Hi,
thx alot for everything you have done so far.
At the same time think about evolving the vista patch into a balancing patch. The Armada 2 experience needs to be refreshed, so the interest for the game comes back.
I played thousands of online matches, created over 70 maps and hosted once a ladder for Armada 2 and am leader of a clan that was once heavily into armada 2.
If you do an Armada 2 balancing patch I will promote it, by linking it and posting about it in our forums over there.
Destiny Dealers Online Gaming ClanHere are my suggestions:
Armada Patch 2.0
Goals:
- Avoiding frustration for newcomers, because they cannot longer build crap ships
- Bringing ships alive that were never used before online by good players
- Balancing out the races, by helping some races to easier fight back early rushes
- Making the game more interesting for veterans, because they can try out never used before tactics
- Enabling range attacks like in Armada 1
- Making the game easier to learn, but harder to master
- Balanced races will raise the acceptance for newcomers to chose their races
Global changes for all Races:
- Scout vision range increased by 50 %
- Bomber attack range increased by 50 %
Romulan changes:
- Shrikes crew cost reduced to 40 crew
- Draconis firepower increased by 10 %
Cardassia Changes:
- Sartans build time decreased by 10 %
Borg Changes:
- Sphere crew cost reduced by 50 %
Klingon Changes:
- Suq Jagh general building cost reduced by 20 %
Species Changes:
- Fregates firepower increased by 20 %
Federation:
- Sabre build time decreased by 10 %
- Akira metal cost decreased by 50 %
- Intrepid firepower increased by 20 %