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Author Topic: B2:Gaming - Admirals log crash  (Read 594 times)
LtCdr

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« on: November 11, 2003, 11:52:29 AM »

Fleet Ops Beta 2 always crashes when launching Admirals Log after playing a period of time or when game finishes.

HereŽs the Log:
[   Exception:: DebugException::  344@1805296]  EXCEPTION:    ACCESS VIOLATION
[   Exception:: DebugException::  435@1805296]   EAX: 00000000h      ESI: 0e1d77fch
[   Exception:: DebugException::  436@1805296]   EBX: 103921f8h      EDI: 00000014h
[   Exception:: DebugException::  437@1805296]   ECX: ffffffffh
[   Exception:: DebugException::  438@1805296]   EDX: 0e1d7801h
[   Exception:: DebugException::  439@1805296]    SS: 00000023h       CS: 0000001bh
[   Exception:: DebugException::  440@1805296]   EBP: 0012f4f0h      EIP: 005fedfah
[   Exception:: DebugException::  441@1805296]   ESP: 0012f488h
[   Exception:: DebugException::  442@1805296]    DS: 00000023h       FS: 0000003bh
[   Exception:: DebugException::  443@1805296]    ES: 00000023h       GS: 00000000h
[   Exception:: DebugException::  452@1805296] Flags: 00090246h       CF: 0 PF:1 AF:0 ZF:1 SF:0 OF:0
[   Exception::               ::    0@1805296]   0x005fedfa  [(unknown)]
[   Exception::               ::    0@1805296]   0x005fd97d  [(unknown)]
[   Exception::               ::    0@1805296]   0x005f6255  [(unknown)]
[   Exception::               ::    0@1805296]   0x005e3be6  [(unknown)]
[   Exception::               ::    0@1805296]   0x77d13a50  [(unknown)]
[   Exception::               ::    0@1805296]   0x77d1c7ef  [(unknown)]
[   Exception::               ::    0@1805296]   0x77d1c4e4  [(unknown)]
[   Exception::               ::    0@1805296]   0x77d1c6d1  [(unknown)]
[   Exception::               ::    0@1805296]   0x77d13b1f  [(unknown)]
[   Exception::               ::    0@1805296]   0x77d15453  [(unknown)]
[   Exception::               ::    0@1805296]   0x77d1e570  [(unknown)]
[   Exception::               ::    0@1805296]   0x0012fbfc  [(unknown)]

CPU: AMD Athlon XP 2400+
RAM 2x Corsair XMS 256 MB 2-2-2
Mobo Elitegroup K7S5A LAN
Sapphire Radeon 9500 Pro with Catalyst 3.9
Soundblaster Audigy Player
XP Home Edition
No background processes running, except OS related.
Playing @ 1024x768x32 with 4x AA


 
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Optec
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« Reply #1 on: November 11, 2003, 01:42:10 PM »

hm, is this the complete log file?
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LtCdr

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« Reply #2 on: November 11, 2003, 01:50:30 PM »

No, I forgot to copy the parts before Access violation.
Here they are:

[     Warning::ST3D_GraphicsEngine::  118@  49732] Storm3D Warning: Unresolved sprite node 'hburn11gs' in sod 'borg_tactical_cube'.
[     Warning::ST3D_GraphicsEngine::  118@  52866] Storm3D Warning: Unresolved sprite node 'hglow18' in sod 'federation_excelsiorii'.
[     Warning::ST3D_GraphicsEngine::  118@  52896] Storm3D Warning: sod federation_excelsiorii contains non-orthogonal matrix - transform will be normalized.
[     Warning::ST3D_GraphicsEngine::  118@  52936] Storm3D Warning: sod federation_excelsiorii contains non-orthogonal matrix - transform will be normalized.
[     Warning::ST3D_GraphicsEngine::  118@  53827] Storm3D Warning: Unresolved sprite node 'hburn' in sod 'npc_bajoran_interceptor'.
[     Warning::        Missile::  220@ 968803] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@ 970866] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1022070] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1022310] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1202129] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1229448] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1229828] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1229878] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1235416] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1242727] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1274032] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1345675] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1346947] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1392633] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1394245] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1448943] Ordnance : Hit behind shields registered
[     Warning::        Missile::  220@1508109] Ordnance : Hit behind shields registered

Is it the soundcard because of the EAX line ?
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LtCdr

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« Reply #3 on: November 12, 2003, 03:48:47 PM »

I installed FleetOps Beta2 again to get rid of this Admirals Log crash, but again it crashes.
It seems to happen after the first battle, before it is no problem to launch the Admirals Log or abort the mission.

Complete log:
[   Exception:: DebugException::  344@ 415447]  EXCEPTION:    ACCESS VIOLATION
[   Exception:: DebugException::  435@ 415447]   EAX: 00000000h      ESI: 0d7ffc14h
[   Exception:: DebugException::  436@ 415447]   EBX: 0e1e7da8h      EDI: 00000014h
[   Exception:: DebugException::  437@ 415447]   ECX: ffffffffh
[   Exception:: DebugException::  438@ 415447]   EDX: 0d7ffc19h
[   Exception:: DebugException::  439@ 415447]    SS: 00000023h       CS: 0000001bh
[   Exception:: DebugException::  440@ 415447]   EBP: 0012ee04h      EIP: 005fedfah
[   Exception:: DebugException::  441@ 415447]   ESP: 0012ed9ch
[   Exception:: DebugException::  442@ 415447]    DS: 00000023h       FS: 0000003bh
[   Exception:: DebugException::  443@ 415447]    ES: 00000023h       GS: 00000000h
[   Exception:: DebugException::  452@ 415447] Flags: 00010246h       CF: 0 PF:1 AF:0 ZF:1 SF:0 OF:0
[   Exception::               ::    0@ 415447]   0x005fedfa  [(unknown)]
[   Exception::               ::    0@ 415447]   0x005fd97d  [(unknown)]
[   Exception::               ::    0@ 415447]   0x005f6255  [(unknown)]
[   Exception::               ::    0@ 415447]   0x005e3be6  [(unknown)]
[   Exception::               ::    0@ 415447]   0x77d13a50  [(unknown)]
[   Exception::               ::    0@ 415447]   0x77d1c7ef  [(unknown)]
[   Exception::               ::    0@ 415447]   0x77d1c4e4  [(unknown)]
[   Exception::               ::    0@ 415447]   0x77d1c6d1  [(unknown)]
[   Exception::               ::    0@ 415447]   0x77d13b1f  [(unknown)]
[   Exception::               ::    0@ 415447]   0x77d15453  [(unknown)]
[   Exception::               ::    0@ 415447]   0x77d1e570  [(unknown)]
[   Exception::               ::    0@ 415447]   0x0012f510  [(unknown)]  
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« Reply #4 on: November 12, 2003, 05:38:10 PM »

hm, which races where in the game?
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LtCdr

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« Reply #5 on: November 12, 2003, 05:45:50 PM »

Federation, Klingons and Romulans.
But it happens too, when playing 2 races, no matter which ones.
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DOCa Cola
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« Reply #6 on: November 12, 2003, 05:56:26 PM »

could you pls attach a dxdiag log?
could you go to Start - Run type dxdiag click OK, then, on the bottom of the program, click Save All Information... save the file and attach it to the forum please.

DOCa Cola
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LtCdr

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« Reply #7 on: November 12, 2003, 06:17:10 PM »

Here it is.
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DOCa Cola
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« Reply #8 on: November 12, 2003, 06:38:19 PM »

log shows nothing unusual  
so then, have you tried running fleetops with no other background apps started?
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LtCdr

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« Reply #9 on: November 12, 2003, 09:26:44 PM »

Sorry for the delay.
Yes, I closed all apps and unimportant processes, but still crashes.

Strange is that the log shows different errors after a crash.
There are 3 kinds:
1. Unresolved sprite nodes
2. Access violation

or this is quite often:

 [ LogClasses:: log:: 628@ 10] Logging the Following LogClasses:
[ LogClasses:: log:: 359@ 10] MemoryFail [0012-0000001100]
[ LogClasses:: log:: 359@ 20] Fatal [0039-0000100111]
[ LogClasses:: log:: 359@ 30] LogClasses [0279-0100010111]
[ LogClasses:: log:: 359@ 30] Exception [0441-0110111001]
[ LogClasses:: log:: 359@ 40] Warning [0473-0111011001]
[ LogClasses:: log:: 359@ 50] Error [0568-1000111000]
[ LogClasses:: log:: 359@ 50] Assertion [0634-1001111010]
[ LogClasses:: log:: 359@ 60] MemoryLeak [0914-110010010]
[ Warning:: Program:: 1339@ 70] SystemOpen Begins
[ Warning:: Program:: 1398@ 581] Processing Command Line
[ Warning:: Program:: 1425@ 751] Configuring RTS
[ Warning:: Program:: 1463@ 831] Initing Input
[ Warning:: Program:: 1484@ 1082] Initialising Garphics Engine
[ Warning::ST3D_GraphicsEngine:: 118@ 1242] Storm3D Warning: Registered display device: RADEON 9500 PRO / 9700; VendorId: 1002, DeviceId: 4e45, DriverID: 6000e a18fc
[ Warning:: Program:: 1505@ 1292] Setting Active Display
[ Warning:: Program:: 1518@ 2003] Clearing Displays
[ Warning::ST3D_GraphicsEngine:: 118@ 2383] Storm3D Warning: Sprites\FontFinal4_30.spr: File not found
[ Warning::ST3D_GraphicsEngine:: 118@ 2423] Storm3D Warning: Sprites\FontFinal4_31.spr: File not found
[ Warning::ST3D_GraphicsEngine:: 118@ 2433] Storm3D Warning: Sprites\FontFinal4_38.spr: File not found
[ Warning::ST3D_GraphicsEngine:: 118@ 2454] Storm3D Warning: Sprites\FontFinal4_48.spr: File not found
[ Warning::ST3D_GraphicsEngine:: 118@ 2524] Storm3D Warning: Sprites\fleetops.spr: Could not find animation 'fade2'
[ Warning::ST3D_GraphicsEngine:: 118@ 2544] Storm3D Warning: Sprites\emitter.spr: Invalid colour
[ Warning::ST3D_GraphicsEngine:: 118@ 2554] Storm3D Warning: Sprites\emitter.spr: Invalid colour
[ Warning::ST3D_GraphicsEngine:: 118@ 2574] Storm3D Warning: Sprites\emitter.spr: Invalid colour
[ Warning:: Program:: 1554@ 2584] Opening AudioManager
[ Warning:: Program:: 1561@ 3375] SystemOpen Ends
[ Error:: Entity:: 385@ 6009] Entities High Water Mark is 0

These FontFinals arenŽt existing, so why does the program ask for them?
 
« Last Edit: November 12, 2003, 09:32:37 PM by LtCdr » Logged

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NieKnight
« Reply #10 on: November 12, 2003, 10:31:23 PM »

have you made any things for the game (eg ds9 (not sure if it was you?)) if so do u think that might be it???
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LtCdr

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« Reply #11 on: November 13, 2003, 09:22:34 AM »

YouŽre right I added DS 9, but itŽs running without problems.
I spent the last night testing a lot by adding one thing after another and found the solution.
The Norway was causing this problem. The crash happens after building this class and going into the Admirals Log afterwards.
Now I will test some common ship classes for their compatibility with FleetOps.
Thx for your patience.
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