I think that you should transform plants in to kind of a base, skip the idea of a
planet of being colonized or not. It does not really affect the game one way or another.
The number of crew displayed should relate directly to the military population of the
planet, it should have nothing to do with the civilian population. So instead of having a
colony ship you should have a base building ship, and the base building ship should
build a level one base
Level 1 Base
500 Crew
Enables building a level 2 base, Tritianium Mine, Dilithem Mine, and a Farm
Tritianium Mine
Provides a small trickle of Tritianium.
Each level of base should allow for an additional mine to be constructed
Dilithem Mine
Provides a small trickle of Dilithem.
Each level of base should allow for an additional mine to be constructed
Farm
Provides a small trickle of Supply.
Each level of base should allow for an additional Farm to be constructed
Level 2 Base
2000 Crew
Enables building a level 3 base, Landing Pad, Research Lab, Planetary Shields, Sensor
Array, Planet side Pulse Phasers, and an additional Tritianium Mine, Dilithem Mine, and
Farm
Landing Pad
Allows for repair and recrew of some ships, and the building of some basic ships
(The Intrepid Class starship was designed with landing struts to be able to land on a
planet so it feasible that it and some smaller ships would be able to land on a planet
too)(also could be used for hiding from a larger ship)(maybe it could build ships
like a starbase)
Research Lab
Allows for Research of new technologies
(could either allow for research of new tech or could have the same tech as a research
station at a reduced cost)
Planetary Shields
Protects the base from orbital attack
Sensor Array
Extends the line of sight for the planet and with tachyon detection grid research
enable you to see cloaked vessels
(Works just like a regular sensor array)
Planetside Pulse Phasers
Enables the planet to defend it self from orbital attack with pulse phasers
Level 3 Base
5000 Crew
Enables building of a Marines barracks, Fighter Hangers, Orbital Phaser
Arrays, and Planetside Torpedo Launchers
Marines Barracks
Enables the Marine boarding action special weapon
(Transports 100 marines on to the targeted vessel)(Should also increase the attack
strength of boarding parties and the defense against boarding parties)
Fighter Hangers
Enables the planet to defend it self from orbital attack with fighters
(should work like some of the carrier starships)
Orbital Phaser Arrays
Enables the planet to defend it self from orbital attack with Phasers
Planetside Torpedo Launchers
Enables the planet to defend it self from orbital attack with Torpedoes
Please tell me what you think Thanks
