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Author Topic: A2PP 1.2.5 beta testers wanted  (Read 3423 times)
Blade
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« Reply #15 on: January 18, 2008, 09:50:49 PM »

the option menu wks fine and all 3 parts can b grabbed and moved just fine 4 me i'm using vista the only slight problem is that unlike with the orig seperation were u keep both parts selected u have to reselect the different parts
« Last Edit: January 18, 2008, 09:53:30 PM by Blade » Logged
DOCa Cola
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« Reply #16 on: January 18, 2008, 09:56:57 PM »

i tried to use the replacement0class0 = position feature and it crashed immediately.
you used it like replacement0Class0Position = 0,0,100 ?
do you have a bug report for me? Smiley
Posted on: January 18, 2008, 10:54:30 pm
the only slight problem is that unlike with the orig seperation were u keep both parts selected u have to reselect the different parts
i will see if i can "fix" that right away
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Blade
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« Reply #17 on: January 18, 2008, 10:25:42 PM »

Quote
Quote
the only slight problem is that unlike with the orig seperation were u keep both parts selected u have to reselect the different parts
i will see if i can "fix" that right away

its not really that big of a problem its just summit i  noticed
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DOCa Cola
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« Reply #18 on: January 18, 2008, 10:29:58 PM »

yea, but why not Wink

i have uploaded an updated version (same file)
- storm3d viewer shouldn't be affected anymore
- selection fix

positioning works fine for me...
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Blade
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« Reply #19 on: January 19, 2008, 01:17:43 AM »

storm 3d and the selection after seperation wk fine now thx


EDIT:
replacementkeepName = 1
replacementKeepOwner = 1
wk aswell

EDIT:
the random seperation wks 2
i think the postition xyz thing wks dsnt crash it at least 

(i shud really test all the commands b4 i post sry)
Posted on: January 18, 2008, 10:50:56 pm
i have found a slight problem with reintegrating the seperate parts of ships that require more than 2 parts this is to get them to fuse there name changes the only way i know how to keep the original name is by using saucerFormation = 1 but that seems to stop the integration from working
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Crazy Moose

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« Reply #20 on: January 19, 2008, 01:39:13 AM »

saucerFormation = 1 was something to do with the way the two parts of the galaxy lines up when integrating if im not mistaken, I doubt this command will work with the replace weapon, Even the original Galaxy integrator changed the name if i remeber right, but I could be wrong.
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Blade
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« Reply #21 on: January 19, 2008, 01:48:14 AM »

it does thats y i thought it was that command as thats the only difference
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DOCa Cola
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« Reply #22 on: January 19, 2008, 12:59:05 PM »

thanks for all your feedback guys! the final version is now available
Star Trek Armada II: Fleet Operations - Star Trek Armada II: Patch Project 1.2.5 released!
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Lt.Cmdr Worf

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« Reply #23 on: January 19, 2008, 05:47:28 PM »

edit: All fixed was a simple techtree error. my fpromsaucer had a hold-over from a previous attempt of MVAM which i took out of the techtree but forgot to take off of the ship. when the prometheus went to separate it called for the odf file but the techtree didn't know what it was causing a crash. All is well now. the Prometheus separates and reintegrates as it should. I still have the movement problem even with the final version of the patch but oh well..ill just select it with another ship and all will be fine. I just want the custom resolution feature so that i can play in 1400x900 and not this distorted view i have to play with now...but ill wait
« Last Edit: January 19, 2008, 07:10:44 PM by Lt.Cmdr Worf » Logged
Blade
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« Reply #24 on: January 20, 2008, 12:48:15 AM »

errr wots changed since the beta in the final
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DOCa Cola
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« Reply #25 on: January 20, 2008, 01:24:40 AM »

just some fine-tuning. Wink everything else seemed ok. thanks to all who gave input Smiley

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