Delphi
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« Reply #2 on: June 25, 2008, 02:22:29 PM » |
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I gave the game a shot using all the basic settings, and it's still delivering the same results, even after two subsequent reinstalls. The AI always builds approximately two or three defense stations, two tier 1 shipyards, an assorted fleet of frigates and destroyers, and about four or five construction ships that then sit around looking stupid. The computer mines correctly if resources are set to normal or double, and simply ignores the use of mining ships if resources are set to unlimited, as it should. From what I can tell, the AI is functioning up to a certain point exactly as it should, but then hits a wall and cannot progress any further.
As a test, I set a massive fleet to green alert, toasted specific enemy vessels until I had destroyed exactly ten, and sure enough, the AI replaced them with ten new tier 1 attack vessels. Out of curiosity, I took out their shipyards and their construction craft. The starbase churned out another four, which in turn built two new shipyards before sitting stationary.
An item possibly of interest: I DID succeed in making a Medium AI Romulan produce a single D'deridex after sequentially wiping out his entire microcosm fleet several times in a row, without destroying any stations in the process. However, upon defeating the behemoth, the AI resorted again to small ships, up to the bitter end of the round. After destroying their Warbird Yard, they made no efforts to rebuild it.
I am running the game from an external hard drive, but I have complete administrator access to the entirety of the system. Could this remote-access method be causing a problem with the way the AI protocols interact with the core OS and whatever mathematics it calls upon? I don't exactly have enough space on my primary HD to move everything over to it to test, so if anybody can simply give me a, "yup, that's your problem" with any confidence I may justify swapping a few files and programs from one drive to the other in order to make space for Fleet Ops on the primary drive.
In short, no new findings; the AI is functional, but passive. Hard to provoke it to attack with any force larger than a handful-sized fleet.
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