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Author Topic: fighters and squadrons  (Read 2109 times)
Blade
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« on: January 14, 2008, 01:49:25 PM »

hi would it b possible to make fighters that dock and undock to a mothership (carrier) also would it be possible to make squdrons were a group of ships would act as individual ie move shoot and get hit/destroyed but count as just one selection
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Mortographer
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« Reply #1 on: January 14, 2008, 02:09:27 PM »

they already had a ship with fighters, it acted as a special ability and you couldn't select the fighters themselves.
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serpicus
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« Reply #2 on: January 14, 2008, 03:49:46 PM »

yep. when playing v3 PR, choose the dominion and pay close attention to the research tree. You'll find the fighter squads researchable next to the Battleship's spec tech.
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DOCa Cola
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« Reply #3 on: January 14, 2008, 04:59:24 PM »

hi would it b possible to make fighters that dock and undock to a mothership (carrier) also would it be possible to make squdrons were a group of ships would act as individual ie move shoot and get hit/destroyed but count as just one selection
to answer that question directly: i am not that far with crafts' ai yet to create vessel squadrons comparable to those in homeworld 2 yet, but i may be able to accomplish that in the future.
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Blade
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« Reply #4 on: January 15, 2008, 11:26:52 AM »

kool that would be great
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Lt.Cmdr Worf
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« Reply #5 on: January 18, 2008, 03:34:37 PM »

with patch 1.2.5 you can now have a ship launch a number of fighters and then merge them with the fusion weapon into a squadron. I've been doing this with the peregrine fighters for my mod set during the dominion war. you build 6 fighters select them all and fuse them and then they get replaced with an sod of all six in formation. they all move as one ship but then again they are all just really good pilots they move in sync with each other...lol
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Blade
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« Reply #6 on: January 18, 2008, 05:48:28 PM »

lol yh that wks but it not very realistic (plus u cud just use the 2.5 patch seperation to release the squad .sod instead
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Lt.Cmdr Worf
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« Reply #7 on: January 18, 2008, 09:25:14 PM »

yea true now i don't have to worry about individual fighters anymore.
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dan1025
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« Reply #8 on: January 19, 2008, 01:20:17 AM »

Can you add more than one seperation weapon to the same ship?, so that a carrier could seperate more than one kind of fighter/shuttle
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Crazy Moose
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« Reply #9 on: January 19, 2008, 01:31:07 AM »

@ dan1025

yes you can, the new replace weapon is just a weapon, so you can add as many as you like, not that you will be able to see the buttons once you get past 13
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Greathor
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« Reply #10 on: January 25, 2008, 03:13:32 PM »

Is there a way to get more than one fusing weapons to work, because I'm having trouble getting multiple ones to work on one ship. This way a carrier could retrieve certain amounts of fighters if some are destroyed-
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Dominus_Noctis
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« Reply #11 on: February 17, 2008, 06:28:28 PM »

What about usiing an animation to simulate the fighters weaving around eachother?
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
RedShirt
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« Reply #12 on: February 18, 2008, 05:40:45 PM »

I know the mechanism existed in the original Armada...

I can say it would be a wonderful thing to finally see the return of the Director's Cut.
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starfox1701
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« Reply #13 on: March 11, 2008, 11:53:55 AM »

The problem there is with the MS3D exporter. As most model work is done on that program these days and the exporter will not export animations on the models I'm told. My personal skills aren't yet at that level so I have not tried it. But I did try contacting Assimisoft about it and have gotten no reply Sad
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Blade
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« Reply #14 on: April 26, 2008, 10:03:15 PM »

could it be possible by doing some thing  like baseName but use sumthing like memberX = "*.odf" (obviously the member list thing wouldd need to b added)
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