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December 03, 2008, 09:53:04 AM *
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Author Topic: Stopping Derelicts from exploding?  (Read 2329 times)
The Old Man

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« Reply #15 on: August 11, 2007, 03:53:16 PM »

Are you sure your derelicts explode?

If a ship becomes derelict and explodes after some time I assume this happens due to the damage the ship has taken. There's a difference between those ships which have simply lost their impulse-drive and have to wait until it is repaired and those which are so heavily damaged that they might explode after a while and those ships which have just lost their crew due to a failure of life-support for example. The last mentioned won't explode, they become what is called derelict.

A derelict vessel won't explode. I assume we're discussing something different.
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Dr. Lazarus
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« Reply #16 on: August 11, 2007, 04:12:51 PM »

Derelicts don't explode! No no no no no!!!  Angry

They get nabbed by the Ferengi, captured by the enemy or else blasted to bits (I sometimes do this myself to my own ships, just for fun  ).

Although, to be honest I've never seen a derelict survive long enough to know if if explodes eventually or not. My guess is they just fade away or something. What a waste of valuable ship... 
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Dominus_Noctis

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« Reply #17 on: August 11, 2007, 05:57:26 PM »

I've never actually noticed that derelicts explode... but maybe it's because my games don't last long enough... or when I play instant action the enemy or I takes or destroys them.
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Cpt Ryan
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« Reply #18 on: August 12, 2007, 10:14:03 AM »

I think there is a timer on derelict ships that makes them explode if they are not retaken/captured. This is quite beneficial, particularily if like me you usually play with Ferengi off, since if they are a credit ship they still take up those credits since they are still technically in your posession.

also it could be a system resource saving measure as this was made quite some time ago .

the exception to this rule i think are map placed derilicts

how long this timer is... i havent a clue since if seen derelicts  blow up quite quickly, and also seen them hold out quite a while
« Last Edit: August 12, 2007, 10:16:18 AM by Cpt Ryan » Logged

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Dominus_Noctis

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« Reply #19 on: August 12, 2007, 05:52:56 PM »

Ok, cool Cheesy
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I have not yet begun to fight! -John Paul Jones
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Strength is irrelevant, resistance is futile.
MutantHippie

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« Reply #20 on: August 12, 2007, 07:16:34 PM »

Can we get someone who works on this mod to come in here and tell us whats what please?  rolleyes

P.s Dom if u read this come onto msn
 
« Last Edit: August 12, 2007, 07:20:47 PM by [-LoL-]Pvt-MutantHippie » Logged

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Emil

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« Reply #21 on: November 08, 2007, 08:38:41 AM »

                Greetings, everyone
   I've noticed that too, derelict ships have the tendency to explode. An it's very hard to capture enemy ships. I've tried to capture a romulan building ship (several, actually) and i didn't succeeded, they all blew up too easily.
  One other thing, can you guys make a command button for the ships so that when they are damaged beyond a level to automatically return to a shipyard for repairs ? AI does that but I can't monitor all my ships. Thanks
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DOCa Cola
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« Reply #22 on: November 08, 2007, 09:53:15 AM »

  One other thing, can you guys make a command button for the ships so that when they are damaged beyond a level to automatically return to a shipyard for repairs ? AI does that but I can't monitor all my ships. Thanks
Welcome to the forums Emil!
yea, thats the tricky part of strategy games, the micro management. no, i think we should keep that manual. how lame would it be if every vessel damaged would retreat fully automaticly in multiplayer games human vs. human? Wink it should be up to the skill of player to even in a large battle having the oversight to give repair orders.
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Jan
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« Reply #23 on: November 08, 2007, 11:35:01 AM »

Never experienced that. Except of derelicts that are in the area of a black hole. They are sucked in and explode. There are black holes in vanilla A2, not in FO, however. Would be a nice idea for FO V3 ^^. black holes that slows down your engines and suck you in when you have no engines online.
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DOCa Cola
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« Reply #24 on: November 08, 2007, 01:39:04 PM »

yea, right. i put black holes on todo Wink
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