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December 02, 2008, 08:04:29 AM *
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Author Topic: The Experience System  (Read 10734 times)
Optec
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« Reply #30 on: July 21, 2008, 08:10:56 PM »

A levelup will only increase the vessels attributes, it won't be repaired back to full strength Smiley
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Tyler
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« Reply #31 on: July 21, 2008, 08:17:15 PM »

Good, that means it has realism.
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antagonist

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« Reply #32 on: July 21, 2008, 08:37:51 PM »

it's actually the descent class. for those who haven't heard of her yet, i'd recommend To boldly go... Wink

You know, I knew there was a very ugly kitbash in the preview version that was to be replaced, I just could for the life of me not remember its class. Nice model, even if I'm repeating myself there.
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Blade
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« Reply #33 on: July 21, 2008, 09:05:30 PM »

glad to hear that it only increases attributes will te experience be due to damage given or enemies killd
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Tyler
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« Reply #34 on: July 21, 2008, 09:06:21 PM »

That thing was the Descent? I didn't recognize it. It looks similatr in shape to the Phalanx.
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Optec
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« Reply #35 on: July 21, 2008, 09:25:17 PM »

Experience is awarded for kills, not damage
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« Reply #36 on: July 21, 2008, 09:43:50 PM »

and how is the scale ?
like how many ships would a given ship kill can we have an example?
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Optec
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« Reply #37 on: July 21, 2008, 10:40:41 PM »

all ships have to kill a certain amount of equivalent ships to level up (so an akira has to shot a hostile akira, or a ship of the same strength). We are currently fine-tuning the exact value Smiley
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Dominus_Noctis

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« Reply #38 on: July 21, 2008, 10:44:26 PM »

Hmmm... a possible problem though may be that already leveled up ships will get more kills as they fire more rapidly etc... and thus prevent other ships from leveling up.
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MrPsycho
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« Reply #39 on: July 21, 2008, 11:53:36 PM »

I don't know if thats a problem, maybe that just means that some players will strategically try to award certain ships with kills.
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Eufnoc
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« Reply #40 on: July 21, 2008, 11:56:25 PM »

Hmmm... a possible problem though may be that already leveled up ships will get more kills as they fire more rapidly etc... and thus prevent other ships from leveling up.

Do you ever see an army with 400 General's and 1 private?
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auxilio ab alto
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« Reply #41 on: July 22, 2008, 12:40:35 AM »

Except that in yur analogy, the generals aren't exactly field soldiers, while in FO, it doesn't matter whether the ship is a level 4 ship, or a lvl 1 ship, they're still used in the field.
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Dominus_Noctis

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« Reply #42 on: July 22, 2008, 02:42:36 AM »

Exactly Auxilio  Cheesy

If you notice, usually in other games where this is implemented, the units that are levelled up already prevent other units from acquiring "level up" as fast. Of course, all that is needed to circumvent this is to multitask... so I guess there isn't really that big of a problem at all  LOL
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We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
Achilles

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« Reply #43 on: July 22, 2008, 03:01:13 AM »

quick tech question.

I know the game automatically keeps records of the kill each ships make so I assume you used that somehow but are your level ups aut triggered replacement weapons or some sort of constand amendment to the original odf stats? Iif it's the former th en you guys just made so much possible  LOL
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auxilio ab alto
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« Reply #44 on: July 22, 2008, 06:04:13 AM »

The thing that's great about these guys, is they've made SOO much possible. I bet if u asked it, they could probably do it by now.

That doesn't necessarily mean they will do it, though...
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