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Author Topic: P2 Out As Star Trek Online Developer  (Read 2051 times)
DOCa Cola
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« on: January 15, 2008, 12:14:35 PM »

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P2 Entertainment - formerly Perpetual Entertainment - has ceased development on Star Trek Online, according to multiple sources at the San Francisco based developer. The news does not, however, mean that the game is canceled. The license, as well as the game's content - but not the code - have been transferred to another Bay Area development studio where work will continue. It is not entirely clear at this time what this means for the individual developers who worked on the project at P2.

As a company, P2 Entertainment will continue on with their profitable Perpetual Platform, which has been licensed to industry leaders like BioWare, and refocus their core business on the casual games market.

Without the code, whoever takes over Star Trek Online will be faced with a lot of work to complete the project, which means that fans may have longer to wait for a completed Star Trek Online.

P2 Entertainment had no comment on the story.

I don't want to comment on that either

Source: WarCry Network : Breaking News: P2 Out As Star Trek Online Developer
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Triarii
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« Reply #1 on: January 15, 2008, 12:51:11 PM »

Great... now the new developers, not content with simply continuing P2's work, will want to take the game in their "own direction" and we'll have another Star Trek: Legacy on our hands... Angry

Can't Star Trek have one more good game? Just one?
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Smoerebroed
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« Reply #2 on: January 15, 2008, 02:11:33 PM »

....
Can't Star Trek have one more good game? Just one?
no;
the whole story -including the company - got fishy, when they decided to cancel that Rome MMORPG;
well I think you can eradicate ST:O from your mind;
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I have killed thousands. I have killed proud young warriors and wise old rulers. I have killed mothers with babes in their arms. I have killed the just, the wicked, and the beautiful. I have done this for two thousand years in the service of His Divine Shadow and  apparently the fun never stops!
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« Reply #3 on: January 15, 2008, 05:11:37 PM »

I not gonna buy it.... 

Full me ones shame on you full me twice shame on me....

So much for ST gaming other than fleet ops.... 
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Dominus_Noctis
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« Reply #4 on: January 15, 2008, 09:07:06 PM »

Grrrrr... Angry
I'm gonna go with Ewm here and say that Fleet Ops is the only way to go. You guys must never let it die!  Azn
V3 is gonna be so awesome 
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« Reply #5 on: January 16, 2008, 04:31:41 AM »

I agree... Viva la Fleet Ops! Cheesy

I mean, I consider myself a very easy to please gamer... I even got some enjoyment out of New Worlds (those phaser tanks, cheesy as they were, were fun), the game crashing bugs being the only reason I got completley sick of it...

And I would have put up with Legacy, for all its faults, if it hadn't been for that damned targeting bug. Pressing spacebar is supposed to target the closest enemy ship, but half the time the camera focuses on that ship, but it isn't actually targeting, meaning I can't fire on it!

Even Armada II... I actually suffered through it for quite a while (long enough to reach the last Borg mission of the incredulously long campaign), but in the end I just couldn't stand to see my ships falling over like dominos anymore... not to mention the bad voices and music... Angry

I also had fun with Dominion Wars... so yea, I think it's pretty safe to say that I'm pretty easy going when it comes to the quality of Star Trek games... and even then Bethesda manages to churn out something even I won't play...
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Meredith
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« Reply #6 on: January 16, 2008, 07:08:48 AM »

I agree... Viva la Fleet Ops! Cheesy

I mean, I consider myself a very easy to please gamer... I even got some enjoyment out of New Worlds (those phaser tanks, cheesy as they were, were fun), the game crashing bugs being the only reason I got completley sick of it...

And I would have put up with Legacy, for all its faults, if it hadn't been for that damned targeting bug. Pressing spacebar is supposed to target the closest enemy ship, but half the time the camera focuses on that ship, but it isn't actually targeting, meaning I can't fire on it!

Even Armada II... I actually suffered through it for quite a while (long enough to reach the last Borg mission of the incredulously long campaign), but in the end I just couldn't stand to see my ships falling over like dominos anymore... not to mention the bad voices and music... Angry

I also had fun with Dominion Wars... so yea, I think it's pretty safe to say that I'm pretty easy going when it comes to the quality of Star Trek games... and even then Bethesda manages to churn out something even I won't play...

umm dominion wars I would have to say that was the best ST game ever even with all its bugs (and trust me it had allot) but I would have to say I could not play Legacy that was just disappointing. but as for my self I can say I was not aware of ST:O so I will not be mad about that.

but now this is just becoming a rant reply so I will have to refrain 

thanks MER
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« Reply #7 on: January 16, 2008, 10:03:49 AM »

Elite Force was enjoyable too;
I guess that Klingon Academy was pretty decent too, though the demo gave you the feeling that the game UI was rather <meh>




(hey meredith you have an online account for SupCom) :p
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I have killed thousands. I have killed proud young warriors and wise old rulers. I have killed mothers with babes in their arms. I have killed the just, the wicked, and the beautiful. I have done this for two thousand years in the service of His Divine Shadow and  apparently the fun never stops!
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« Reply #8 on: January 16, 2008, 11:21:31 AM »

Klingon Academy rocked! It was just a shame about the bugs though...

And as for Elite Force, I can't stand first person shooters so...
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« Reply #9 on: January 16, 2008, 03:22:54 PM »

St away teem was descant but a bit to constrictive. I like games that have more than one way to win.
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Dr. Lazarus
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« Reply #10 on: January 16, 2008, 03:29:14 PM »

I'm planning on getting Legacy tommorow. Hmmm should I, shouldn't I... 

Unless it turns out to be like Bridge Commander with enhanced graphics, I'm likely to be disappointed. Also I hope it's ok on Vista.
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« Reply #11 on: January 16, 2008, 04:13:37 PM »

Well, let me say this right now... Legacy is not Bridge Commander II... Bridge Commander is ten times the game that Legacy is...

Controls:

Unlike in Brdige Commander, in which in the controls are fully customisable, Legacy has no control customisation at all... you're stuck with the default controls... which suck (whoever the hell heard of pressing S to go up and W to go down?)

Flying your ship:

The game is restricted to a very small area of space. When you hit the edge of this space (on any of the three axes), you rub along it in a very awarkward looking way...

You also can't do the things you'd except a space ship to be able to do. You can't loop-the-loop or barrel roll, for example. Hell, you can't actually roll your ship at all (whereas you can in BC)... You can only pitch (and again, S is up and W is down... ).

Colliding with other objects:

There are no collisions in Legacy... when you hit an enemy ship (or a rediculously small planet), you simply rub against it, like you do when hitting the edge of the map. There aren't even any specail effects when you approach a planet, unlike in BC where you get cool heat effects upon entering a planet's atmosphere.

Commanding your squadron/squadron AI:

Not only do your ally ships not respond to your commands very well, the commands you can issue them are shockingly limited. They are also stupid... so stupid, in fact, that they won't even repair themselves unless you take control of the ship in question and start the repairs yourself (by holding down R and clicking on one of five generic bars for shields, hull, weapons, sensors and engines).

Targeting an enemy ship:

Even something as simple as targeting an enemy ship is made a pain-in-the-ass... This part is what turned me off the game completely. Theoretically you hit space bar and a targeting recticle will appear around the closest enemy ship. You can then fire phasers and torpedoes when within the apropriate arcs... However, oftentimes when you press space, the camera will focus on the closet ship, but the targeting recticle will not appear... for no apparant reason... at this point you can only sit back and hope your allies take care of the enemy, because you are effectively disarmed, because you can't fire your weapons without a lock-on...

Fighting an enemy ship:

Assuming you do, by random chance, manage to get a lock-on, you will be treated to flat, two dimensional phaser effects and some of the strangest torpedo behavious this side of Slave-1's 2-D shockwave creating missiles. The torpedoes may actually circle around and around an enemy ship, the graphics of the torpedo and the ship continually phasing through each other, before plunging straight into its hull and causing extensive damage... Trust me... it's even worse than it sounds...

You also, unlike in BC, don't get a handy display to let you know where your phaser arcs are located... if your flying an unfamilar ship this essentially leaves you to figure it out by trail and error...

Shields are also treated as one vaule for the entire ship, rather than being seperated into segments like in BC and in the show. Also, when your shields fail you have to wait untill they completely recharge before you can use them again... leaving you vulnerable to attack for what may be miniutes, particularly if your shield generator is damaged...

I've heard the sub-system targeting is even worse than all this, but I've never been brave enough to try it...

Graphical effects:

Whilst the graphics themselves are OK, sometimes ships will blow up in the most bizzare ways... like, for example, one time my ship had one of its nacelles blown off... the nacelle broke off the ship, then another nacelle appeared in the same place and also broke off... Another time a Borg cube exploded and is sort of blew up to reveal another cube inside the destoryed cube, which also blew up... strange stuff...

Also, the Borg ships from the Enterprise era (wait, Borg in the Enterprise era, how does that work? ) look absolutely stunningly terrible... this is the cube... No really, this is the cube!!!



I'm going to have to leave it there as I have to go... but yea... in conclusion...

For Christ's sake, don't buy Legacy!!!
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Smoerebroed
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« Reply #12 on: January 16, 2008, 04:16:25 PM »

laz; for PC I guess; if so then:: NOOOOOO DON'T GET IT!

here on the forums is a nice flame thread about Legacrap (I think in the star trek section) all the stuff written inside it is true. The controls are shit, the graphics are shit, and the gameplay is dull; the only (+) are the original voice actors (weeee?)

oh and legacy is not bridge commander (BC is good, trust me!)
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I have killed thousands. I have killed proud young warriors and wise old rulers. I have killed mothers with babes in their arms. I have killed the just, the wicked, and the beautiful. I have done this for two thousand years in the service of His Divine Shadow and  apparently the fun never stops!
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« Reply #13 on: January 16, 2008, 05:28:46 PM »

Oh yeah I have a vague memory of seeing a Legacrap thread, I'll take a look.

I've heard much about it being much better on the Xbox 360, as though the PC version is just a cheap transfer from the Xbox version. Obviously seems like it's nowhere near as good as BC, to be honest the one thing that may irritate me above all other things is the fact that you're restricted to "playing in a pizza box" where you don't have full 3D control. If there's one thing that really bakes my noodle, it's not being in control  Angry

Also, I'd have to consciously avoid the possibility of "colliding" with other ships since I think that would just kill the mood (if there ever was one). 
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Dominus_Noctis
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« Reply #14 on: January 16, 2008, 08:02:53 PM »

I think the reason the controls for up/down are reversed is because of stupid game engineers who think that starships have airleons  LOL
Reading all the advice columns here has made me realize that Legacy does appear to be a terrrrrrrrible game...and now I kinda have the desire to buy Bridge Commander 
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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