or he would have to make his loader do some really amazing tricks...
yea, thats what it needs to do to accomplish ship registries. i do have ideas how to implement that. i am thinking of creating a new sod material just for ship registries which are later then loaded dynamically for each vessel from a hand-made texture file with a lot of registries in it. sure, autogenerated ship registries would work too, but i suppose that wouldn't look to good later
legacys source code is clearly based on armada 2, i have seen it with my own eyes, alot functions from armada 2 can be found within the legacy executable and are often identical and unmodified from armada 2 but alot of code was added, alot of junk code from armada 2 is unused in legacy and of course a lot of code was rewritten. the sdk for legacy is in the current form absolutely useless for armada 2. i think it is useless to try to modify the legacy sdk to work with armada 2 (also for me). to have an reliable armada 2 mission sdk it needs to be coded from the ground up. i hope armada 2 isn't too old then when i can start to do that. writing an an mission sdk is actually a lot easier to do than the ship registry thing as i already do have made all tools that are needed, but would take a lot of more time.