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B2: Map Editor Problems
July 09, 2008, 05:00:19 PM
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Star Trek Armada II: Fleet Operations
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B2: Map Editor Problems
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Topic: B2: Map Editor Problems (Read 545 times)
bltbaby
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Posts: 3
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B2: Map Editor Problems
«
on:
December 05, 2003, 03:15:55 AM »
Ok i got one map made for me but now i want to make my own but the map editor is very confusing here are my main questions.
1: how do i make the map an 8 player map?
2: how do i make start locations
3: how do i turn on the grid for alignment purposes
4: how do i give the map to other people on my network?
any help would be appreciated also if anyone has a list of commands for the editor i would appreciate it
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NieKnight
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B2: Map Editor Problems
«
Reply #1 on:
December 05, 2003, 04:49:22 PM »
it will be 8 player any way but that means that you can not have a nop race
alt and click double click then name it Camer_X (x being the player number)
Alt & g
Say if the map is called bob send them the files
Bob.bmp
Bob.txt
Bob.bzn
When you have sent these they will have the map just make sure you save it in C:\program files\activision\fleet operations\bzn
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Optec
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Posts: 2228
B2: Map Editor Problems
«
Reply #2 on:
December 05, 2003, 06:35:42 PM »
1) A map always is a 8 player map. tto make a map with less then 8 players go into the options dialog in the map editor (pressing ctrl+r while pointing on empty space) and set the unwanted teams to empty
2) As eufnoc mentioned, you will have to place "pins". you can place them by holding the alt button down and leftclick with your mouse where you want them. Then doubleclick on one to change it's name.
3) Yep, you can reenable the grid by pressing alt+g. you can also do so in skirmish or anywhere else.
4) if you host a game with a map your opponents do not have, it will automaticaly transfered to them. if this should fail you can copy the files with the name of the map from your BZN directory to the BZN directory of your friends.
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