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Author Topic: Idea: About Fusion Weapons  (Read 997 times)
Aden
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« on: January 19, 2008, 04:37:42 AM »

Hello,

This may just be me, but I have been working on a project that allows a single ship to upgrade to one or more different weapons loadouts and I seem to have hit a snag.  Ok so in my testing, I wanted the ship to be able to start out with pulse phasers, then upgrade to either Phasers or Photons, not both. the Problem is that only one of the buttons would show up, and the other was lost in limbo. So I simply ask, could you make it to where there is no restriction on a fusion classlabel weapon on a ship?

Aden
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Blade
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« Reply #1 on: January 19, 2008, 10:37:36 AM »

y dnt you try the 2.5 replacementweapon
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Aden
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« Reply #2 on: January 20, 2008, 04:40:44 AM »

that isnt what Im trying to accomplish, and I have the patch, it works perfectly. What I mean is that I want the ability to use multiple Fusion weapons on a single ship.

Aden
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Atlantis

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« Reply #3 on: January 20, 2008, 11:35:00 AM »

I think what he means is that you could have multiple replacementweapons on one ship...

Plus it looks like replacementweapons renders fusion obsolete, so you may as well use replacementweapon anyway.
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"I need to know if we did serious harm to this life form."
"Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
Blade
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« Reply #4 on: January 20, 2008, 03:16:40 PM »

well u still need the fusion weapon to fuse 2 ships together but yh thats wot i ment
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Atlantis

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« Reply #5 on: January 21, 2008, 09:47:32 PM »

Ahh yeah. For some reason I thought the MultiReq lines still worked with the replacement, sorry.
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"I need to know if we did serious harm to this life form."
"Let's see. You ran your ship through it, fired phasers at it, and blew a hole in it with a photon torpedo. I'd say it's a pretty good chance..."
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