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Author Topic: A Queen's Toys  (Read 10272 times)
Optec
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« on: December 26, 2007, 12:46:50 AM »

Merry Xmas and a happy new year to the Fleet Operations Community!

The Borg took a great step from "models and ideas" to "balanced and playable" during the past few weeks. The Borg will feature, as already announced in the forums, a complete new set of models and a complete new playing style.

What are the first things that come in mind when thinking of a Borg vessel (besides cubic of course).. right, large and powerful! Its hard to balance these two aspects in a real time strategy game. A powerful and large vessel has to be expensive of course. But its no fun for a player to save an immense amount of resources and then has to wait for a long time until the construction is complete.
Fleet Operations will go another road. Borg vessels are no longer build like normal starships. They are composed of different modules which improve different aspects of a vessel. The player can choose between all available modules to construct specifically the vessel he or she wants for a certain purpose. An Assimilator for example might be tuned up to a very powerful assimilation unit or a heavy torpedo carrier, laying devastation to starbases.
Each chassis has a different number of free slots to build modules in and the maximum number of installed modules of a certain type might also differ from vessel to vessel. I want to show you a small preview of this unique module system by presenting the Sphere.


The Borg Sphere features a total of up to 4 modules slots. She may carry Beam, Torpedo, Regeneration and Holding-Beam Modules.


A Borg Sphere during construction




Beam Module
The Spheres primary module. The Sphere may carry up to 3 Beam-Modules. The Beam Module increases Offensive and Defensive Value by 8. Each Beam-Module will add an additional energy phaser and allows the sphere to simultaniously attack an additional target. up to 4 targets if three modules are installed.


Torpedo Module
The Sphere may carry one Torpedo Module. The module increases the Offensive Value by 15. Per default the Sphere is only equipped with one beam weapon and this module is the opportunity to add some additional offensive power.


Regeneration Module
Another very important module for the Sphere. Each module increases all attributes by 5 and the Sphere may carry up to three modules of this type. The module increases the repair rate by 10 percent for each Regeneration Module installed. The Regeneration special ability already known from previous releases will become available if you have at least 2 Regeneration Modules present.


Holding-Beam Module
The Sphere may only carry one Holding-Beam Module. The module will increase the Defensive Value by 5 and the System Value by 10. As probably guessed from the name this module grants access to the Holding-Beam special ability. As the Cube may install up to 3 Holding-Beam modules, the Sphere's Holding-Beam will be weaker, but its still a good choice to assimilate smaller units like Sabers or B'rels.


So, whats your choice? A multi-targeting sphere with 3 Beam and one Torpedo Module? A though and durable assimilation base with 3 Regeneration and one Holding Beam Module? Or something in between?
Thats the Borgy way to play! Adapt to your enemies strategies, customize your giant, expensive and powerful vessels! Crush fleets with just a hand full of units!

And never forget.. resistance is futile! 
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Smoerebroed
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« Reply #1 on: December 26, 2007, 01:47:02 AM »

so that means, we build only the empty husk and then upgrade them?

Does the install process for these modules take time?

How's the multitargeting gonna work?

« Last Edit: December 26, 2007, 01:56:43 AM by Smoerebroed » Logged

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« Reply #2 on: December 26, 2007, 02:57:29 AM »

great work!.
How long before we can finally sink our teeth into it? 
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USS Constellation
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« Reply #3 on: December 26, 2007, 06:19:07 AM »

So let's summarize, you'll be able to increase offensive and defensive value by 8 with the installation of modules(a large number), and destroy entire fleets with a handful of units? I'm trusting that the game is going to be a bit more balanced so to speak, and you can't take out 39 starships with one cube.

I can here Riker now, "You've got to help us...THEY'RE EVERYWHERE!!!"
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The Old Man
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« Reply #4 on: December 26, 2007, 01:24:54 PM »

That's really amazing! 

Merry Christmas to all of you and a happy new year!
Keep it going! 
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Optec
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« Reply #5 on: December 26, 2007, 03:13:07 PM »

Construction of Borg ships starts differently then for other races. At first you will have to build a Collective Uplink with your Assembly Node (the constructor). The Collective Uplink is the basic node of every starship. Here you can chose the chassis you want to build (a Sphere for example) and then chose your modules as the Sphere builds around the Uplink, that looks and feels a bit more Borgy then yards.

Multi Targeting allows a unit to target more then one vessel at the same time. The larger portion of the firepower will still listen to your attack commands and target the vessel you chose, the rest will target nearby units automatically.
If you are interested in the formulas: Multi Targeting does only apply to Beam Weapons for the Borg. The damage of the Beam Weapon will be split into parts according to the Multi Targeting value (3 parts if you may assault 3 targets). One part - and the single-target weapons like Torpedos - will follow your orders, the rest will chose its targets separately.

You wont have to face a Wolf 359 scenario in Fleet Operations, but the feeling you get by commanding Borg units should be a lot better then in Beta2. The most offensive Sphere configuration already reaches the 70 Offensive Value, which is far above all other battleships. A Borg player will command only small amounts of highly customized units. The gameplay goal for a Borg Player should be the management and usage of his or her vessels, rather then building up fleets. The special abilities will underline this even more.
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Dominus_Noctis
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« Reply #6 on: December 26, 2007, 06:13:37 PM »

This is incredible!  I wish you guys were in charage of designing a lot of the other rts's out there, cuz those are just plain inferior to how V3 is looking! 
I reeeeeeeally can't wait until it is released. So darn amazing I can't stop repeating myself 
« Last Edit: December 26, 2007, 06:57:36 PM by Dominus_Noctis » Logged

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dan1025
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« Reply #7 on: December 26, 2007, 06:55:13 PM »

This looks great, much more Borg-like than the current construction system Smiley
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Smoerebroed
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« Reply #8 on: December 26, 2007, 10:52:00 PM »

This is incredible!  I wish you guys were in charage of designing a lot of the other rts's out there, cuz those are just plain inferior to how V3 is looking! 
I reeeeeeeally can't wait until it is released. So darn amazing I can't stop repeating myself 

hmm UaW has a similiar approach (hierachy faction)

on topic:: thanks for the info
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I have killed thousands. I have killed proud young warriors and wise old rulers. I have killed mothers with babes in their arms. I have killed the just, the wicked, and the beautiful. I have done this for two thousand years in the service of His Divine Shadow and  apparently the fun never stops!
Dominus_Noctis
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« Reply #9 on: December 26, 2007, 11:27:51 PM »

I know UaW does... but I don't like the way it was implemented. I.e. once one of the sockets is destroyed, it can't be fixed... plus it wouldn't suit the Borg that well, as these advances (at least I think so) are integrated into the whole ship, so they can't be destroyed that easily. Although admittedly, it would be cool to see chunks of the ship being disintegrated.
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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« Reply #10 on: December 27, 2007, 01:33:43 AM »

I know I really like the idea of fewer, much more powerful Borg ships. A few of them should definitely be able to hammer a fleet of almost anything else. I gives it my seal of approval!
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« Reply #11 on: December 27, 2007, 05:15:26 AM »

Fleetops is a strip tees they show a little but never put out.


Will the borg get extra restores from recycling assimilated ship?

For me it seems like it makes more cents for the borg to relay on assimilating ships as form of reassure collecting then they have in the past.

Is there a way to gimp there reassure collectors and ad bigger bonuses for assimilation?
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« Reply #12 on: December 27, 2007, 07:06:01 AM »

I am very proud of all the work you guys have done, even after years you keep up at it.  Thanks for all your work    Borg look really innovative now and way better than the original game
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auxilio ab alto
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« Reply #13 on: December 27, 2007, 07:47:19 AM »

You guys are AMAZING. I don't know where you come up with this stuff! If I had a penny for every time u came up with a good idea...well... u know the story! 
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Cmd.Paul
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« Reply #14 on: December 27, 2007, 08:38:46 AM »

wow, this does look very promising!
When it comes out i'll be sure to make time for it to play...

The idea of a strong borg ship versus an entire fleet....gets me going!
I mean, you build a couple of scouts for early protection get a cube up and going, upgrade it and take on an entire starbase with them having to throw everything they got to defend....shit that sounds awesome!

ps is there some kind of info file to see what all the values mean,
like offensive value, defensive tho I can guess those two, what does system value do and stuff like that?
« Last Edit: December 27, 2007, 08:41:07 AM by Cmd.Paul » Logged

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