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Author Topic: RCIX's Modding Kit  (Read 8012 times)
[EXC] 1337_64M3R
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« Reply #45 on: October 07, 2009, 03:17:55 PM »

I think I found a symbol no one mentioned...

Mixed Tech Bonus = ¯

Interesting how no one caught it....
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Tyler
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« Reply #46 on: October 07, 2009, 03:19:51 PM »

Huh... I never noticed that was missing.
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[EXC] 1337_64M3R
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Ehh... Romulan Ale anyone?


« Reply #47 on: October 07, 2009, 06:04:22 PM »

Yep.... never seen it in the list... though you have to admit some people can confuse it with the weapon range. I didn't notice the difference until I highlighted it.

To: RCIX

Don't forget that thing please... some of us still make mixed tech stuff. Wink
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Current Projects:
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RCIX
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« Reply #48 on: October 08, 2009, 03:02:45 AM »

Sure, i'll add it when i get a chance!
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years
"That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
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« Reply #49 on: October 08, 2009, 09:29:27 PM »

right in order to add a line of text for warpin ships u need to add a replace weapon for the warpped in vessel

Code:
wpnname = "Warpin"
buttonslot = 0
replacement0class0 = "fed_nebula"
replacementevent = "FederationWarpinNebula"
replacementkeepname = 1
replacementafterwarpin = 1
classlabel = "replaceweapon"
special = 1
replacementmaintainorders = 1
replacementregisterasnew = 0
replacementcreationtype = 1
speakonattack = 0
attackspeech = 0


replacement0class0 = "fed_nebula" // changes the ship to a functional vessel
replacementevent = "FederationWarpinNebula" // this is an link to a location to the events.dat file

Code:
FederationWarpinNebula{
Text "FEDERATION-NEBULA-ARRIVED"
SaveLocation
Global
Marker radius 32 shrink 0.05 time 1 color 0 1 0
}

Text "FEDERATION-NEBULA-ARRIVED" // this links to the code tag in the dynamic_localized_strings.h file which stores the text for wen the ship arrives

hope this helps
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« Reply #50 on: October 12, 2009, 12:01:33 AM »

hi after looking into how warpin works i've noticed that there is a replace weapon code u forgot which is

replacementafterwarpin = 1
and as it suggests after the ship has arrived it is replaced
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RCIX
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« Reply #51 on: October 14, 2009, 09:44:32 AM »

Huh. I thought i got that one... I'll add it ASAP.
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years
"That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
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« Reply #52 on: October 26, 2009, 08:07:19 PM »

hi found another replace weapon code which is:

replacementselect = 0
0 = only keeps one section selected (i think the first item in the replace list)
1 = keeps all sections selected
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« Reply #53 on: November 03, 2009, 10:51:00 PM »

sorry guys more stuff

addmetal = 0.05 // adds 0.05 metal (connections) every second may work with other resources
alwaysactiveplayer = 1 // keeps the weapon active if under player control
alwaysactiveai = 1 // keeps weapon active under ai control
classlabel = "resourceweapon" // says the weapon is a resource weapon
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yandonman
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« Reply #54 on: December 11, 2009, 09:00:15 PM »

Heh... this is not an Eclipse.org home plugin... 
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evilbob

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« Reply #55 on: February 04, 2010, 06:46:57 PM »

does this work still with 3.1.1?
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Adm. Zaxxon
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« Reply #56 on: February 04, 2010, 06:53:43 PM »

the string entries don't as far as i know
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RCIX
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« Reply #57 on: March 10, 2010, 05:41:14 AM »

*teleports in*

Yeah, sorry. I dropped out of the Fleetops community a while back. 1337_Gamer (or anyone else interested) is welcome to officially take over maintenance of this project, as i won't likely be coming back to it. I only ask that, far in the future, if i ever do decide to come back on then you let me help again with it Smiley

Sayonara, this is sort of my (official) goodbye post, it's been (mostly) good talking with you guys!

*teleports out leaving everyone blinded in a flash of light Wink*
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years
"That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
Adm. Zaxxon
So say we all.

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Commanding the starships of the Future.


« Reply #58 on: March 10, 2010, 04:48:42 PM »

too bad. Sad  You will be missed by some of us anyway.
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Dominus_Noctis
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« Reply #59 on: March 10, 2010, 10:34:47 PM »

Darn shame: I hope somebody decides to take up the task.
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