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an auto replace weapon
August 28, 2008, 07:40:54 PM
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Star Trek Armada II: Fleet Operations
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an auto replace weapon
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Topic: an auto replace weapon (Read 828 times)
Meredith
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tec'ma-te bra'tac
an auto replace weapon
«
on:
March 08, 2008, 10:30:26 PM »
so here is my idea you capture a ship and it automatically transformes into something else (note idea from here
http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,3535.0/
just wanted to start another topic seemed off topic) so you could make this ship change into another one with different hull texture weapons every thing you just leave the ship hull the same (basically) but an auto command would be cool and it depends on what race it is captured by so you dont have to have a base or anything.
P.S. let me know if this is not clear
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DOCa Cola
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Re: an auto replace weapon
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Reply #1 on:
March 09, 2008, 11:49:16 PM »
is in a similar form in the current development version of fleet operations already...
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Last Edit: March 09, 2008, 11:53:18 PM by DOCa Cola
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Achilles
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Re: an auto replace weapon
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Reply #2 on:
March 10, 2008, 12:13:28 AM »
this could be really cool, so you research or aquire a new tech and the fleet auto refits to include it?
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DOCa Cola
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Re: an auto replace weapon
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Reply #3 on:
March 10, 2008, 12:35:49 AM »
this is on todo
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Achilles
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Re: an auto replace weapon
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Reply #4 on:
March 10, 2008, 02:33:51 AM »
Nice work.
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Meredith
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tec'ma-te bra'tac
Re: an auto replace weapon
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Reply #5 on:
March 10, 2008, 05:01:57 AM »
sweet glad you like the idea
P.S. DOCa I am not getting reminders about topics any more
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DOCa Cola
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Re: an auto replace weapon
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Reply #6 on:
March 10, 2008, 10:07:01 AM »
hehe, yes, we want to use the same feature on a smaller scale in fleet operations too, so it is on todo a while now actually
ah, and thanks for reporting the email issue, should be fixed now
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Meredith
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tec'ma-te bra'tac
Re: an auto replace weapon
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Reply #7 on:
March 10, 2008, 10:22:17 PM »
yes I just got it for another topic tnx
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