Menu
Content/Inhalt
Home
News
Forum
Downloads
Home
Forum
Star Trek: Armada II Patch 1.2 Project
PP Technical Support
limit number of weapon fires
July 06, 2008, 01:40:24 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Overview
Help
Search
Login
Register
Star Trek Armada II: Fleet Operations
>
Star Trek: Armada II Patch 1.2 Project
>
PP Technical Support
>
limit number of weapon fires
Pages: [
1
]
« previous
next »
Send this topic
|
Print
Author
Topic: limit number of weapon fires (Read 981 times)
Meredith
The Great Badge Master!
Member
Offline
Posts: 261
Topic starter
tec'ma-te bra'tac
limit number of weapon fires
«
on:
February 03, 2008, 07:55:47 AM »
would it be possible to limit the number of torpedoes on the ship, so like build restrictions would it be possible to have the torps limited. and other than torps for special weapons some things just dont make sense that they would be able to recharge, like... plasma overload for the cards (I cant think of any in flops)
Logged
Atlantis
Member
Offline
Posts: 277
Re: limit number of weapon fires
«
Reply #1 on:
February 03, 2008, 10:57:32 AM »
Only thing I can think of is by changing the ship's odf so special energy doesn't recharge, and giving starbases an energy-recharge special weapon...
Logged
"I need to know if we did serious harm to this life form."
"Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
Optec
Staff
Offline
Posts: 2227
Re: limit number of weapon fires
«
Reply #2 on:
February 03, 2008, 01:36:10 PM »
hm, another "special energy" for torpedos perhaps, but that sounds like far far future
Logged
Please support Fleet Operations by donating
Send a standard greeting... Full spread!
DOCa Cola
Administrator
Offline
Posts: 2401
Re: limit number of weapon fires
«
Reply #3 on:
February 03, 2008, 01:46:14 PM »
actually i think it wouldn't be that complicated. atleast creating such weapon by coding. more problems would arrise from presenting the remaining torpedo value to the player and reloading on shipyards... yes, far in the future
Logged
Please support Fleet Operations by donating
ewm90
Good old dyslexic
Donator
Offline
Posts: 5375
Re: limit number of weapon fires
«
Reply #4 on:
April 18, 2008, 03:53:31 PM »
there was a mod a wile ago that ship built its own missals it could hold a max of 5 if I member.
Here it is:
Empires 1.2, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Total Conversions
Logged
Ask me what Landmark education can do for you.
Landmark Education: Seminars, Courses & Landmark Forum
Blade
Member
Offline
Posts: 131
Re: limit number of weapon fires
«
Reply #5 on:
April 18, 2008, 06:46:24 PM »
this would be great could we also have the ability to make standard weapons use resources for each shot
Logged
Mortographer
Member
Offline
Posts: 191
Re: limit number of weapon fires
«
Reply #6 on:
April 18, 2008, 09:13:35 PM »
Yeah, then, like, you wouldn.t need a powerful economy just to build a strong fleet, but would need to maintain it as well, so declining economy=decommissioning ships
Logged
"As if you could kill time without injuring eternity." -Thoreau
Dominus_Noctis
Member
Offline
Posts: 1718
'Tis braver to live than to die.
Re: limit number of weapon fires
«
Reply #7 on:
April 19, 2008, 05:50:58 PM »
I absolutely love this idea
Logged
I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
Blade
Member
Offline
Posts: 131
Re: limit number of weapon fires
«
Reply #8 on:
April 26, 2008, 09:58:27 PM »
so would allowing weapons to use resourses be possible or not
Logged
Pages: [
1
]
Send this topic
|
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> News
=> Star Trek
=> Small Talk
-----------------------------
Fleet Operations
-----------------------------
=> General
=> Strategy
=> Online Gaming
=> Map editing
===> Map exchange
=> Technical Stuff
=> Feature Request
-----------------------------
Star Trek: Armada II Patch 1.2 Project
-----------------------------
=> PP General
=> PP Technical Support
-----------------------------
Miscellaneous
-----------------------------
=> Forum/Site Quality
Loading...