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Author Topic: PR1.1 w/ Vista Update::Multiplayer->NetworkManager.dll causes application crash  (Read 1826 times)
miketeckia

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« on: June 11, 2007, 08:27:00 AM »

The Problem:
When I try to play a multi-player game, the application aborts during the "Checking game assets" phase.  Yet, this stage successfully completes when I try to use the Gamespy option, which unfortunately comes back with a "Lobby cannot be found error" (although, it seems like that would be expected given that this is a mod and not from a publisher). 

Steps I've taken to solve the problem:
Scourer the forums!
Kill UAC (No go)
Admin rights(No go)
Admin and XP SP2 Compat (No go)
Auditing the directory level permissions to force everything below it to allow User's full rights.
(reinstalling x5)

I've looked into the system logs that Windows keeps to see if it was just a configuration issue, which could be possible given that Vista is very picky about ACLs.  Instead, I find that the faulting module is this NetworkManager.dll (same exact problems with the stock A2 install). 
Once I found that it was this guy, I ran the ACT 5.0, which is supposed to check app-compatibility between XP and Vista etc.  As it turned out, there were a number of attempts to access the registry, and various process/thread features of Windows, which failed due to the "non"-existence of NT Authority\System in Stock A2, but this wasn't the case in FO, which used the correct user.  After reviewing the problems, I had ACT 5.0 apply the correct ACLs to the DirectSound keys, which didn't work.  I also noticed that Windows denies the taskswitcher hook they tried to implement. 

I also checked the logs for FO, but they were non-existent at this point.

Steps to reproduce the problem:
1. Install FO3PR1.1 w/ Vista patch using Virtual PC 2007 and a Windows XP SP2 ISO image to build the appropriate proxy box that will allow the install to complete without problems
2. Copy the installed files to Vista
3. Reproduce the Keys in HKLM\Software\Activision\FO3...
4. Start the game via the launcher
5. Try to play a multi-player game
6. Game crashes!

My OS:
Windows Vista Business Edition courtesy of the fantastic MSDNAA access my college grants me.

My Box:
P4 (Prescott) 3.0 Ghz w/Hyper Threadind
1GB Corsair XMS memory
2 80GB HDDs (FO and A2 are on a Seagate via SATA150)
1 Intel 1000/100/10 Mbps integrated network interface (drivers ala Asus)
1 Asus MOBO
1 Nvidia GeForce 5700 Ultra via BFG Tech (I know its old, but it still works!)
Assorted Periphs and multi-drives
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DOCa Cola
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« Reply #1 on: June 11, 2007, 11:53:39 AM »

that is a known problem for most armada 2 installations if fleet operations or not under vista. i will take a look into the issue today and see if i can reproduce it.

thanks for your detailed report, that will help alot.
« Last Edit: June 11, 2007, 11:59:40 AM by DOCa Cola » Logged

DOCa Cola
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« Reply #2 on: June 11, 2007, 02:26:54 PM »

yep, i discovered the exact same problem with a fresh stock armada II 1.1 installation on a new vista installation

edit: the lan/hosting issue seems to lay in the voice chat support that never went into armada but gets initialized when hosting or joining a multiplayer session...when getting the sound codecs
« Last Edit: June 11, 2007, 03:23:48 PM by DOCa Cola » Logged

DOCa Cola
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« Reply #3 on: June 11, 2007, 03:52:03 PM »

here you go, please try if that fix works for you
http://www.fleetops.net/index.php?option=com_smf&Itemid=3&topic=3227.0
« Last Edit: June 11, 2007, 03:59:15 PM by DOCa Cola » Logged

miketeckia

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« Reply #4 on: June 12, 2007, 05:32:35 AM »

This worked great! 
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DOCa Cola
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« Reply #5 on: June 12, 2007, 07:45:54 AM »

good to hear Smiley thanks for reporting

seems like you are the first one to play armada 2 online with vista Wink
« Last Edit: June 12, 2007, 07:47:34 AM by DOCa Cola » Logged

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