Sugar Spice
Sixth Spice Girl
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Posts: 213
Sweet but Dangerous
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« Reply #15 on: January 03, 2004, 08:48:38 AM » |
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Then take the current units and copy then and modify them to not have the Warp Drive then all is good having the AIs not to have Warp, while you do, heehee.
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ADuc
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Posts: 457
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« Reply #16 on: January 03, 2004, 05:25:43 PM » |
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conquest frontier wars maps would be great-then we could do an entire galaxy game, or at least a few sectors.
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Acidpunk
Formerly 4 of 11
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« Reply #17 on: January 03, 2004, 07:52:08 PM » |
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yeah imagine im Borg
captain the borg have assimilated Beta Zed they are now in a position to assualt vulcan and Alpha Centauri
damn id love that
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NieKnight
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« Reply #18 on: January 04, 2004, 12:45:18 AM » |
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what is the limit to the size of the maps in fleet ops???
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Optec
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« Reply #19 on: January 04, 2004, 01:35:04 AM » |
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mh, i never tested the maximum mapsize out, but it should be unlimited. but cause the intensive use of map objects on good flops mad and the lack of a warp drive they shouldn't be that large as some a2 maps are.
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« Last Edit: January 04, 2004, 01:35:13 AM by Optec »
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STHedgeHog
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« Reply #20 on: January 04, 2004, 02:30:36 PM » |
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Heres a question, Activision no longer has the license to do Star Trek games right? So whos got it now, or hasnt there been anything confirmed. I have a feeling Atari might be after it if its not snaped up, they seem to be doing just about everything else. lol
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Acidpunk
Formerly 4 of 11
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« Reply #21 on: January 04, 2004, 02:55:18 PM » |
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but i wouldnt want atari to have it dont get me wrong its a good company but bring back interplay they were good
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STHedgeHog
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« Reply #22 on: January 04, 2004, 03:04:10 PM » |
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Yea, interplay, now theres a company i havnt heard of in a while. They did academy, and command i think, hmmm, must dig out my SFC3 disc n look.
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Acidpunk
Formerly 4 of 11
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« Reply #23 on: January 04, 2004, 05:04:50 PM » |
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they did academy klingon academy 25th Sfc 1+2 is that all not too sure
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NieKnight
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« Reply #24 on: January 08, 2004, 06:32:11 PM » |
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i tried to make a map 1m x 1m but the a2 engine could not handal it so i did a 100k x 100k map i did a whole screen of nebulars and they did not show up as it was that big also my mate intreputed it with msn messenger and i lost the nebulars as the map was that big it took me min of trying to find hem! lol
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Sugar Spice
Sixth Spice Girl
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Posts: 213
Sweet but Dangerous
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« Reply #25 on: January 09, 2004, 06:00:42 AM » |
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what about having warp gates for long distance travel, due to that Warp drive is not in the game, each race can have a Warp Gate, and the Gate allows a ships to travel to the other end of the map?
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Optec
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« Reply #26 on: January 09, 2004, 06:44:33 AM » |
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only the Borg have such jumping gates - namely the transwarp hub. the other races won't have on and won't get one unless you find something similar as a non playable building to capture
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cts006
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« Reply #27 on: January 09, 2004, 06:33:43 PM » |
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Sounds Good Optec, and i belive that the only playable race with it should be the borg.
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Acidpunk
Formerly 4 of 11
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« Reply #28 on: January 10, 2004, 03:25:03 AM » |
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as for the non player race gate u could use the slingshot thing from voyager i dont remember its name but that one looked kool
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LtCdr
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« Reply #29 on: January 10, 2004, 10:49:42 AM » |
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I´m testing the warp drive reintegrated to FlOps at the moment. I´ve set warp speed to max 150 and normal cruise speed to different speeds from 30 to 75. I limited the distance to a minimum of 15k to start warping for the ai. So far all is running fine, except some glitches when ships, which are set to full movement autonomy, try to warp short distances, but I can live with it. A real pain was to get back the warp flare. The maximum size of maps which is playable with my comp is 60k x 60k with not too much nebulas. So I have a quite big area and warping is not too fast. For me it´s the best compromise so far.
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You´ll get what you deserve.
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