Azraael
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« Reply #15 on: December 27, 2007, 09:50:59 AM » |
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I understand that wessels will be built by constructors. So will there be any yard (f.e. repairs and restaff)?
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Resistance is, and always has been... futile.
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T-Man
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« Reply #16 on: December 27, 2007, 11:45:23 AM » |
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Oh...my...god...  You have made the Borg...truly Borg. How did you get the module research working while the ship is building? Is it a segmented thing (so selecting each option triggers a part of the build process) or do they run simultaneously? Definetly gets my approval! Just wow! Time to face it people... Resistance is, and always has been...futile...
Prepare to be assimilated! 
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« Last Edit: December 27, 2007, 11:47:51 AM by T-Man »
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Optec
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« Reply #17 on: December 27, 2007, 12:56:05 PM » |
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Nope, the Borg will no longer have yards. Borg ships can not be repaired on yards, but their native regeneration rate is higher. In exchange all Borg vessels can be re crewed like stations (a Borg ship is some kind of floating station after all). There might be a small repair station for assimilated ships via Mixed-Tech, thats currently in our minds. The modules are completely integrated in the vessel and can not be selected, targeted or destroyed separately. A Borg vessel is still one solid vessels as for every other race, just that you customize it and chose what it is able to and what not. I explained what each attribute does in detail here Star Trek Armada II: Fleet Operations - System Value?
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ewm90
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« Reply #18 on: December 27, 2007, 08:50:52 PM » |
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Where are they built?
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Dominus_Noctis
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« Reply #19 on: December 27, 2007, 09:28:49 PM » |
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I think it was mentioned before... you build the main "node" at the Collective Uplink 
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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DaSeitz
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« Reply #20 on: December 28, 2007, 01:30:36 AM » |
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What about the small borg vessels, like the Interceptor for example? How are the Diamonds special weapons handled with the new system? Great work, finally mighty borg ships... 
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antagonist
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« Reply #21 on: December 28, 2007, 03:38:36 PM » |
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Will additional weapon ports be visible on the models? Damn, I really like the idea of making any Borg ship completely customizable! 
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Azraael
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« Reply #22 on: December 28, 2007, 04:47:32 PM » |
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Does Borg ship behave like romulan - You build first the basic ship and then You can upgrade it, or do You choose all modules before construction. Posted on: December 28, 2007, 05:43:39 pm About the multi - tageting: If there is only one target, will all weapons fire on it, or will only one beam nad torpedoe?
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Resistance is, and always has been... futile.
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Dominus_Noctis
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« Reply #23 on: December 28, 2007, 07:06:27 PM » |
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If you look at the first post from the developers, I think it explains it all. I guess, if I understand it correctly, you choose one of the available basic nodes, which you then upgrade into a limited class of ships: "Each chassis has a different number of free slots to build modules in and the maximum number of installed modules of a certain type might also differ from vessel to vessel" It would be really cool if you could see the weapon emplacements and stuff on the ship!  Resistence is futile.
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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Krael
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« Reply #24 on: December 29, 2007, 06:02:16 PM » |
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Wow, this is really cool.
You guys keep surprising me.
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Dr. Lazarus
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« Reply #25 on: December 29, 2007, 07:51:22 PM » |
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It's gonna be well worth the wait. At first it restored the joy of A1, but now it's greatly surpassed it. Well done indeed! 
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Mortographer
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« Reply #26 on: January 02, 2008, 01:35:18 AM » |
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So will there be just one node for all types of chassis, or will there be like a node then an advanced node or something? Also, will the ships be bigger as well? And finally, will there be the tactical cube armour as an available upgrade for the cube, a seperate chassis, or not in the game at all?
Bravo!
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 "As if you could kill time without injuring eternity." -Thoreau
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Optec
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« Reply #27 on: January 02, 2008, 03:19:32 PM » |
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All vessels are built from the Collective Uplink.
Yep, vessels have been scaled in order to fit the series as close as possible. The Command Cube will even be a bit larger then the TNG or Voyager Cubes.
The Tactical-Armor Module is available for Cubes and will add the optical armor elements as seen in Voyager.
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Dominus_Noctis
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« Reply #28 on: January 02, 2008, 06:07:39 PM » |
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Awwww sweet! 
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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RedShirt
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« Reply #29 on: January 02, 2008, 07:22:20 PM » |
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How is the AI taking to these changes in the gameplay dynamics?
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"Both you beavers will prevent you from reaching a conclusions." ~ Ewm, warning of dangerous BEAVERS
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