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Author Topic: Ship and Station Refits  (Read 2780 times)
Meredith
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« Reply #15 on: September 04, 2007, 11:40:03 PM »

umm but could it be done like the new odf they introduced in 1.2.2??
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DOCa Cola
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« Reply #16 on: September 05, 2007, 07:12:17 AM »

yes, it is backwards compatible, as it is a new weaponclass, that if not defined won't be used anyway.

the replaceweapon is still under testing. it seems to be reliable in all situations, but we though the same before we found a few bugs with it. Tongue
same applies to the maxbuildablenumber option from the last patch - under some circumstances it can slowdown armada a lot due to some faulty code i have written. that won't be noticable on newer machines and will be fixed in the next version of PP (actually noone reported that yet Wink)
« Last Edit: September 05, 2007, 07:19:40 AM by DOCa Cola » Logged

AdmarilRyan

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« Reply #17 on: September 11, 2007, 10:32:40 PM »

slowdown armada a lot due to some faulty code i have written. that won't be noticable on newer machines and will be fixed in the next version of PP (actually noone reported that yet Wink)

I don't think many people are making use of that particular feature for modding as yet, at least, any public modders, purely cause one small feature is not worth making a mod incompatible with the stock game, however, as future versions of this patch are released with more options avalible intrest will rise massively I'm sure.
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« Reply #18 on: September 16, 2007, 11:48:53 AM »

I think one of the more interesting options for this mod could be the ability to use a system similar to FO, where you could set up Avatars at the start of the game to determine which way the fight will go...
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Cpt Ryan
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« Reply #19 on: September 18, 2007, 10:06:33 AM »

changes on that sort of scale wouldn't really be a patch, it would just be mini- Flops. Not to mention it would take a lot of work on top of current projects & stuff.
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AdmarilRyan

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« Reply #20 on: September 18, 2007, 03:36:05 PM »

I think one of the more interesting options for this mod could be the ability to use a system similar to FO, where you could set up Avatars at the start of the game to determine which way the fight will go...

I think that is too specific a change, adding features directly from fleetops. What this project really should be doing is making changes that open up a wide variety of modding posibilities. For something like that you might as well just try modding fleetops itself.
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Meredith
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« Reply #21 on: September 19, 2007, 03:06:42 AM »

changes on that sort of scale wouldn't really be a patch, it would just be mini- Flops. Not to mention it would take a lot of work on top of current projects & stuff.

Indeed I have said that on many times

for any one else the fleet ops staff is not here for mod requests. how many big mods or otherwise have a forum and of those how many have a feature request section.....   umm let me do the math (carry the one ad 0) um ya thats ONE  ok so if you have a mod request go to filefront forums and start a mod sugestion thread and see how many Views you get and replies  Sad
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