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Author Topic: Ship and Station Refits  (Read 2862 times)
AdmarilRyan

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« on: August 17, 2007, 09:18:51 PM »

In Armada2 it is possible to have a refit system where you can make it so that your ships can be upgraded to better ships. The two methods of doing this are either heavily adapting the 8472 evolution, or by using the fusion weapon. There are problems with both of course, the fusion involving the ship moving in a weird manner, and the evolution adjustments ruining the 8472 evolution system as well. Another problem is the name of the ship changes when it is refitted

I would like to see, a way of refitting vessels, so that the ship has to return to a shipyard for the process to occur. So you would press the button, pay a small amount of resources, the ship would return to the shipyard and refit there, taking an amount of time (in the same way build time works).

The next thing that I'd like to see, is the same process possible with stations, although the stations won't move while this is happening. The thing is, say I want to upgrade a starbase into a more advanced version (lets say the mod was era based). So the spacedock upgrades to a early 24th century equivilant, the problem is, everything that was dependant on the spacedock in the techtree can now no longer be built.

The solution is a techtree which allows you to build something if you have either this or that

for example:

base.odf changes into newbase.odf
ship.odf requires base.odf and research.odf to build

idea for techtree entry

ship.odf 2 "base.odf, newbase.odf" "research.odf"

If this is possible, I would very much like to see it, or something along these lines possible.
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« Reply #1 on: August 17, 2007, 10:24:28 PM »

we discussed the same problem recently as in fleet operations we are using the current commands for avatar stations, to have a better way to upgrade stations, so that is already on todo, but i fear also one of the more complex modifications to do, so i had this in mind for after the release of fleet operation v3

i really like the upgrade idea for the vessels. but also even more complex than the first one. if i find a way to do that, then i will see what i can do
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Cpt Ryan
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« Reply #2 on: August 18, 2007, 11:11:12 AM »

this could be easier to do with a specifically built drydock, rather than one that already builds/repairs ships?
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« Reply #3 on: September 02, 2007, 10:41:39 PM »

I doubt it would be any simpler.  It might be different gameplay-wise, but the scripting would likely be the same.
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AdmarilRyan

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« Reply #4 on: September 03, 2007, 10:33:10 AM »

I think the way to do it would be as a "command" like the repair command as the source for the scripting, I suppose the evolve command would also be relevent.
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« Reply #5 on: September 03, 2007, 11:03:00 AM »

btw. i have a better "vessel replacement" special weapon working in the dev version in v3. works with stations and even allows a random replacement vessel from a list you define in the odf file
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« Reply #6 on: September 03, 2007, 02:38:02 PM »

Awesome!
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« Reply #7 on: September 03, 2007, 02:41:08 PM »

ah yes, and keeps the name of a vessel too if replacementKeepName = 1 is set Wink
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Dominus_Noctis

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« Reply #8 on: September 03, 2007, 10:13:58 PM »

Didn't know this was possible. Cool! Now only if the name would appear on the ship itself....
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« Reply #9 on: September 04, 2007, 03:08:28 AM »

That could be done, I do believe, but it would be a pain as far as skinning goes...
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« Reply #10 on: September 04, 2007, 10:50:11 AM »

actually that is listed on our todo list in the ideas section for a few years now Wink but i don't think i will ever invest any time to find a solution to do that. armada was not designed to have lot of different textures on a vessel. and of course for the feature being any useful the textures would need to be auto generated
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Dominus_Noctis

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« Reply #11 on: September 04, 2007, 08:17:11 PM »

It sounds really complicated, but hopefully, when sentient computers enter the foray, we will get a really hyper-advanced version of Flops running armada engine x at ludicrous speed Cheesy

By the way, will it ever be possible to get the rights to change the armada engine itself to do "new things" ?
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We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
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« Reply #12 on: September 04, 2007, 09:49:05 PM »

Not officially.  Of course, nothing but ethics will prevent you from doing anything to it in your spare time.

I mean, it's not like anyone will know.   
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Meredith
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« Reply #13 on: September 04, 2007, 10:50:23 PM »

DOCa cola you should put this upgrade feature in the armada patch project that would be sweet
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« Reply #14 on: September 04, 2007, 11:31:13 PM »

The problem is that the patch has to be fully compatible with previous versions.  That means no new gameplay elements.
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"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
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