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space bodies
December 03, 2008, 08:35:21 AM
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Star Trek Armada II: Fleet Operations
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Star Trek: Armada II Patch 1.2 Project
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space bodies
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Topic: space bodies (Read 7910 times)
Dominus_Noctis
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Posts: 1985
'Tis braver to live than to die.
Re: space bodies
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Reply #30 on:
December 09, 2007, 11:01:31 PM »
Sometimes simplicity doesn't make a game better. Look at CnC3 for example. Who wants generic units and mirror sides really? Yes one can go over the top, but I don't think these ideas will make the game needlessly complicated. It just gives one more layer of strategy to this awesome game that is Fleet Operations.
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
Crazy Moose
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Posts: 226
Re: space bodies
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Reply #31 on:
December 10, 2007, 10:21:05 AM »
Not to sound rude serpicus but do you know what idea your actually rejecting here?
Nobody is saying anything like this should be added to anything, only that the FO team make the odf code available so those who wan't to can.
I don't see how any request for the patch project can be a bad thing as long as its adding something to armada 2 not taking something away, you aren't obligated in any way to play a patch project mod that makes use of any added space body features if you don't wish.
I can see many possibilities for map objects that aren't possible now because of engine limitations and as far as it not being startrek cannon, who says it has to be, it could be related to a ocean ships and submarines and someone wants to add explosive map objects to that, there have been many mods before that weren't startrek (Stargate, Starwars and Naval Armada to name a few).
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