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Author Topic: Modular yard issue  (Read 2012 times)
Achilles

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« on: January 25, 2008, 04:37:03 PM »

ok nevermind, I sorted this by checking the forums history, could someone delete this, thanks.
« Last Edit: January 25, 2008, 04:41:11 PM by Achilles » Logged
Optec
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« Reply #1 on: January 25, 2008, 04:46:07 PM »

armada2 had an error in its coding resolving the identity of pots which can build stuff by themselves, but i think that should have been fixed in the latest patch. there shouldn't be a problem with identical odfs either. One thing you could check is if your sod does really contain the 3 hardpoints for research yard1, yard2 and yard3.
You could also try to remove the baseName = "byard2" command, a odf with a changed basename is threated like the other odf, so all yards have the same odf from armadas perspective. shouldn't be a problem cause i do also use it in Fleet Operations, but we could try it Smiley
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Achilles

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« Reply #2 on: January 25, 2008, 07:03:28 PM »

well I fixed all that, thanks though Optec.

My problem now is the AI wont build the yards.
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Optec
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« Reply #3 on: January 25, 2008, 08:46:16 PM »

yep sadly thats an issue we are still working on. the ai does automatically look for a construction ship to build a base and does not consider research stations. but messing with the AI is a quite difficult thing - but its on the todo Smiley
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Achilles

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« Reply #4 on: January 25, 2008, 08:51:06 PM »

ahh I see, well it's something I can work around, and AI may be difficult but I am really enjoying the work you guys have done so far on the pp. my thanks.
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RedShirt
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« Reply #5 on: January 25, 2008, 10:01:14 PM »

How much AI modification does it look like it will take to integrate all the new Fleet Ops/PP features?
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« Reply #6 on: January 25, 2008, 11:38:18 PM »

depends on the values of the maxbjildablenumber command and the techtree values
for the other stuff
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Optec
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« Reply #7 on: January 26, 2008, 01:03:19 AM »

the AI is something very difficult, as far as my knowledge goes DOCa is still working on understanding it Smiley just imagine how flexible it is..
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Achilles

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« Reply #8 on: January 26, 2008, 01:05:14 AM »

I do wonder why they put in such requirements when all it has to do is follow a build list.
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Optec
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« Reply #9 on: January 26, 2008, 01:36:11 AM »

well i don't think they wanted to establish this requirement. i'm not much into the programming stuff, but i could imagine that it checks the crafts it commands for function calls, and - perhaps to save time while iterating - it does only check construction rigs. or it does look for constructstation() functions and not for researchpod() functions.. well just guessing here Smiley they never needed any different in original Armada2 so they did not need to implement it Smiley
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