Menu Content/Inhalt
Home arrow Forum arrow Generalarrow Newsarrow Fire for Effect

July 24, 2008, 02:33:06 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Pages: [1] 2
  Print  
Author Topic: Fire for Effect  (Read 7364 times)
Optec
Staff
*
Offline Offline

Posts: 2245


Topic starter

WWW
« on: February 28, 2008, 02:20:29 PM »

In the last month many doubts appeared in the community concerning the Armada2 engine. The engine - an improved version of the decade-old Battlezone engine - is of course far behind her best days. Thats why we spend much effort in improving the quality of the engine. Many new eye candy features will be presented in Fleet Operations 3.0 unseen in the community till now. That includes enhanced shaders for starships as you already saw in the great visible detail of past screenshots.

Another very important improvement was made to all effects in the game. Besides dynamic point-light sources you will find a lot of new graphical material. Here are some pictures from old special abilities in a new look. Its always hard to present an animated special effect in a screenshot, but you will get an impression on what the engine will be able to.



Federation Plasma Coil
Instead of a strange blue something you will now see an impressive plasma cyclone crushing your enemies!



Romulan Sensor Jammer
Overloading your opponents sensors with high-energy partciles will now show a correct particle explosion on the affected vessels



Federation Sensor Blackout
A complete field of high-energy fluctuation combined with an impressive shockwave? here we go!
« Last Edit: February 28, 2008, 02:22:43 PM by Optec » Logged

Please support Fleet Operations by donating

Send a standard greeting... Full spread!
MutantHippie
Member

Offline Offline

Posts: 342


Drunk Borg - Resistence is floor tile


« Reply #1 on: February 28, 2008, 02:29:31 PM »

Wow thats some kick ass stuff you got going there and it just keeps getting better and better 
Logged
Smoerebroed
Member

Offline Offline

Posts: 470


The only Smoerenian from Planet Smoerland


« Reply #2 on: February 28, 2008, 04:13:45 PM »

the engine is based of battlezone - o0? I thought I had saw some weird comments inside the AI scripts hinting to some civ game o0
Logged

I have killed thousands. I have killed proud young warriors and wise old rulers. I have killed mothers with babes in their arms. I have killed the just, the wicked, and the beautiful. I have done this for two thousand years in the service of His Divine Shadow and  apparently the fun never stops!
Dr. Lazarus
Schrodinger's Sidekick
Member

Offline Offline

Posts: 1127



« Reply #3 on: February 28, 2008, 04:19:01 PM »

In terms of graphics, the original A2 is starting to look like the original Super Mario Brothers 1. 
Logged

ewm90
Good old dyslexic
Donator
*
Offline Offline

Posts: 5423



WWW
« Reply #4 on: February 28, 2008, 05:15:41 PM »

O my god I think I am in love!


I have all wase knowest that beem weponds end with a very square end. If it posabule to put a Fire Effect at the point of contact at the end of the beem.
« Last Edit: February 28, 2008, 05:20:48 PM by ewm90 » Logged

Ask me what Landmark education can do for you.
Landmark Education: Seminars, Courses & Landmark Forum
Atlantis
Member

Offline Offline

Posts: 277



« Reply #5 on: February 28, 2008, 05:27:40 PM »

the engine is based of battlezone - o0? I thought I had saw some weird comments inside the AI scripts hinting to some civ game o0

Yes, A1 was based on the Battlezone engine. If you look in A2's odf/other folder you'll still find some of the old files, referring to it.

in fact, look at this, odf/other/asteroid.odf
Code:
[GameObjectClass]
baseName = "sscr_1"
classLabel = "scrap"
scrapCost = 0
scrapValue = 1
maxHealth = 100
maxAmmo = 0
unitName = "Asteroid"
heatSignature = 0.02
imageSignature = 0.02
radarSignature = 0.01

Heat Signature, Scrap Value, Ammo...
Logged

"I need to know if we did serious harm to this life form."
"Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
Dominus_Noctis
Member

Offline Offline

Posts: 1762


'Tis braver to live than to die.


« Reply #6 on: February 28, 2008, 07:34:15 PM »

Sooo impressive... must... have... v3!! 

I agree with Ewm that it would be nice to have some effects at the tip of phasers; they have always looked a little blunt when striking the shield or ship... possible, if it was possible, the beam could look "rounder" at the end... or have a spreading effect just as it touches the "object" to make it look more as if the energy is spreading?
« Last Edit: February 28, 2008, 07:36:43 PM by Dominus_Noctis » Logged

I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
auxilio ab alto
Hey! It's Me!
Member

Offline Offline

Posts: 115


The youth of the coming generation, God is moving


« Reply #7 on: February 28, 2008, 08:10:03 PM »

I gotta wonder, would a beam weapon even have a tip on the end? Or would it just be flat. I don't know much about particle physics and stuff like that, but I was just thinking that if a beam was emitted, it would be emitted evenly over the area it was being projected into... I don't know if u could make it pointed. Also, what would be the point of having it pointed? I mean, apart from being aesthetically pleasing?
Just some thoughts.
Logged

The youth of the coming generation, God is moving in us.
Dominus_Noctis
Member

Offline Offline

Posts: 1762


'Tis braver to live than to die.


« Reply #8 on: February 28, 2008, 08:23:49 PM »

I misspoke  LOL

What I meant was that the beam looks a little too 2D currently... it would be nicer if it hit the shield dead on, rather than obliquely (the beam never looks like it lines up with the shield (or ship) correctly, parts of it even are "through" the bubble, whereas other parts are not connecting at all).
« Last Edit: February 28, 2008, 11:00:57 PM by Dominus_Noctis » Logged

I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
Meredith
The Great Badge Master!
Member

Offline Offline

Posts: 270


tec'ma-te bra'tac


WWW
« Reply #9 on: February 29, 2008, 02:18:03 AM »

yes I have always noticed that as well

one other thing when you destroy a ship with phasers right after the ship is dead for like 1-5 milliseconds the phasers keep firing and go across the whole map and it bugs me I dont know if this is fixable but it would be nice
Logged


Jan
Moderators
*
Offline Offline

Posts: 683



« Reply #10 on: February 29, 2008, 04:50:59 AM »

Plasma Coil - one word:  Momomomonsterkill!!!!!

Guys... you are stunning. This looks impressive.

Thanks for the footage. Smiley
Logged

ColdDarkParanoia
Member

Offline Offline

Posts: 439



WWW
« Reply #11 on: February 29, 2008, 08:46:50 PM »

HOW DID YOU DO IT!!! THATS AMAZING, new life for A2 Smiley
Logged

REM_Jupiter
Member

Offline Offline

Posts: 61


« Reply #12 on: March 11, 2008, 01:08:10 PM »

Looking Great As always can't wait to see the final product
Logged
RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.
Member

Offline Offline

Posts: 2736


En Veritas, Voluntas.


« Reply #13 on: March 11, 2008, 02:38:52 PM »

In 3 years, I have yet to see the FO team do something that isn't incredible.  That would be the upside.  The downside would be the whole '3 years' part.
Logged

"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
serpicus
Member

Offline Offline

Posts: 301



« Reply #14 on: March 11, 2008, 04:49:31 PM »

great work guys.
Logged

Cry woe, destruction, ruin and decay; the worst is death and death will have his day. (Richard II: III,ii)
Pages: [1] 2
  Print  
 
Jump to:  

© 2003-2008 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com