Heyho,
we have ideas in mind to write a few modding tutorials for Fleet Operations after the v3 release, cause we do currently have less time to care for documentation, all energies are put into v3 completion

till then a brief explenation:
targetself = advances in the odf tree with the firing unit set as target
eventstart = creates a trigger reference and executes it
trigger = fires additional odf trees, weapons and the like
modifier = improves or alters the combat effectiveness of an unit, damage, rate of fire and repair rate
fighterlauncher = the odf tree for fighter handling, will probably be reworked in v3
pulsehitmod and torpedohitmod are not read by armada, these are temporary entries made in the development. same es the offensive, defensive and system values. wont be in v3
drainer = drains hull hitpoints or special energy per second
revealing = reveals what target unit sees - wont have effect on allied units
pls reference the existing odfs, it should not be hard to find out what they do, most attributes are well namend.. most at least
