Dominus_Noctis
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'Tis braver to live than to die.
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« on: February 03, 2008, 05:38:35 PM » |
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This has always been a bit of a sore point with me... but it may not be possible (or wanted) due to game engine limitations. When a ship explodes, it always does so in the same plane. Verrrrry boring. Would it be possible to have ships generate their shock waves and effects in random directions (or at least planned "random" directions)? This would be especially cool for the cinematic view 
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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Blade
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« Reply #1 on: February 04, 2008, 01:48:23 AM » |
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is it also possible to make ship explosions to do some damage to near by ships/stations
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Dominus_Noctis
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'Tis braver to live than to die.
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« Reply #2 on: February 04, 2008, 02:03:09 AM » |
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Yeah, that would be cool too: I think the way to implement that is to use the same thing that the self destruct utilizes.
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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Dominus_Noctis
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'Tis braver to live than to die.
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« Reply #4 on: February 04, 2008, 05:38:10 AM » |
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Hmmm, I do like the damaged ship effects (as in venting), as it makes the ships look in much worse condition. I don't want to download the file, however, so did you mean that it has random explosion directions?
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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Meredith
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« Reply #5 on: February 04, 2008, 05:43:50 AM » |
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I'm not shure I can check thou brb.
ok so I have just looked and the explosion dose not change how ever you look at it. but it dose look allot better then in the normal game. it gives it the fealing that it is exploding in all directions which is way more realistic. try dloading it I looks so much better
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PREATOR DEFIANT
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« Reply #6 on: February 13, 2008, 07:56:02 AM » |
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I'd much rather prefer a bunch of ship derelicts that floated around for a minute, then exploded, by the simple fact that few ships seem to blow up in Star Trek. Normally when they take enough damage, they lose life support, and so much of the ship is open to space and so many of the systems are offline that it simply ceases to function. Would make battles look neater, see a bunch of the vanquished enemy floating around, so you can mock them.
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Cmd.Paul
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« Reply #7 on: February 13, 2008, 10:40:42 AM » |
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i like that idea preator
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Smoerebroed
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« Reply #8 on: February 13, 2008, 02:21:45 PM » |
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I'd much rather prefer a bunch of ship derelicts that floated around for a minute, then exploded, by the simple fact that few ships seem to blow up in Star Trek. Normally when they take enough damage, they lose life support, and so much of the ship is open to space and so many of the systems are offline that it simply ceases to function. Would make battles look neater, see a bunch of the vanquished enemy floating around, so you can mock them.
gamespeed and visibility>canon/realism; at least in this case
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Atlantis
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« Reply #9 on: February 15, 2008, 02:02:10 AM » |
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Normally when they take enough damage, they lose life support, and so much of the ship is open to space and so many of the systems are offline that it simply ceases to function. Aside from all the times when the ship takes a couple of critical hits and "Warp Core containment is failing! Core Breach!"... which is much more often, from what I've seen.
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"I need to know if we did serious harm to this life form." "Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
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RedShirt
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« Reply #10 on: February 16, 2008, 10:39:57 PM » |
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gamespeed and visibility>canon/realism; at least in this case
Well, why can't they just float around for a bit before exploding? There's really no downside I can see.
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PREATOR DEFIANT
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« Reply #11 on: February 17, 2008, 02:57:57 AM » |
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Aside from all the times when the ship takes a couple of critical hits and "Warp Core containment is failing! Core Breach!"... which is much more often, from what I've seen.
That mostly seems to happen to the smallest ships that literally get cluster-fucked by fire, or to the main character ship due to plot device. As far as game speed goes, thats why they blow up or break up after a period of time.
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« Last Edit: February 17, 2008, 02:59:56 AM by PREATOR DEFIANT »
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Atlantis
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« Reply #12 on: February 17, 2008, 11:56:58 AM » |
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That mostly seems to happen to the smallest ships that literally get cluster-f***ed by fire, or to the main character ship due to plot device. You might want to censor your language there. In the battle in First Contact we see Akiras explode. Hardly "smallest ships". In fact, I can't remember any examples of when ships do just "switch off". Could you mention a few so I can have a look? I do like the idea, very much so, it's what I'm going for for my B5 stuff (because it happens a lot in B5). I just can't remember it happening so much in Star Trek. [EDIT: I've just remembered the USS Sitak and the USS Majestic from the DS9 battles... and there was an Excelsior that did it once in the Chin'toka battles. So perhaps there should be the chance for either thing happening?] To get back on topic though, I think a more varied choice of explosions would be a very good idea, with random chances of each one...
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« Last Edit: February 17, 2008, 12:00:23 PM by Atlantis »
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"I need to know if we did serious harm to this life form." "Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
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PREATOR DEFIANT
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« Reply #13 on: February 18, 2008, 07:30:14 AM » |
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For Christ's sake Atlantis, I'm just saying they BOTH happen. If you would bother reading my posts instead of thinking I said ONLY small ships blow up, and ONLY large ships become derelict, then it would help me out a lot. A Sovereign might explode with the rest of them, and a shuttle might just lose integrity, giving the crew a first class look at outer space, stop putting a spin on my posts, as well as telling me what language I should use.
Yes, ships of all sizes can explode, and ships of all sizes can simply become derelict, I want varied explosions.
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Atlantis
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« Reply #14 on: February 18, 2008, 11:55:26 AM » |
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lol, whatever  i've made my point, may's well tidy up the post now :-P ---- On the topic though, I've had a thought. If there is a chance of either thing happening, perhaps something can be done with the "critical hit" part of ship odfs. I don't know what the criticalhardpoints do, but maybe it could be possible for critical hits to actually happen, so maybe the entire engine could just go to 0 status (in one lucky critical hit), and need to be repaired. Also chances of each other system going out, or exen just exploding?
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« Last Edit: February 19, 2008, 01:17:21 PM by Atlantis »
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"I need to know if we did serious harm to this life form." "Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
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