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Author Topic: SWITCH  (Read 1315 times)
corebrach190

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« on: October 18, 2007, 11:43:27 PM »

Thier shoul be a boutton that you press the switch between weapons like so
USS Zeus
Excelsior-II Class

Has Multyphaseic shields and normal shelds
Has Phasers and Disrupters
Has Quantium Photonic and light Tricobalt Torpedos
with the push of a boutton that opens a menue like the build button for
ships and stations you can change between the weapons
the weapons used are mostlikely 2 have bean aquirerd by tech trade

note:NOT A SPECIAL WEAPON ITS A BOUTTON THAT YOU CHOSE WHITCH WEAPON AND SHIELDS 2 USE Cheesy
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Red Alert Shields Up Remodulate The Shield Frequency Every 1 Second And Fire All Phasers And Photons
Dr. Lazarus
Schrodinger's Sidekick

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« Reply #1 on: October 19, 2007, 12:33:46 AM »

I've not the faintest clue what you're going on about...
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Dominus_Noctis

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'Tis braver to live than to die.


« Reply #2 on: October 19, 2007, 02:58:55 AM »

I get it... but that would make it horribly imbalanced I would have to add... Once you make ships "jack of all trades" they render all other ships in an rts useless, do you see? Each ship should have a specific role, with specific weapons to complete it. As it is, there are too many ships in flops that have overlapping roles, which make us spam small ships as a result (the ultimate jacks: cheap, hard to target, and relatively strong weaponery in numbers).
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We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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« Reply #3 on: October 19, 2007, 05:27:39 AM »

If the fo team think it's possible...why not doing it as a game mode you can choose when selecting a map? Or at least use this possibility for unusual, but replayability-enhancing, ideas that would destroy the usual game play.
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Optec
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« Reply #4 on: October 25, 2007, 11:25:47 AM »

i don't think thats a very playable idea, just because you would spend far more time in configurating your vessels then actually blowing something up with them. maybe as a side feature for a small set of units for a future race Smiley
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auxilio ab alto
Hey! It's Me!

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The youth of the coming generation, God is moving


« Reply #5 on: October 26, 2007, 12:34:11 AM »

that would probably be more feasable in a game where you controlled only a select few ships, aka, bridge commander, or something. Otherwise, when you have what is it? 10 ships in a fleet? (not sure about #) and u have five of those fleets....that's 50 ships to micromanage in a battle. Plus the processor taxing...i dunno, personally, it seems a little...overdoing it.
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Meredith
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« Reply #6 on: October 26, 2007, 01:45:50 AM »

ya I have brought up micro managing before but we need less if we can not more but like the idea
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