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Author Topic: Super Powers  (Read 634 times)
Crazy Moose

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« on: February 15, 2008, 12:41:36 AM »

While writing my other request about the UBall I got thinking and C&C Generals and super powers, I was wondering whether it was possible to have special weapons at the starbase that could appear in the GUI somewhere and could be used from the GUI without switching back to the command centre, obviously id love a whole system based off kills and all that but I think thats a bit too far.

Again Great Work guys 
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Blade
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« Reply #1 on: February 15, 2008, 01:13:23 AM »

sounds like the race powers from dawn of war soulstorm that would b kool but wot sortta powers wud u have
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Atlantis

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« Reply #2 on: February 15, 2008, 02:06:54 AM »

Hmm, a way to use a unit's special weapon without selecting the unit? Hmm, an odd one, for sure, but an interesting suggestion at the very least =)
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"I need to know if we did serious harm to this life form."
"Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
Crazy Moose

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« Reply #3 on: February 16, 2008, 01:35:20 AM »

Well it was from playing command and conquer generals (Other games based on the same engine have similar things, LOTR:BFME for example), which the particular race has the weapons on a sidebar which can only be fired if you still have your main base. Weapons like Artillary, Call reinforcements, perhaps deathchant type weapons to boost repair rate or other such things.

I was trying to put this into a feasable idea for armada 2 so having special weapons on the main base visible in some sort of sidebar all the time I thought would be a nice feature.
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