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Firing at Cloaked Ships
December 03, 2008, 02:02:28 AM
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Star Trek Armada II: Fleet Operations
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Firing at Cloaked Ships
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Topic: Firing at Cloaked Ships (Read 1248 times)
Pappy63
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Posts: 60
Re: Firing at Cloaked Ships
«
Reply #15 on:
July 31, 2008, 11:23:20 PM »
What about the ships that do not have a 360 degree firing arc? Like the Klingon BOP(Brel and Kvorts) For those ships Fleet salvo where every ship will fire Torp, mine or phaser or disrupter on to a spot designated by the Lead ship .The lead ship will "paint" a target area and all ships will fire a spread around that target area. Any ship in the designated area will at the least lose their cloak the, worst they will take sheild and ship damage.
Posted on: July 31, 2008, 11:18:57 PM
For the Federation there could be a Remorae upgrade for salvo launch of tordedo's.
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Dominus_Noctis
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Posts: 1985
'Tis braver to live than to die.
Re: Firing at Cloaked Ships
«
Reply #16 on:
July 31, 2008, 11:28:08 PM »
Hmmm... I was hoping rather that they would take a bit of damage and it would act as a crude sensor to detect if cloaked ships were even there. After the damage was done, the ship would remain cloaked if not too badly damaged
The idea of painting a target area seems good
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
voyager2001dl
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Posts: 61
Re: Firing at Cloaked Ships
«
Reply #17 on:
August 01, 2008, 05:52:46 AM »
The 360 degree phaser spread sounds cool. You could probably use a combination of the tachion scan ability and multi target phasers to make it work. Maybe I will play with some ODFs on V3PR later. (much later as I am starting a college class, buying a house and working full time at the moment)
Also, someone mentioned cloaking stations. Wasnt there a post awhile back saying the romulan turrets in V3 could be cloaked by the cloaking generator? I believe this was supposed to be a reason to make the generator more desirable as many people, including me, tended to just build 2 inteligence centers. Correct me if Im wrong, I may be thinking of another mod.
Posted on: August 01, 2008, 05:50:38 AM
Oh, I almost forgot, one ship that can hit cloaked vessels is the Klingon one with the microtorpedoes
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Optec
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Posts: 2422
Re: Firing at Cloaked Ships
«
Reply #18 on:
August 01, 2008, 08:29:32 AM »
we had some balancing issues with the cloaked turrets, but we are working on bringing their cloak to v3
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Cpt Ryan
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There is no spoon
Re: Firing at Cloaked Ships
«
Reply #19 on:
August 01, 2008, 07:44:43 PM »
would've prefered this special on the sovie instead of its current (as of V3pr) engine disruptor thingy.
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