'immune system' around your mother that will include stations for adaption (similar to the borg) and defense patterns. These stations are linked by a hive (similar to the borg) but not through physical tunnels.
So what do we have now?
We have a princess that will grow over the time to a mother. It can be 'upgrades' with four 'prince' modules.
This is your starbase, your fleetyard and your science station.
If the mother is destroyed, you will lose everything. If it is intact, you have everything left. So you may only have a single, large station that grows in its might with building out.
Building ships:
The mother can produce at the first only small ships and with the attachment of additional princes even larger ships.
You have the ability to 'develope' your ships over the time from class one to class three for every ship class.
The more you upgrade a class ,the more additional abilities it will gain and the stats will rise.
Every ship will also consume a certain amount of ressources, so your fleet size is limited.
Science:
- You can make the ressource consumption more efficient if your 'immune system' gains the ability of 'advanced metabolism'.
- You can increase the stats of your defense stations and level up your ships when you dicover 'adaptive genetics'. You can directly change the genetics of your ships. This 'Evolution' got more than just one level.
- You can build more ship classes and stations when you discover "organic engeneering"
So the mother can be build out with yards (prince) ,science stations (immune system + brain) defense stations (immune system) and thats it,
The immune system works in this way: Every time, you destroy an enemy ship, your "hive" will learn and after a certain time of destruction, your immune system collected enough informations to do research about it (brain).
After the research is done, you might be able to refit your ships, build new ships and even new stations.
What about other stations?
- At level zero you have also access to build defense stations. These can be refitted after tech up. Remember that you need for every external station an egg, so when you try to build up stations far away from your mother, it will take some time.
- You have a mining station called "metamorphosis" that will convert dilithium and tritanium into things that are able to be used by the metabolism.
Now we have everything we need compared with the other races. But what would be a noxter if he would'nt be a NOXTER?
You can not only build defense patterns and mining stations, you can also build an 'overlord'. That will be some kind of Deep Space station like for the other races. This overlord is a hell of a space station and the "man" of the mother.
He cant produce ships ( he is a man

) but got a large amount of offensive and defensive abilities. The overlord can only be build within the "link" range of the mother. But, because the mother loves many giggolos at the same time, you can build more than just one overlord. BUT pay attention. You have a constant decrease of ressources. You might be able to build mor than one overlord, but this also means, you need more moons to supply them.
What do I do when my mining station gets shot down?
Well, put a part of your fleet to sleep or a part of your stations. If you dont need stations like the "research part" of the mother, because everything is already researched, you can put it to sleep. It will consume only 10% of the ressources it will need when it is awake.
You can set your stations to "auto-sleep" so they will wake up if they get warned. The time they need to wake up will depend on the genetics and so on the tech level you have.
So when you overlord will sleep and a borg Cube will show up, it will wake up after for example 10 seconds.
If you have a fleet in the near of your overlord, the overlord will awake when the enemy is near but not within weapon range.
So suprise attacks against Noxter might be mighty but should be well planned.
Ships-level-up:
What do the ships get when they level up?
Well, its the same for us humans. You learn to fight if you fight. You will be able to evade enemy fire better, are able to fire better (longer range, better hit chance, more damage) your body will be hardened and if leveld up regenerate faster.
So similar to the system we have now. Special:
The Noxter dont have something like a 'veteran queue' They may rank up as much they want, BUT the rank up will cost IMMENSE ressources, more than the other races need.
Ships:
Scout:
Fast ship, good sensor range, may be able to cloak itself when in 'sleep' modus but with remaining its sensor range. Got a single weapon with very short range but good damage.
Destroyer:
You have two kinds of destroyer:
- Attack destroyer which is build for combat. Fast, hard to hit, medium weapon range but good punch and regenerative abilities.
- Antibody: Is a kamikaze-like ship similar to the dominion bug in collision modus. But it wont destroy itself when entering an enemy ship, it will go onto the hull, getting into it, slowly killing the crew and take the enemy ship over. You get a HUGE research bonus if you make it that way. Also, the ship you captured is now mixed tech and cant be re-captured.
With this kind of ship, you may easily capture other small and medium sized vessels, but in order to take over large vessels, you may need more than just one Antibody. The Antibody will cut itself through the enemy hull until it is down to 50%. When the hull is down to 50%, the assimilation begins. Now your antibody needs special energy for killing the crew. If it runs out of special energy, it will die before taking over the ship.
As long the hull is'nt under 50%, you can shoot the antibody down from the ships hull.
Cruisers:
The cruiser-vessels are the first vessels equipped with not only beam weapons. They got biochemical torpedos that will try to go through enemy shields, if weak enough. These torpedos are so to say small eggs with a small brain with only one order: Destroy!
The cruisers also are more sophisticated at got more "love" from the mother, so they withstand more damage and deal more damage.
Battlecruiser: This cruiser got two beam weapons and one torpedo launcher. It got NO special abilities. It was build to be a frontline vessel with only this purpose and with no other value.
Thinker: Support-Cruiser: This vessel is an atrillery ship with long range bionic torpedos. It can 'harden' its position by deactivating its propulsion in order to withstand better enemy attacks. Also the offensive value gets slightly increased. When entering this status, this ships needs a little time to change to 'normal mode'
Battleship:
The small brother of the overlord with engines. This ship can fire energyhungry parasites that will drastically drain the energy output of enemy ships so that they lose weapons and propulsion. This ship can also 'hardening' its position and is able to 'eat' enemy ships. Thus, this ship is very slow, you may not be able to get within 'eat-range'.
After an enemy ship is eaten by the Battleship, is counts as assimilated.
It is a dreadnought.
Additional modules:
"Mutant modules"
When you upgrade your tech level you can refit your ships with mutant-modules, if they are able to. They are like borg modules. You can choose between many kinds of modules, but will only be able to add one per techupgrade.
You can also add many many more additions to this race.
Why would'nt it outblanance the game? Because you have a certain amount of ressources you can spend per time. So even when you only build uber-ships, these ships would also consume uber-ressources. So make it like you want, but an empire that can only support 3 ships because they are so mighty, is not a real empire. And when it would get destroyed, you have real problems, because it will take much time to rubuild those ships to their levels.
Avatars:
Avatar #1:
Agressive fighter:
- bonus for offensive and defensive values of your ships
- additional modules
- additional battle-designs for ships
Avatar #2:
Expander:
- reduced costs for ship support
- reduced costs for shipbuilding
- reduced time costs for research
Something like that