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October 11, 2008, 04:47:17 AM *
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Author Topic: Battleships - Are they really worth it?  (Read 10743 times)
Optec
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« Reply #30 on: November 11, 2007, 05:18:24 PM »

yep, area weapons do always hit cloaked vessels even if not detected by the owner of the firing starbship.
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redmanmark86

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« Reply #31 on: November 11, 2007, 10:12:55 PM »

thats not true at all because i have tested it and the feds didnt not shoot on my cloaked vessels with the special weapon i created so that really is not true at all... dnt believe me test it out, i will happily send the files
Posted on: November 11, 2007, 05:36:20 pm
so is that a yes or a no optec to seeing my files?

i can tell you straight that it doesnt hit cloaked ships, i have tried over and over and i cant get my weapons to fire on a cloaked ship without passive cloak research... in which case then yes your right it does.
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Lt.Cmdr Worf

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« Reply #32 on: November 12, 2007, 06:11:38 AM »

i'd like to see how you were able to get multitargeting weapons not to fire on cloaked vessels...cuz it happens all the time with my multitargeting weapons...could I see some code for that?
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redmanmark86

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« Reply #33 on: November 12, 2007, 09:41:18 AM »

im more than happy to send you my files over?

i have only tested on the computer and not any other player as its in beta so only have limited people testing it, though not many offered to be honest...

but when the federation (the first race i have given multi targetting to) is the computer and i stick a few cloaked shrikes in, its multi targetting weapon wont fire on my ship till i decloak or they have passive tachyon???

as for firing on my ship once the research is done, thats the same for a ship with normal wepaons unles set to yellow aleart in which case my weapon wont fire either.
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Lt.Cmdr Worf

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« Reply #34 on: November 14, 2007, 12:46:57 AM »

have you tried to be the federation and see if any of your ships will fire at cloaked vessels?
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redmanmark86

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« Reply #35 on: November 14, 2007, 02:54:00 AM »

the AI doesnt cloak and i have no one to test it with as Jan is away for 2 weeks, if your willing to test it with me than im more than happy to try?
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Dominus_Noctis

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« Reply #36 on: November 14, 2007, 03:28:04 AM »

The AI cloaks in vanilla... shouldn't it in Fleet ops?
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redmanmark86

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« Reply #37 on: November 14, 2007, 06:18:06 PM »

it doesnt in fleet ops at all, i did redesign the AI to be more efficient in FO in terms of building ships and better when choosing targets and sending large fleets but you would have to be a good player to handle my AI but the AI defo dont cloak.
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Cpt Ryan
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« Reply #38 on: November 15, 2007, 12:08:23 PM »

redman, read what i said, "when presented with a targetable enemy" i.e test this by putting your cloaked shrikes next to the enemy base, then bring a seperate uncloaked ship towards the base, then see what happens.

BTW, area effect weapons cannot miss because the hitchance value has to be 1
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redmanmark86

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« Reply #39 on: November 15, 2007, 05:40:46 PM »

well ill give it ago tonight and see what happens...

but my multi target phasers aren't true multi target as i set the max targets to 1, and this was so 3 phasers could either all hit one ship or a ship each... seeing as only one ship can hit 3 ships (the descent, it doesnt matter too much) and then the rest can target a a max of two, with you being able to choose onr ship.

i have set the hit chance to 0.5 and maybe thats what some phasers fire funky, i will check and set them to 1.
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Acidpunk
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« Reply #40 on: November 16, 2007, 03:56:20 AM »

Well dont worry ill test it with mark at somepoint this weekend
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USS Constellation

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« Reply #41 on: December 17, 2007, 07:09:58 AM »

I am in total agreement. We didn't see anymore than 3-6 Galaxy Cruisers in any Federation Fleet during the Dominion War. The only reason the Dominion had a lot of them was because they conquered the Gamma Quadrent and build ships quickly.

Remember "Yesterday's Enterprise"? The Enterprise D fired a torpedo that split into four parts. The Galaxy Class should use this projectile as a multi-targeting system.

Instead of reducing the cost or increasing the build time there should be a facility(like the factories in Age of Empires III) that pump out battleships. The factory facility would have to be research of course.
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Dominus_Noctis

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« Reply #42 on: December 17, 2007, 09:33:11 PM »

That could be really interesting for the Dominion; it would set them apart even further from the other races.  Cheesy I like it 
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
rattraps123

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« Reply #43 on: December 30, 2007, 07:24:46 PM »

i think battleships should be limited to the relative size of your fleet. say you have 50 ships, you should be able to build 5 battleships. 100 ships / 10 battleships.... and so on. Whats the point of having 100 battleships, wheres the fun in that ?
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Dominus_Noctis

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« Reply #44 on: December 30, 2007, 08:00:20 PM »

Well... I could understand your logic if those things were not balanced (i.e. battleships being insanely powerful). As it stands right now, very few people build battleships because the smaller vessels build quicker and do more DPS and are cheaper in the long haul. However, because of the new balancing for V3 final we should finally see a much more even mix of ships  . Personally I hate caps and think they wreck/severely limit strategy (take DoW for example). I don't think anybody will ever build 100 battleships and nothing else, because in the time and resources it took them to construct those 100 ships, the oponent would have already decimated them entirely with mixed fleets.
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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