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Author Topic: Ship Explosions  (Read 1653 times)
Dominus_Noctis

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« Reply #15 on: February 19, 2008, 01:43:48 AM »

That would be cool Atlantis, but perhaps only doable when shields are low or even down, and only with certain weapons (remember that there are special weapons that already make use of this, so perhaps to limit redundancy the effect of a critical hit would need to be looked at). This might also validate the use of tractor beams on certain ship classes... as otherwise those ships would have to be protected until their engines were up and running again...
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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« Reply #16 on: February 19, 2008, 02:03:33 AM »

Only bothering to read the on topic part of your post Atlantis, as the rest of it is spam I assume, that critical hit suggestion is interesting.
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Atlantis

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« Reply #17 on: February 19, 2008, 12:14:09 PM »

lol, whatever

@Dominus: Yeah that would be a good idea too. In the show there's plenty of examples where a ship goes out of control and has to be tractored to keep it out of harms way. It also gives another reason for escort ships when you're moving something valuable.

Perhaps giving these critical hits minor explosions could be an interesting effect too... In the shows/films we see smaller explosions when ships get hit, so perhaps that could be shown with critical hits (if they're implemented... it's just an idea)
« Last Edit: February 19, 2008, 01:16:37 PM by Atlantis » Logged

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"Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
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« Reply #18 on: February 19, 2008, 02:19:37 PM »

That sounds interesting. added to the todos!  Azn
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serpicus

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« Reply #19 on: February 19, 2008, 04:14:50 PM »

Not for this release of V3, I hope.... I hate the wait!
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