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Author Topic: explosion wave etc.  (Read 1042 times)
warp

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« on: May 28, 2007, 05:56:50 PM »

if there ship or a station explode
bowl there a explosion wave free
and the dense ship stand on same the spot this way if he stands
but I had thought :
there is something near in
and that becomes explodes
long his squares, the dense object is moved
thus you must present that the object ship are,
and that moved by the explosion golf/wave.
but it is itself also dependent on the explosion powerful, weak, average

explowave.png
« Last Edit: May 28, 2007, 05:59:48 PM by warp » Logged



Fullphaser
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« Reply #1 on: May 29, 2007, 03:45:34 AM »

if there ship or a station explode
bowl there a explosion wave free
and the dense ship stand on same the spot this way if he stands
but I had thought :
there is something near in
and that becomes explodes
long his squares, the dense object is moved
thus you must present that the object ship are,
and that moved by the explosion golf/wave.
but it is itself also dependent on the explosion powerful, weak, average

explowave.png
Is that even possible in the engine? I meanI suppose ti could be coded as some responce ability (or passive ability that is only set off when the hull = 0, if the odf files can even pull that kind of thing off.
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Kaidus
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« Reply #2 on: May 29, 2007, 01:46:47 PM »

Is he talking about explosions that do damage?
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warp

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« Reply #3 on: May 29, 2007, 05:25:04 PM »

Is he talking about explosions that do damage?

damage?
damage to the ship that depends on the shield
and as the shield that cannot keep against
damage will incur
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Eufnoc
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« Reply #4 on: May 31, 2007, 06:19:03 PM »

:S

humm, I thought you was on about if a ship is in the way then the explosion will not be perfect circle
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Jan
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« Reply #5 on: May 31, 2007, 07:37:28 PM »

I'd like to see such explosions randomized and/or also depending on races. When a ship explodes it can explode in a "normal" behavior but sometimes there could be those heavy explosions with such a circle blast that also harms shields or even ship systems (like a sensor crash or something). Randomized. Lucky moves will surely increase playing fun cos you never know what will happen next. nothing can be calculated 100 percent which is a fine addition to playing depths.
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Admiral Adama
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« Reply #6 on: May 31, 2007, 08:12:24 PM »

there is a comet in the explosion animation that shoots off in a random direction
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Fullphaser
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« Reply #7 on: May 31, 2007, 09:45:16 PM »

The only thing I haven't liked about ships exploding is that isn't what happened on screen all that often. Rather ships are left a drift and beyond crippled and beyond repair. Its not all that often ships actually explode.
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Cpt Ryan
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« Reply #8 on: June 01, 2007, 12:07:13 PM »

think of the cpu resources that would consume if you have a few hundred "spare" ships, of various shapes and sizes doing nothing but floating there. Yes it would probably be pretty, but you'll soon find that even stronger PCs will start to stutter in longer games, which i think most players tend to prefer over shorter ones.
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« Reply #9 on: June 01, 2007, 06:11:41 PM »

think of the cpu resources that would consume if you have a few hundred "spare" ships, of various shapes and sizes doing nothing but floating there. Yes it would probably be pretty, but you'll soon find that even stronger PCs will start to stutter in longer games, which i think most players tend to prefer over shorter ones.
They don't necessarily need to stay there. Just fade out slowly, I just find it odd that they all explode.
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Admiral Adama
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« Reply #10 on: June 01, 2007, 09:13:38 PM »

probably not even possible with the engine
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The Old Man

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« Reply #11 on: June 01, 2007, 09:22:56 PM »

You could have invisible Ferengi pull them out slowly...
I wrote "you COULD".
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Admiral Adama
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« Reply #12 on: June 02, 2007, 02:20:53 AM »

sow hat the ship just floats off screen?
thats not the effect we want.  we want a derilict in the background to form wherever a ship is destroyed and thats just WAY to much work.  you might even have to change some hardcoded stuff which gets REALLY buggy
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The Old Man

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« Reply #13 on: June 02, 2007, 06:57:13 AM »

Right. So: explosions are fine as they are.
(Keep the number of critical and urgent tasks down  Cheesy )
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