Menu Content/Inhalt

December 03, 2008, 09:59:31 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Overview   Help Search Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: offensive value  (Read 715 times)
Azraael
Queen's personal drone
*
Offline Offline

Posts: 143



WWW
« on: August 17, 2007, 09:41:43 AM »

Hello guys. Long time no see Wink

Help me with this one, because I cannot get a crack out of it...

In the V2 it was very easy: The Cube f.e. had a phaser with 8 damage points and a grav torpedo with 18 (?) points. You knew the torpedo will not always hit etc.

In the V3 it is different: You have offensive value, and frankly I don't understand it. Especially I don't understand when You get f.e +2 offensive value (avatar) and additional torpedo launcher. Does it means that the torpedo gives 2 damage point on hitting enemy, or the ship gets 2 points offensive strenght and a additional launcher?

please light me up on this.
Logged

Resistance is, and always has been... futile.

Optec
*
Offline Offline

Posts: 2424



WWW
« Reply #1 on: August 17, 2007, 09:58:45 AM »

the offensive value is an easy tool to allow the player to compare its units. the offensive value describes the offensive capabilities of a unit in terms of damage per second and burst damage potential. the formulas are rather complex, but you can easily compare the offensive value of two ships to see which one deals more damage.
Avatar modification which add an additional weapon do usually also have an offensive value bonus. the additional weapon then uses this offensive value for its damage calculation (the old weapons remain untouched) while an offensive value bonus without and armament change increases the damage of the already installed weapons.
Logged

Please support Fleet Operations by donating

Send a standard greeting... Full spread!
Azraael
Queen's personal drone
*
Offline Offline

Posts: 143



WWW
« Reply #2 on: August 17, 2007, 11:50:57 AM »

Thanks Optec - now it's clear. Can You tell sth more about system and defensive value?
Logged

Resistance is, and always has been... futile.

Cpt Ryan
Fleet Ops mob boss

Offline Offline

Posts: 1908


There is no spoon


« Reply #3 on: August 18, 2007, 11:19:32 AM »

well the system value, i know is a set of values that determine both special energy recharge rate & also how quickly system repairs are made. not sure exactly how they do this but i do know the higher the value, the faster it is in both cases.

Defence value i imagine works exactly the same as the offence value only in terms of shield & hull points.
Logged

"The past makes us who we are... forget your past and you have no future"-Me.. i think
"better to send 5 lions than 500 sheep"- some guy i can't remember
"DANCE FOOL!!... and make it a nice dance"- another guy i cant remember
Optec
*
Offline Offline

Posts: 2424



WWW
« Reply #4 on: August 20, 2007, 03:02:02 PM »

Yep, the defense value increases the overall hull and shield hit points and cause the shield and hull regeneration is calculated in percent of the maximum hit points it will also slightly increase the regeneration rate. The system value will still have a much greater impact on regeneration rates then an defensive value increase.
Logged

Please support Fleet Operations by donating

Send a standard greeting... Full spread!
RedShirt
Per Philosophia, Clarus. Per Clarus, Veritas.

Offline Offline

Posts: 2752


En Veritas, Voluntas.


« Reply #5 on: August 23, 2007, 12:04:57 AM »

Perhaps it would be make a sticky with this information for the sake of those newer to the system as well.
Logged

"Freedom of speech is an American concept, so i don't give it any value."
~ Dean Stacey, investigator for the Canadian Human Rights Commission.

He heard the case against journalist Mark Steyn.  Steyn was accused of offending Muslims.
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

© 2003-2008 DOCa Cola. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures.
Powered by Joomla
Powered by SMF 1.1.6 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com