Jan
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Posts: 739
Chefredakteur bei ST-Galaxy Network
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« Reply #15 on: October 30, 2007, 08:21:54 AM » |
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 "Resistence is futile..." erm...no it is not.  Take THAT bitch!
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Cpt Ryan
Fleet Ops mob boss
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Posts: 1908
There is no spoon
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« Reply #16 on: October 30, 2007, 11:29:43 AM » |
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great work guys, i am concerned however about the strength level you've set the prommie at. a bit less than a sovie i think it should be. but regardless fantastic work 
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"The past makes us who we are... forget your past and you have no future"-Me.. i think "better to send 5 lions than 500 sheep"- some guy i can't remember "DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
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warp
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Posts: 350
watch dog
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« Reply #17 on: October 30, 2007, 12:21:08 PM » |
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great work guys,  I can no longer wait 
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RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.
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Posts: 2752
En Veritas, Voluntas.
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« Reply #18 on: October 31, 2007, 12:32:01 AM » |
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Wow. Just... I mean... wow. Just wow. Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!
sure, that would work.  Anything has to be better than the avalon's current fighter thingy.
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"Freedom of speech is an American concept, so i don't give it any value." ~ Dean Stacey, investigator for the Canadian Human Rights Commission.
He heard the case against journalist Mark Steyn. Steyn was accused of offending Muslims.
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NCC1701Z
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Posts: 428
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« Reply #19 on: October 31, 2007, 03:33:45 AM » |
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Or make that one fighter SOD/Texture group look like 4 different fighters (not really that hard in theory, I don't model so watch it be more of a pain than I think)
The only problem is that the 4 fighters would look as if it has like an invisible axis in the middle, and when the model turns and stuff, it'll look.. odd.. Then again, I never tried that before, so I guess we won't know until we try..
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"No matter where you go, there you are..." -USS Excelsior NCC-2000 motto.
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Dominus_Noctis
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Posts: 1985
'Tis braver to live than to die.
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« Reply #20 on: October 31, 2007, 05:29:22 AM » |
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The only problem is that the 4 fighters would look as if it has like an invisible axis in the middle, and when the model turns and stuff, it'll look.. odd.. Then again, I never tried that before, so I guess we won't know until we try..
...this could make it look like the ships are staying in formation... perhaps.
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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Lt.Cmdr Worf
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Posts: 145
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« Reply #21 on: October 31, 2007, 07:59:54 AM » |
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thats what i have for my personal mod..i build fighters one at a time and then group six of them together with the fuse weapon and i have an sod of 6 fighters and then you can create squadrons of fighters...it looks weird..but eh...
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Jan
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Posts: 739
Chefredakteur bei ST-Galaxy Network
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« Reply #22 on: October 31, 2007, 09:10:52 AM » |
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I was just thinking about that Enterprise thingy I can remember in two episodes....
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Knight
Major, CBK Squad, Rainbow Six
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Posts: 7
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« Reply #23 on: October 31, 2007, 06:24:22 PM » |
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Sounds very very cool, looking forward to the next patch - for both Prometheus MVAM, and perhaps being able to use it to make fighter craft.
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"Looks pretty. What do we blow up first?" ―Wraith Squadron Motto
"Would you like a large or a small crater, sir?" "Just get us inside without killing the squad, okay Scorch?" ―Scorch and Boss
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antagonist
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Posts: 63
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« Reply #24 on: November 01, 2007, 08:18:02 PM » |
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Wow, a really great feature!
One question, though: Will we be able to select more than 16 units at once? That would really reduce micro management.
Just imagine, 16 Prommies, and suddenly you have to control 48 Prometheus sections...another solution would be setting 2 of the sections to guard the third and have the player control the latter.
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Lt.Cmdr Worf
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Posts: 145
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« Reply #25 on: November 01, 2007, 11:05:59 PM » |
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why does anyone need 16 prommies? one or two would be sufficient..you immediatly have 6 vessels as powerful as the akira built into two..so..why need 16?
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RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.
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Posts: 2752
En Veritas, Voluntas.
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« Reply #26 on: November 01, 2007, 11:26:27 PM » |
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Pretty sure the 16-unit max is hardwired into the game so deeply that not even the FO team's miracles can touch it. Darn shame, too.
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"Freedom of speech is an American concept, so i don't give it any value." ~ Dean Stacey, investigator for the Canadian Human Rights Commission.
He heard the case against journalist Mark Steyn. Steyn was accused of offending Muslims.
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Dominus_Noctis
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Posts: 1985
'Tis braver to live than to die.
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« Reply #27 on: November 02, 2007, 12:46:53 AM » |
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Yup, I think Red's right... it's kinda like starcraft in this regard (to prevent mindless spamming...in theory at least)
Hmmmm... something very peculiar is going on here on another note. My post count is remaining the same... my posts per day has dropped... despite the fact that I AM posting. Very weird! (for the record it is 683... that way I can check again later and show that I haven't gone crazy!)
Yup I guess I have gone crazy... whatever it was, it's working again (slaps head with palm)
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« Last Edit: November 02, 2007, 12:55:09 AM by Dominus_Noctis »
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I have not yet begun to fight! -John Paul Jones We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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Blade
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Posts: 301
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« Reply #28 on: November 02, 2007, 02:12:18 PM » |
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wen will this new patch be coming out cant wait for it.
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Lt.Cmdr Worf
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Posts: 145
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« Reply #29 on: November 02, 2007, 02:25:13 PM » |
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I can't wait for it...brings another new dimension to this game.
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