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borg meshes
December 05, 2008, 09:56:11 AM
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Star Trek Armada II: Fleet Operations
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borg meshes
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Topic: borg meshes (Read 478 times)
Crazy Moose
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Posts: 226
borg meshes
«
on:
August 31, 2008, 02:53:42 PM »
OK not sure if this is the right place as it doesn't actually involve the patch project but does involve a mod I'm making that uses the patch project. As you guys have done a lot of delving into the code I thought you might be able to answer my question.
What causes meshes starting with b_ to only appear when the race that has the ship is the Borg.
My guess would be one of the commands from borg.odf
probably
name = borg
If I have a race with racename = potatoes
and
name = borg
will captured ships use their b_ meshes or is it something else that triggers it?
Thanks for any help guys.
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DOCa Cola
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Posts: 2604
Re: borg meshes
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Reply #1 on:
August 31, 2008, 03:07:48 PM »
yes, the textures are used as soon as a race that has borg as its name captures a vessel
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