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Author Topic: Reinforcements have arrived  (Read 8140 times)
Optec
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« on: February 03, 2008, 03:17:14 PM »

Today we want to take a look at some of the new units and models which will arrive in the Fleet Operations v3 final release.

Lets start with the Klingons. One of the most famous small Klingon vessels - the K't'inga is finally getting a bit old. After more then 300 years of service the Empire decided to replace it with the latest child of its production line, K'beajQ. Both vessels share a large portion of their technology and their basic construction blueprints, but the K'beajQ profits from latest shield generator technology and years of experience with the chassis. Fans of the old K't'inga will still be able to acquire it by dispatching a Topmey's storage containers.






Another addition in v3 - already promised in an earlier news post - is the Miranda-II! The Federation Mixed-Tech unit achieved if capturing Dominion Technology. The Miranda-II is what the Miranda once was, a powerful heavy cruiser. Her "Backbone" passive ability reduces damage taken from sources with a lower offensive value then her defensive value, that leads to a very durable vessel if fighting destroyer fleets. If damage reduction seems to be not enough for turning the tides the Miranda-II may still engage her "Blockade Breaker" special ability, greatly increasing the rate of fire of her heavy Quantum Pulse weapons! A powerful asset for every Federation fleet!






With all these new designs the Romulan Empire decided to give the Rhienn a small face-lift, too. A complete new model! A small gameplay addition has also been made. Booth Rhienn refits will now feature a new passive ability in addition to their normal effects. The Disruptor-Rhienn's Kaleh Maneuver ability increases her damage once every 2 minutes when opening combat, granting her superior hit-and-run abilities for evil Romulan tactics. The Torpedo-Rhienn gained the Predatory Strikes ability to deal increased damage against hostile cruiser - the Romulans never liked Akiras.






More details about Fleet Operations v3 will come soon, stay tuned!
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Sugar Spice
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« Reply #1 on: February 03, 2008, 03:40:45 PM »

Awesome beginning to V3. Always cool when reviving an old design with new textures and slightly different model.
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EnsignRicky
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« Reply #2 on: February 03, 2008, 03:52:15 PM »

I've been itching for an update, and these new models look great. I'm loving the new Excelsior II models as well.
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Dominus_Noctis
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« Reply #3 on: February 03, 2008, 05:35:32 PM »

I love this! Can't wait *fidgets impatiently* 
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« Reply #4 on: February 03, 2008, 06:29:03 PM »

Nice, especially the Miranda II.
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RedShirt
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« Reply #5 on: February 03, 2008, 07:41:25 PM »

The new Rhienn model has some incredible detail work. 
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ewm90
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« Reply #6 on: February 03, 2008, 07:48:26 PM »

You guys are very very talented. Lukas arts has noting like you. 
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« Reply #7 on: February 03, 2008, 09:23:17 PM »

lol ewm90 those models do look fantastic great job guys
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Dominus_Noctis
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« Reply #8 on: February 03, 2008, 09:42:08 PM »

Just curious... how far can a mod like this go? Can it be pushed forever, because it certainly does not seem that the game engine shows any signs of "aging". Or am I wrong there? 
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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« Reply #9 on: February 03, 2008, 09:57:52 PM »

The Armada2 Engine is a good one which is capable of most things you need for a good looking strategy game Smiley and the things it cant will be added someday ;D
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Dominus_Noctis
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« Reply #10 on: February 03, 2008, 10:29:41 PM »

Excellent! I guess there is no need to worry about anyone pulling the plug here then, whew  Cheesy
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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« Reply #11 on: February 03, 2008, 11:45:34 PM »

great! Brilliant!
Will be better though once we got to PLAY!
In anticipation!
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« Reply #12 on: February 04, 2008, 09:26:38 AM »

It goes without saying that the models in those pics are fantastic! I love the K'beajQ; its looks just like its predecessor (as it would if they share components), yet at the same time you can instantly tell them apart thanks to the engine glow colour and the module on its back (good thinking there). The Miranda II looks quite cool too (as does her abilities), and the new Rheinn...i think breathtaking is the only word that covers it (though the Disruptor-refit's passive confuses me a bit; does it cause more damage the longer it remains in a battle?).

btw; the weapon from that borg cube is stunning!. cool Is that a holding beam or a normal beam weapon?
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Optec
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« Reply #13 on: February 04, 2008, 11:25:16 AM »

Yep, thats a normal Borg Beam Weapon, the Holding Beam looks a little different Smiley

The Rhienns passive ability allows her to deal increased damage with the first volley she fires when opening combat. That underlines some interesting hit-and-run tactics Smiley
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« Reply #14 on: February 04, 2008, 12:23:00 PM »

Normally I don't like Miranda models with slices cut out of the back, but your one looks great, and it has the rollbar!

I like the new pseudo-K'Tinga design as well. Whilst I agree with Bernd Schneider that we should ignore the K'Tinga model used in Enterprise (which was later claimed to be a VFX error), that would still make the basic design at least 150 years old. Scheider also quivels that the D7 in VOY: Prophecy is represented on-screen by a K'Tinga model (whereas the D7 in DS9: Trails and Tribble-ations is in fact a D7 model), complaining that if it's a K'Tinga (even though the script calls for a D7 and the K'Tinga model was clearly just a VFX error, much like the Ent-D firing a phaser from its torpedo launcher in TNG: Darmok), that the line about them being 'decomissioned years ago' makes no sense. But again, the ship was intended to be a D7, not a K'Tinga, so why Schneider continues complaining about it I don't know...

Still, the basic D7 design, which was apparantly refitted to the K'Tinga design possibly around the same as the Constitution refit and perhaps in response to it, or even the other way around (the Constitution refit being a response to the K'Tinga), is still at least 150 years old, so I agree with the decision to, at the very least, change the model a bit. Looks great by the way...
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