[EXC] 1337_64M3R
The Forums official Necromancer.
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Ehh... Romulan Ale anyone?
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« Reply #45 on: October 07, 2009, 03:17:55 PM » |
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I think I found a symbol no one mentioned...
Mixed Tech Bonus = ¯
Interesting how no one caught it....
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Current Projects: - Fleet Ops: Generations (Pending) - Warp-in Project (On Hold) - Cardassian Race (In Progress) - 8472 (Pending)
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Tyler
"Bellum dulce inexercitatus est" - War is sweet to the inexperienced
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USS Tewkesbury NCC-49084-A
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« Reply #46 on: October 07, 2009, 03:19:51 PM » |
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Huh... I never noticed that was missing.
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[EXC] 1337_64M3R
The Forums official Necromancer.
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Posts: 2479
Ehh... Romulan Ale anyone?
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« Reply #47 on: October 07, 2009, 06:04:22 PM » |
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Yep.... never seen it in the list... though you have to admit some people can confuse it with the weapon range. I didn't notice the difference until I highlighted it. To: RCIX Don't forget that thing please... some of us still make mixed tech stuff. 
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Current Projects: - Fleet Ops: Generations (Pending) - Warp-in Project (On Hold) - Cardassian Race (In Progress) - 8472 (Pending)
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RCIX
Rogue Labs Founder and Sole Member
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Rogue Labs - Hacking today for a better tomorrow!
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« Reply #48 on: October 08, 2009, 03:02:45 AM » |
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Sure, i'll add it when i get a chance!
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years "That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
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Blade
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« Reply #49 on: October 08, 2009, 09:29:27 PM » |
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right in order to add a line of text for warpin ships u need to add a replace weapon for the warpped in vessel wpnname = "Warpin" buttonslot = 0 replacement0class0 = "fed_nebula" replacementevent = "FederationWarpinNebula" replacementkeepname = 1 replacementafterwarpin = 1 classlabel = "replaceweapon" special = 1 replacementmaintainorders = 1 replacementregisterasnew = 0 replacementcreationtype = 1 speakonattack = 0 attackspeech = 0
replacement0class0 = "fed_nebula" // changes the ship to a functional vessel replacementevent = "FederationWarpinNebula" // this is an link to a location to the events.dat file FederationWarpinNebula{ Text "FEDERATION-NEBULA-ARRIVED" SaveLocation Global Marker radius 32 shrink 0.05 time 1 color 0 1 0 }
Text "FEDERATION-NEBULA-ARRIVED" // this links to the code tag in the dynamic_localized_strings.h file which stores the text for wen the ship arrives hope this helps
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Blade
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« Reply #50 on: October 12, 2009, 12:01:33 AM » |
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hi after looking into how warpin works i've noticed that there is a replace weapon code u forgot which is
replacementafterwarpin = 1 and as it suggests after the ship has arrived it is replaced
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RCIX
Rogue Labs Founder and Sole Member
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Posts: 966
Rogue Labs - Hacking today for a better tomorrow!
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« Reply #51 on: October 14, 2009, 09:44:32 AM » |
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Huh. I thought i got that one... I'll add it ASAP.
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years "That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
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Blade
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« Reply #52 on: October 26, 2009, 08:07:19 PM » |
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hi found another replace weapon code which is:
replacementselect = 0 0 = only keeps one section selected (i think the first item in the replace list) 1 = keeps all sections selected
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Blade
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« Reply #53 on: November 03, 2009, 10:51:00 PM » |
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sorry guys more stuff
addmetal = 0.05 // adds 0.05 metal (connections) every second may work with other resources alwaysactiveplayer = 1 // keeps the weapon active if under player control alwaysactiveai = 1 // keeps weapon active under ai control classlabel = "resourceweapon" // says the weapon is a resource weapon
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evilbob
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« Reply #55 on: February 04, 2010, 06:46:57 PM » |
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does this work still with 3.1.1?
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Adm. Zaxxon
So say we all.
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Commanding the starships of the Future.
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« Reply #56 on: February 04, 2010, 06:53:43 PM » |
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the string entries don't as far as i know
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 Follow the link to check for updates. The mod is still going!
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RCIX
Rogue Labs Founder and Sole Member
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Posts: 966
Rogue Labs - Hacking today for a better tomorrow!
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« Reply #57 on: March 10, 2010, 05:41:14 AM » |
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*teleports in* Yeah, sorry. I dropped out of the Fleetops community a while back. 1337_Gamer (or anyone else interested) is welcome to officially take over maintenance of this project, as i won't likely be coming back to it. I only ask that, far in the future, if i ever do decide to come back on then you let me help again with it  Sayonara, this is sort of my (official) goodbye post, it's been (mostly) good talking with you guys! *teleports out leaving everyone blinded in a flash of light  *
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"Science without religion is lame, religion without science is blind." — Albert Einstein, Out Of My Later Years "That's the thing about faith. If you don't have it you don't understand it and if you do, no explanation is necessary." — Major Kira, Star Trek: Deep Space Nine
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Adm. Zaxxon
So say we all.
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Commanding the starships of the Future.
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« Reply #58 on: March 10, 2010, 04:48:42 PM » |
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too bad.  You will be missed by some of us anyway.
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 Follow the link to check for updates. The mod is still going!
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Dominus_Noctis
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I have not yet begun to fight! -John Paul Jones
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« Reply #59 on: March 10, 2010, 10:34:47 PM » |
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Darn shame: I hope somebody decides to take up the task.
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For information on map-making, storyline, gameplay, modding and more: 'Tis braver to live than to die.
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