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Star Trek Armada II: Fleet Operations
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Topic: Ship Values (Read 886 times)
USS Constellation
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Posts: 27
Ship Values
«
on:
October 10, 2008, 08:54:10 AM »
How are starship values calculated for offensive, defensive, and system value?
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Optec
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Posts: 2427
Re: Ship Values
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Reply #1 on:
October 10, 2008, 10:28:46 AM »
They are not calculated, they are the basic attributes of a vessel
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USS Constellation
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Re: Ship Values
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Reply #2 on:
October 10, 2008, 10:31:50 PM »
Then if you change the values in the unit odf, you are in fact increasing those values? How would changing those values be reflected? An increase in phaser power, photons, special weapon, shields?
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Tyler
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Posts: 274
"Great men are Conqerors, not Peacmakers!"
Re: Ship Values
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Reply #3 on:
October 10, 2008, 10:56:30 PM »
They ship's abilities change, but the values show the same numbers ingame if you change the odf, the values are symbols in the 'Dynamic_Localized_Strings' file. Aside from determining a ships odds of beating an enemy, do they have any real use?
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Optec
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Re: Ship Values
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Reply #4 on:
October 10, 2008, 11:50:58 PM »
yep, the attributes are not a coded element, the odfs are managed by a FleetOps development tool. You would have to change the values yourself in the tooltip
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USS Constellation
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Re: Ship Values
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Reply #5 on:
October 11, 2008, 02:54:44 AM »
This is what I found in that file. I chose the Galaxy as an example. What do I need to do if I want to have my changes appear in the tool tip?
"FEDERATION-GALAXY-TOOLTIP", "
ди Offensive Value
ег Defensive Value
ге System Value
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Optec
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Re: Ship Values
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Reply #6 on:
October 11, 2008, 08:25:13 AM »
replace the symbols with a number
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Tyler
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Re: Ship Values
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Reply #7 on:
October 11, 2008, 02:46:58 PM »
Why are there symbols instead of numbers, anyway?
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Optec
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Re: Ship Values
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Reply #8 on:
October 11, 2008, 02:51:45 PM »
thats an ascii offset to make the numbers colored
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